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will cleo be for gta4 too?
regards
I said it zillion times: do not use global variables in CLEO scripts, they cause troubles.
jo, thanks for that info, not knewed ^^
Hi all,
i createt a simple speedometer, but when i enter a car, on the keys:
W & F i got always a beep when i press it. if im out of the car it stops..
whats that?
here my code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
wait 3
0@ = 0
:NONAME_11
wait 100
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_11
if
$ONMISSION == 0
else_jump @NONAME_11
077E: get_active_interior_to 1@
if
003A: 1@ == 0@ // (int)
else_jump @NONAME_11
if and
not Actor.Dead($PLAYER_ACTOR)
Actor.Driving($PLAYER_ACTOR)
else_jump @NONAME_11
0391: release_txd_dictionary
03C0: $12410 = actor $PLAYER_ACTOR car
0390: load_txd_dictionary "PANIC"
038F: load_texture "RAHMEN" as 99
wait 0
08D4: $12411 = create_panel_with_title 'DUMMY' position 450.0 7.0 width 40.0 columns 1 interactive 1 background 0 alignment 0
08DB: set_panel $12411 column 0 header 'DUMMY' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
:NONAME_290
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
056E: car $12410 defined
not Car.Wrecked($12410)
003A: 1@ == 0@ // (int)
else_jump @NONAME_484
02E3: $12412 = car $12410 speed
$12412 *= 2.2018
$12412 += 60.0
02E3: $12413 = car $12410 speed
$12413 *= 2.4018
008C: $12413 = float $12413 to_integer
08EE: set_panel $12411 column 0 row 0 text_1number GXT 'NUMBER' number $12413
038D: draw_texture 99 position 483.0 49.0 size 43.0 48.0 RGBA 255 255 255 255
03F0: enable_text_draw 0
077E: get_active_interior_to 1@
if or
803A: not 1@ == 0@ // (int)
$ONMISSION == 1
Actor.Dead($PLAYER_ACTOR)
Car.Wrecked($12410)
else_jump @NONAME_290
:NONAME_484
wait 10
Car.RemoveReferences($12410)
08DA: remove_panel $12411
wait 1
03F0: enable_text_draw 0
wait 1
0391: release_txd_dictionary
jump @NONAME_11
Hey all,
is it possible to use some custom *.dat files (handling.dat, water.dat or weapon.dat.....) with cleo3?
greez gaff
can anyone help me?
code:
//start loop
:NONAME_4
01B6: set_weather 42
jump @NONAME_2
//load next after 20000MS
:NONAME_2
01B6: set_weather 32
jump @NONAME_5
//load next after 20000ms
:NONAME_5
01B6: set_weather 22
jump @NONAME_4
//wait 20000ms & restart the loop
greez
thx but i have a failure after compiling:
Unkorrekte Direktive: JiF @UserKeyPress.
EDIT:
when i fix the errors to that commandoline:
jF @UserKeyPress
&
jF @ImmunityOn
my game still crash after loading
hi all,
is it possible to create a command like:
i press one key
script use sporadic one command of two
here a exapmle code:
:NONAME_2
wait 0
0AB0: key_pressed 32
jf @NONAME_2
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
jf @NONAME_2
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
jump @NONAME_2
greez
Use $PLAYER_ACTOR instead of 0@
seemann you are the best

working code for maybe other user's:
0000: NOP
:NONAME_2
wait 0
0AB0: key_pressed 81
else_jump @NONAME_2
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
else_jump @NONAME_2
02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 0 EP 0 DP 0 SP 0
jump @NONAME_2
hello guys,
i want press the Q key - result: no bullets can hit me
here the code:
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
0AB0: key_pressed 81
else_jump @NONAME_2
Actor.SetImmunities(0@, 1, 0, 0, 0, 0)
else_jump @NONAME_2
02AB: set_actor 0@ immunities BP 1 FP 0 EP 0 DP 0 SP 0
jump @NONAME_2
but if i press Q, the game crash, what im doing wrong?
greez
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