#1 Re: GTA Modding » I need help with a cleo script. » 05-04-2016 07:15

Many thanks Mysterio, its perfect.

How is possible that script has been compiled with this label names? File is encripted or similar?

Thanks! yahoo

#2 GTA Modding » I need help with a cleo script. » 01-04-2016 08:07

scheissaufregister
Replies: 3

Hi people, i new in the creations of cleo mods for gta sa.

I working in a mod, reducing damage of shots.

The problem is this:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "$PLAYER_ACTOR" 

:$PLAYER_ACTOR_37                               // Error in compilation (for variable "$", but the mod is compiled originally so)
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @$PLAYER_ACTOR_37 
if 
key_down 113 
else_jump @$PLAYER_ACTOR_37 
0@ = 22 
0@ += 36 
0@ *= 112 
0@ += 13150904 
0@ += 34 
0A8D: 20@ = read_memory 0@ size 2 virtual_protect 0 
0A8C: write_memory 0@ size 2 value 15 virtual_protect 0 
1@ = 23 
1@ += 36 
1@ *= 112 
1@ += 13150904 
1@ += 34 
0A8D: 21@ = read_memory 1@ size 2 virtual_protect 0 
0A8C: write_memory 1@ size 2 value 20 virtual_protect 0 
3@ = 25 
3@ += 36 
3@ *= 112 
3@ += 13150904 
3@ += 34 
0A8D: 23@ = read_memory 3@ size 2 virtual_protect 0 
0A8C: write_memory 3@ size 2 value 5 virtual_protect 0 
4@ = 27 
4@ += 36 
4@ *= 112 
4@ += 13150904 
4@ += 34 
0A8D: 24@ = read_memory 4@ size 2 virtual_protect 0 
0A8C: write_memory 4@ size 2 value 7 virtual_protect 0 
5@ = 29 
5@ *= 112 
5@ += 13150904 
5@ += 34 
0A8D: 25@ = read_memory 5@ size 2 virtual_protect 0 
0A8C: write_memory 5@ size 2 value 9 virtual_protect 0 
6@ = 30 
6@ += 36 
6@ *= 112 
6@ += 13150904 
6@ += 34 
0A8D: 26@ = read_memory 6@ size 2 virtual_protect 0 
0A8C: write_memory 6@ size 2 value 15 virtual_protect 0 
7@ = 31 
7@ += 36 
7@ *= 112 
7@ += 13150904 
7@ += 34 
0A8D: 27@ = read_memory 7@ size 2 virtual_protect 0 
0A8C: write_memory 7@ size 2 value 15 virtual_protect 0 
8@ = 33 
8@ *= 112 
8@ += 13150904 
8@ += 34 
0A8D: 28@ = read_memory 8@ size 2 virtual_protect 0 
0A8C: write_memory 8@ size 2 value 30 virtual_protect 0 
10@ = 28 
10@ += 36 
10@ *= 112 
10@ += 13150904 
10@ += 34 
0A8D: 30@ = read_memory 10@ size 2 virtual_protect 0 
0A8C: write_memory 10@ size 2 value 10 virtual_protect 0 
11@ = 32 
11@ += 36 
11@ *= 112 
11@ += 13150904 
11@ += 34 
0A8D: 31@ = read_memory 11@ size 2 virtual_protect 0 
0A8C: write_memory 11@ size 2 value 10 virtual_protect 0 
12@ = 37 
12@ *= 112 
12@ += 13150904 
12@ += 34 
0A8D: 32@ = read_memory 12@ size 2 virtual_protect 0 
0A8C: write_memory 12@ size 2 value 25 virtual_protect 0 
13@ = 38 
13@ += 36 
13@ *= 112 
13@ += 13150904 
13@ += 34 
0A8D: 33@ = read_memory 13@ size 2 virtual_protect 0 
0A8C: write_memory 13@ size 2 value 25 virtual_protect 0 
14@ = 26 
14@ += 36 
14@ *= 112 
14@ += 13150904 
14@ += 34 
0A8D: 34@ = read_memory 14@ size 2 virtual_protect 0 
0A8C: write_memory 14@ size 2 value 6 virtual_protect 0 
018C: play_sound 1085 at 0.0 0.0 0.0 
wait 50 
018C: play_sound 1085 at 0.0 0.0 0.0 
wait 50 
018C: play_sound 1085 at 0.0 0.0 0.0 
00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1  // Cheat activated

:$PLAYER_ACTOR_1043         // Same error.
wait 0 
if 
   not key_down 113 
else_jump @$PLAYER_ACTOR_1043 

:$PLAYER_ACTOR_1062                // Same error.
wait 0 
if 
key_down 113 
else_jump @$PLAYER_ACTOR_1062 
0A8C: write_memory 0@ size 2 value 20@ virtual_protect 0 
0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0 
0A8C: write_memory 2@ size 2 value 22@ virtual_protect 0 
0A8C: write_memory 3@ size 2 value 23@ virtual_protect 0 
0A8C: write_memory 4@ size 2 value 24@ virtual_protect 0 
0A8C: write_memory 5@ size 2 value 25@ virtual_protect 0 
0A8C: write_memory 6@ size 2 value 26@ virtual_protect 0 
0A8C: write_memory 7@ size 2 value 27@ virtual_protect 0 
0A8C: write_memory 8@ size 2 value 28@ virtual_protect 0 
0A8C: write_memory 9@ size 2 value 29@ virtual_protect 0 
0A8C: write_memory 10@ size 2 value 30@ virtual_protect 0 
0A8C: write_memory 11@ size 2 value 31@ virtual_protect 0 
0A8C: write_memory 12@ size 2 value 32@ virtual_protect 0 
0A8C: write_memory 13@ size 2 value 33@ virtual_protect 0 
0A8C: write_memory 14@ size 2 value 34@ virtual_protect 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
wait 50 
018C: play_sound 1084 at 0.0 0.0 0.0 
wait 50 
018C: play_sound 1084 at 0.0 0.0 0.0 
00BC: show_text_highpriority GXT 'CHEAT8' time 1000 flag 1  // Cheat deactivated

:$PLAYER_ACTOR_1345                  // Same error.
wait 0 
if 
   not key_down 113 
else_jump @$PLAYER_ACTOR_1345 
jump @$PLAYER_ACTOR_37 

I explain : this is a cleo damage reducer for samp, my idea is eliminate the function of deagle (id 24) and sniper rifle (id 34).

I appreciate any help.

Thanks!

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