#1 Re: GTA Modding » Please help newbie with memory addresses » 24-03-2008 17:19

Cool, simple enough. Thanks, but no need to be rude, I'm busy too. I have 2 jobs and I'm going to university. I am smart enough to understand the answer "Make sure you have cleo installed or install a new copy an then try again" without all the curt remarks attached to it. But thank you for your help. I won't bother you here ever again.

[5 min. later...] Hey look at that, what do you know. Turns out that the cleo3 that's auto installed with sanny was missing half of the files. replaced with stand alone and it works beautifully. So I guess it wasn't because I was stupid and needed you to hold my hand. Your simple answer works just fine. Stop assuming people are too stupid to be worthy of your time. After all it's your program. If you don't want to support it then just say so. Usually simple answers will do. But yappari you're just like the rest of the arrogant dicks at gta forums.

#2 Re: GTA Modding » Please help newbie with memory addresses » 24-03-2008 04:17

THANKYOUTHANKYOUTHANKYOU!!!!!:^

So this is the opcode I use whenever I need to trigger something from any memory address? Then insert the correct address and  what ever values I need. Correct?

Edit: Incorrect:/ I tried to figure it out for myself but blush how do I make it work? Right now I'm using a blank SCM and the only things in it at this point are a few parked cars. I've got a gas code which i'll insert when it's not inconvenient to worry about gas.
I'm very new to Sanny and coding.., and coding for SA is very different from X3 Reunion (which is where I started learning and is my only other coding experience).
I understand CLEO can probably help me with a lot of things but I'm just now getting to know Sanny. You've got some powerful stuff here and I am eager to learn how to take advantage of it.

BTW, can you check my reply to the topic directly below this one (the one about the car doors). I have the same question but it doesn't seem logical to make a new topic about something some one else already asked about (even if their question sounded more like gibbering). Hopefully I restated the question in a more grokkable form.

#3 GTA Modding » Please help newbie with memory addresses » 23-03-2008 09:38

areppon
Replies: 5

I have spent the better part of the weekend searching the internet for information about how to manipulate (or use) the things in the memory addresses, but all I've found so far are lists of addresses and what they do. What I need to know is how to access these addresses for manipulation, how they relate (if they do) to opcodes and/or what the relationship is (if any) to hex offsets, and can I use these as a way of filtering which opcodes I may want. I guess I'm asking for a short tutorial. e.g., I want to adjust the speed of time flow in game. since it's an integral part of a mod I'm writing, I want it a part of the mod instead of making the user have 15 different trainers running at the same time (with god only knows which one is crashing the game for god only knows why).
I know that I need to manipulate this ->0xB70158 - Timer related to weather and time in ms [dword]
And/or this ->0xB7015C - Defines how many ms = 1 second... default 1000, set to 1 for a headache (number of ms per sec) [dword]
But how? Can Sanny help me do this kind of thing? Are the opcodes attached to these addresses? Do I have to use a hex editor? Do I need to learn how to make a DLL? Am I stuck with having to use 20 different trainers? Sorry, I know it's big question but please help me. The people at gtaforums are too stuck up and lazy to help newbies (and can't even spell it right either!:lol:).

#4 Re: GTA Modding » Need a (little?) script to do something with the cars » 23-03-2008 08:36

Seemann wrote:

to make the doors of the cars open and last but not least to close the doors also.

Can you explain a bit more clearly what you want?

Yes, this is something I too VERILY want to know. Is it possible to open and close the car doors without exiting the car? This function will make a mod (which you'll probably see LOTS of questions about) I'm writing MUCH more efficient.

Please be newbie friendly. The people at GTAForums are not.

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