{$CLEO} thread 'IN4' const CURRENT_HOUR = 2@ fX_POS = 315.364 fY_POS = -1811.82 fZ_POS = 6.76562 fRad = 80.5 end // const while true wait 250 if 0256: player $PLAYER_CHAR defined then 00BF: CURRENT_HOUR = current_time_hours, 3@ = current_time_minutes if and 0029: CURRENT_HOUR >= 6 001B: 20 > CURRENT_HOUR 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere fX_POS fY_POS fZ_POS radius fRad fRad fRad then #WFYPRO.Load while not #WFYPRO.Available wait 0 end 009A: 0@ = create_actor_pedtype 24 model #WFYPRO at fX_POS fY_POS fZ_POS 0249: release_model #WFYPRO 04ED: load_animation "PARK" while 84EE: NOT animation "PARK" loaded wait 0 end 0812: AS_actor 0@ perform_animation "TAI_CHI_IN" IFP "PARK" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB while true wait 250 00BF: CURRENT_HOUR = current_time_hours, 3@ = current_time_minutes if and 0256: player $PLAYER_CHAR defined 0029: CURRENT_HOUR >= 6 001B: 20 > CURRENT_HOUR then if or 0118: actor 0@ dead 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere fX_POS fY_POS fZ_POS radius fRad fRad fRad then break end if 051A: actor 0@ damaged_by_actor $PLAYER_ACTOR then 0792: disembark_instantly_actor 0@ 0223: set_actor 0@ health_to 0 break end else break end end 04EF: release_animation "PARK" 009B: destroy_actor 0@ while 0256: player $PLAYER_CHAR defined wait 250 ms if 80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 315.364 -1811.82 6.76562 radius 80.5 80.5 80.5 then break end end end end end