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...yes, this is possible.
You have to take a pointer to help for this!
[TestThis]
0@ = 0
:UserKeyPress
wait 0 ms
0AB0: key_pressed 32
JiF @UserKeyPress
:ImmunityOff
if
0@ == 1
JiF@ImmunityOn
0@ = 0
jump @PlayerConfig
:ImmunityOn
0@ = 1
:PlayerConfig
Actor.SetImmunities($PLAYER_ACTOR, 0@, 0, 0, 0, 0)
wait 200 ms // <---- dont forget this! Or your changes are too fast!
jump @UserKeyPress
...regards PARA
2PARAÐOXON:
You mean, repeat the track forever until stop? OK, I'll try.
I have to wait while it playing, if I play a track.
I can´t play the same track, as long as the play itself.
A overlapping would be useful function.
Hi Seemann.
It is possible to add a parameter at 0AAD ?
Example:
0AAD: set_mp3 $hMP3 perform_action 1
This opcode performs the pre-defined action with the loaded mp3.
Parameters:
1 – mp3 handle obtained by 0AAC
2 – a number to specify an action:
0: stop
1: play
2: pause
3: resume
4: overlap <--- usefull for short sound or other things
...regards, PARA
Hi...
I found a little bug in your GxtHook.cleo.
If you make a space-sign behind your text, then will not displayed text in game!
...regards, PARA.
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