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Can you help me?This is what the script said :
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'SPRAY'
$RADIUS_VALUE_X = 3.0
$RADIUS_VALUE_Y = 3.0
:SPRAY_31
wait 10
if
Player.Defined($PLAYER_CHAR)
else_jump @SPRAY_31
:SPRAY_51
wait 10
if and
02D8: actor $PLAYER_ACTOR current_weapon == 41
8A32: not unknown_actor $PLAYER_ACTOR in_car
00E1: player 0 pressed_key 17
else_jump @SPRAY_31
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to $CAR closest_ped_to $PED
wait 10
if
not $CAR == -1
else_jump @SPRAY_51
01BD: $TIME = current_time_in_ms
:SPRAY_122
wait 10
if and
02D8: actor $PLAYER_ACTOR current_weapon == 41
8A32: not unknown_actor $PLAYER_ACTOR in_car
00E1: player 0 pressed_key 17
0203: actor $PLAYER_ACTOR near_car $CAR radius $RADIUS_VALUE_X $RADIUS_VALUE_Y flag 0 on_foot
else_jump @SPRAY_51
01BD: $TIME2 = current_time_in_ms
000C: $TIME2 -= $TIME // Note: the incorrect math opcode was used here
wait 10
if
$TIME2 > 2000
else_jump @SPRAY_122
0099: $COLOR1 = random_int_in_ranges_0_to_32767
0099: $COLOR2 = random_int_in_ranges_0_to_32767
0229: set_car $CAR primary_color_to $COLOR1 secondary_color_to $COLOR2
046C: $DRIVER = car $CAR driver
05E2: AS_actor $DRIVER kill_actor $PLAYER_ACTOR
Actor.RemoveReferences($DRIVER)
Car.RemoveReferences($CAR)
jump @SPRAY_31
0000: NOP
0A93: end_custom_thread
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