#1 Re: GTA Modding » GUI Colours - More Possibilities » 19-07-2010 19:04

Seemann wrote:

@NTAuthority - guess you know, but anyway
http://www.joncaruana.com/projects/point/scm_api.xml

an attempt of making a xml-based opcode list

Yes, I knew about the Point implementation already -- that was one of the inspirations for my list, which was meant to eventually be used by a SA SC syntax compiler/IDE as 'fully-documented' file.

#2 Re: GTA Modding » GUI Colours - More Possibilities » 19-07-2010 18:45

listener wrote:

Also, in the IV, we have real opcode/native names. Maybe, one day, someone can map SA opcodes to the real names, e.g.
*snip*
and so on.

I once started on making a list of command names for SA, but quit due to it being a large task. Starting at III might be a lot easier? Another things I have in my mind is a lot of information about the .sc source code format, both for III/VC, SA and a bit of IV -- I really ought to document my information on it someday.

For who's interested in these old ugly lists, see the two things posted on pastebin (made before I started looking through disassembly, though):

http://pastebin.com/p0Vi9QT1 - old list
http://pastebin.com/iSqbjygS - some advanced XML format with documentation built in

Ah, yes, OpenSA was another thing inspiring some 'likely never to be implemented idea' of mine -- something like header files for 'plugins' with normal 'real' functions but then having stuff mapped to the locations as seen in the compiled code... Also, I should really look more into internal code for IV, my main information is based on continuation of the SA IDB and III IDB found on public.sannybuilder.com and 'common knowledge'. tongue

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