{$VERSION 3.1.0020} // Provides executing each time the game started gosub @CLEO_RUN 03A4: name_thread 'MAIN' var $PLAYER_CHAR: Player end // var 01F0: set_max_wanted_level_to 6 0111: toggle_wasted_busted_check 0 00C0: set_current_time 15 0 04E4: unknown_refresh_game_renderer_at 824.0641 -1794.8955 Camera.SetAtPos(2488.562, -1666.865, 12.8757) $PLAYER_CHAR = Player.Create(#NULL, 2488.562, -1666.865, 12.8757) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer set_weather 0 wait 0 ms $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head) $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs) $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes) $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso) $PLAYER_CHAR.Build $PLAYER_CHAR.CanMove = True fade 1 (out) 0 ms select_interior 0 0629: change_stat 181 (islands unlocked) to 4 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 for_town_number 0 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 for_town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here ($ONMISSION) 03E6: remove_text_box 0330: toggle_player $PLAYER_CHAR infinite_run 1 // show custom text 0A8E: 0@ = 0xA49964 + @_TextPtr // MainScm + 2 bytes of opcode + 2 bytes of datatype and string length + label 0AA5: call 0x588BE0 num_params 4 pop 4 0 0 0 0@ // create a car with the only opcode 0AA5: call 0x43A0B6 num_params 1 pop 1 #INFERNUS end_thread :_TextPtr 0900: "Custom Text Here" 0000: null-terminator { ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Project "CLEO" v1.29 Final by Seemann (c) 2007 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://www.gtaforums.com/index.php?showtopic=268976 http://www.sannybuilder.com/forums/viewtopic.php?id=62 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Opcodes List: 0A8C: write_memory size value virtual_protect 0A8D: = read_memory size virtual_protect 0A8E: = + // int 0A8F: = - // int 0A90: = * // int 0A91: = / // int 0A96: = actor struct 0A97: = car struct 0A98: = object struct 0A99: chdir 0A9A: = openfile "path" mode 0A9B: closefile 0A9C: = file size 0A9D: readfile size to 0A9E: writefile size from 0A9F: = current_thread_address 0AA0: gosub_if_false