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knightrider1994 wrote:Nice, but its your 12th mod?
You did easier mods before? Or harder ones and you got that idea later?
Parachute car would be nice, i also would like to do this for my KR mod!I make CLEO 3 mods almost only for fun use. And the mod what i posted is modified from my third mod:D
And yes, i created harder mods first. (Modding main.scm as example)
Ok good, because something similar was my first script
Nice, but its your 12th mod?
You did easier mods before? Or harder ones and you got that idea later?
Parachute car would be nice, i also would like to do this for my KR mod!
Does it have to be in a cleo?
Or can you put it in the main.scm also?
(i tried in cleo first it donr worked and in the main the game crashs)
[large]thank you!!!!!![/large]
edit: dont works.........
hey, i want that every car is locked, so the player cant get in the cars, except of bfinjection and the roadtrain....
thanks, heres a video of all the scripts i made in the last month/the whole year 2009
[youtube]http://www.youtube.com/watch?v=96yG-vP28PQ[/youtube]
another question can i change the texture of anything while the game? i wanted to change the licence plate (its not the standard gta plate,its a special knight plate)
hi, i need help, i want to change the color of the car whille driving,
but if i press the button that would activate that, the game crashes.....
heres the script:
{$VERSION 3.1.0027}
{$CLEO .cs}//-------------MAIN---------------
thread 'COLORCHNG':COLORCHNG_21
wait 10
if
Player.Defined($PLAYER_CHAR)
else_jump @COLORCHNG_21
if or
Actor.DrivingVehicleType($PLAYER_ACTOR, #ESPERANT)
Actor.DrivingVehicleType($PLAYER_ACTOR, #MANANA)
Actor.DrivingVehicleType($PLAYER_ACTOR, #PEREN)
Actor.DrivingVehicleType($PLAYER_ACTOR, #PREVION)
Actor.DrivingVehicleType($PLAYER_ACTOR, #BFINJECT)
Actor.DrivingVehicleType($PLAYER_ACTOR, #HERMES)
else_jump @COLORCHNG_21if
0AB0: key_pressed 67
else_jump @COLORCHNG_22
03C0: 0@ = actor $PLAYER_ACTOR car
0229: set_car 0@ primary_color_to 1 secondary_color_to 1
010D: set_player $PLAYER_ACTOR wanted_level_to 0
jump @COLORCHNG_21
:COLORCHNG_22
if and
0AB0: key_pressed 67
0AB0: key_pressed 8
else_jump @COLORCHNG_21
03C0: 0@ = actor $PLAYER_ACTOR car
0229: set_car 0@ primary_color_to 0 secondary_color_to 0
jump @COLORCHNG_21
anybody knows how to do/fix that?
thanks, but i made it different, i mean, that what i wnated to do
hey can you help me?
i want to make something just works when the value 2@ is 30
i tried it like this
[c]if and
0AB0: key_pressed 16
81F3: not car 0@ in_air
81F4: not car 0@ flipped
2@ = 30.0 [/c]
it dont wokrs. sould it work or not?
I just fin the code that the wanted level is gone not that the wanted level i sonly gone ehen the cops are not near me...
got the code to work, i dont know why it works now, i just took the head of another script...
Hi, how you surely can think i work on a knight rider mod, that means i help.
So in the new series tha car can transform into another car, but thats not the problem,
i want that the cops dont follow me if i transformed, but just when they dont see me.
So whats the code that is saying that the wynted level is just gone, when teh cops havent seen me transformed...
Hey guys, how title says, it dont works, i asked on Knight Research froums they also sayed it should work, chillpoint batista/roflcake finished that code (i even could have done this). And even if my script had a mistake, his script not.
So you know whats wrong?
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