#1 Re: GTA Modding » CLEO 4. Questions and bug reports. » 15-03-2010 23:03

From what I have figured so far, no matter if I use either of the opcodes 0AAC or 0AC1 to load the mp3s and 0AAD, 0AC5 or 0AC2 to attach and play them (these are what I could test so far) when resuming the game I hear all of the ones that were already played previously in their full length; other mp3s that are only loaded but weren't played before however don't get played. Probably it is worth to know that the sounds are stored into CLEO variables via 0AB3 and get read from there by 0AB4 just before playing them.

#2 Re: GTA Modding » CLEO 4. Questions and bug reports. » 15-03-2010 18:07

Is that only me not liking the following or can it be seen as a bug?
I just installed version of CLEO 4.1.0.20 and tested the compatibility with my current scripts (from: Back to The Future Hill Valley San Andreas mod) as well as I replaced 0AAC by 0AC1 and added 0AC2 and they worked almost fine.

When I resume from menu, the sounds again play from the start.
So is that now a thing that might be changed to how it was with CLEO3?

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