UPD:
этот прикол называется ПИ&#$@@%Е МОДЫ!!!!!!!!:clap::lol:
UPD:
аа..не, парень просто ошибся...
]]>HUD из GTA IV 2.2 RC1 для GTA Vice City
Автор: yojo2, RollY, Alexandr
размер gta-vc.exe 3 088 896 байт.
А версия какая?
]]>05DF: write_memory 0x558743 size 4 value 0x67E390 virtual_protect 0 //ammo font letter size 05DF: write_memory 0x558759 size 4 value 0x69A624 virtual_protect 0 //ammo font letter size
Небольшое дополнение, для версии exe 1.0.
]]>жаль что под 1.0 версию asi плагины http://www.3dhole.com/gta_vc.htm
а цвета иконок здоровья, звезд, и.т.д я знаю адреса!
]]>размер gta-vc.exe 3 088 896 байт.
мод скачан отсюда http://www.gtagarage.com/mods/show.php?id=14726
скопированы папки cleo и models
игра какое-то время работает, сажусь в машину, начинаю ехать - вылет.
если убрать map.cs вылетов нет.
еще установлен 20widescreenfix и multisave
{$CLEO} 0000: 05E5: 0@ = game_version if 0@ == 0 then wait 1000 05DF: write_memory 0x5FDB90{III} size 4 value 0.667 virtual_protect 0 // HUD Text horizontal scale 05DF: write_memory 0x5FDB8C{III} size 4 value 1.09 virtual_protect 0 // HUD text vertical scale 05DF: write_memory 0x5083B6{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083B8{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083BA{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083E4{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083E6{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083E8{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x50632D size 1 value 0xE8 virtual_protect 1 05DF: write_memory 0x50632F size 1 value 0xE8 virtual_protect 1 //ammo color 05DF: write_memory 0x506331 size 1 value 0xE8 virtual_protect 1 05DF: write_memory 0x5FDBB0{III} size 4 value 48.0 virtual_protect 0 // Weapon icon scale 05DF: write_memory 0x5FDBB4{III} size 4 value 13.0 virtual_protect 0 // Weapon icon distance from top 05DF: write_memory 0x5FDBB8{III} size 4 value 60.0 virtual_protect 0 // Weapon icon distance from right 05DF: write_memory 0x5FDBC8 size 4 value 37.0 virtual_protect 0 // Weapon ammo text distance from right 05DF: write_memory 0x5FDBC4{III} size 4 value 48.0 virtual_protect 0 // Weapon ammo text distance from top 05DF: write_memory 0x5FDB94{III} size 4 value 60.0 virtual_protect 0 // Money distance from top 05DF: write_memory 0x5FDB9C{III} size 4 value 14.0 virtual_protect 0 // Money distance from right 05DF: write_memory 0x5FDC20{III} size 4 value 9.0 virtual_protect 0 // Time distance from top 05DF: write_memory 0x5FDC24{III} size 4 value 64.0 virtual_protect 0 // Time distance from right 05DF: write_memory 0x5FDBD4{III} size 4 value 1000.0 virtual_protect 0 // Health and Armor distance from top 05DF: write_memory 0x5FDBE8{III} size 4 value 32.0 virtual_protect 0 // Wanted stars distance from right 05DF: write_memory 0x5FDBEC{III} size 4 value 78.0 virtual_protect 0 // Wanted stars distance from top 05DF: write_memory 0x5FDBF0{III} size 4 value 18.0 virtual_protect 0 // wanted level stars X spacing between stars 05DF: write_memory 0x505FBA{1.0} size 1 value 0x30 virtual_protect 1 //money color 05DF: write_memory 0x505FBF{1.0} size 1 value 0x95 virtual_protect 1 //money color 05DF: write_memory 0x505FC1{1.0} size 1 value 0x27 virtual_protect 1 //money color 05DF: write_memory 0x507769{1.0} size 1 value 0x35 virtual_protect 1 //time color 05DF: write_memory 0x50776B{1.0} size 1 value 0xB6 virtual_protect 1 //time color 05DF: write_memory 0x507770{1.0} size 1 value 0xFB virtual_protect 1 //time color 05DF: write_memory 0x506CA8{1.0} size 1 value 0x35 virtual_protect 1 //stars color 05DF: write_memory 0x506CAA{1.0} size 1 value 0xB6 virtual_protect 1 //stars color 05DF: write_memory 0x506CAF{1.0} size 1 value 0xFB virtual_protect 1 //stars color while true wait 0 end end
Может кто-то сказать мне, почему? и нужно ли мне patch if so then which version?
]]>05EC: 0@ = current_thread_pointer inc(0@, 0x10) 05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 dec(1@, @label) 05DF: write_memory 1@ size 4 value 55.0 virtual_protect 0 // scale Y 05DF: write_memory 0x5061B3 size 4 value 1@ virtual_protect true // flt_label inc(1@, 4) 05DF: write_memory 1@ size 4 value 300.0 virtual_protect 0 // scale X 05DF: write_memory 0x5061E5 size 4 value 1@ virtual_protect true // flt_label+4h ... :label hex 00000000 00000000 end]]>