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will cleo be for gta4 too?
regards
I said it zillion times: do not use global variables in CLEO scripts, they cause troubles.
jo, thanks for that info, not knewed ^^
Hi all,
i createt a simple speedometer, but when i enter a car, on the keys:
W & F i got always a beep when i press it. if im out of the car it stops..
whats that?
here my code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- wait 3 0@ = 0 :NONAME_11 wait 100 if Player.Defined($PLAYER_CHAR) else_jump @NONAME_11 if $ONMISSION == 0 else_jump @NONAME_11 077E: get_active_interior_to 1@ if 003A: 1@ == 0@ // (int) else_jump @NONAME_11 if and not Actor.Dead($PLAYER_ACTOR) Actor.Driving($PLAYER_ACTOR) else_jump @NONAME_11 0391: release_txd_dictionary 03C0: $12410 = actor $PLAYER_ACTOR car 0390: load_txd_dictionary "PANIC" 038F: load_texture "RAHMEN" as 99 wait 0 08D4: $12411 = create_panel_with_title 'DUMMY' position 450.0 7.0 width 40.0 columns 1 interactive 1 background 0 alignment 0 08DB: set_panel $12411 column 0 header 'DUMMY' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' :NONAME_290 wait 0 if and Actor.Driving($PLAYER_ACTOR) 056E: car $12410 defined not Car.Wrecked($12410) 003A: 1@ == 0@ // (int) else_jump @NONAME_484 02E3: $12412 = car $12410 speed $12412 *= 2.2018 $12412 += 60.0 02E3: $12413 = car $12410 speed $12413 *= 2.4018 008C: $12413 = float $12413 to_integer 08EE: set_panel $12411 column 0 row 0 text_1number GXT 'NUMBER' number $12413 038D: draw_texture 99 position 483.0 49.0 size 43.0 48.0 RGBA 255 255 255 255 03F0: enable_text_draw 0 077E: get_active_interior_to 1@ if or 803A: not 1@ == 0@ // (int) $ONMISSION == 1 Actor.Dead($PLAYER_ACTOR) Car.Wrecked($12410) else_jump @NONAME_290 :NONAME_484 wait 10 Car.RemoveReferences($12410) 08DA: remove_panel $12411 wait 1 03F0: enable_text_draw 0 wait 1 0391: release_txd_dictionary jump @NONAME_11
Hey all,
is it possible to use some custom *.dat files (handling.dat, water.dat or weapon.dat.....) with cleo3?
greez gaff
can anyone help me?
code:
//start loop
:NONAME_4
01B6: set_weather 42
jump @NONAME_2
//load next after 20000MS
:NONAME_2
01B6: set_weather 32
jump @NONAME_5
//load next after 20000ms
:NONAME_5
01B6: set_weather 22
jump @NONAME_4
//wait 20000ms & restart the loop
greez
thx but i have a failure after compiling:
Unkorrekte Direktive: JiF @UserKeyPress.
EDIT:
when i fix the errors to that commandoline:
jF @UserKeyPress
&
jF @ImmunityOn
my game still crash after loading
hi all,
is it possible to create a command like:
i press one key
script use sporadic one command of two
here a exapmle code:
:NONAME_2
wait 0
0AB0: key_pressed 32
jf @NONAME_2
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
jf @NONAME_2
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
jump @NONAME_2
greez
Use $PLAYER_ACTOR instead of 0@
seemann you are the best
working code for maybe other user's:
0000: NOP
:NONAME_2
wait 0
0AB0: key_pressed 81
else_jump @NONAME_2
Actor.SetImmunities($PLAYER_ACTOR, 1, 0, 0, 0, 0)
else_jump @NONAME_2
02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 0 EP 0 DP 0 SP 0
jump @NONAME_2
hello guys,
i want press the Q key - result: no bullets can hit me
here the code:
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
0AB0: key_pressed 81
else_jump @NONAME_2
Actor.SetImmunities(0@, 1, 0, 0, 0, 0)
else_jump @NONAME_2
02AB: set_actor 0@ immunities BP 1 FP 0 EP 0 DP 0 SP 0
jump @NONAME_2
but if i press Q, the game crash, what im doing wrong?
greez
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