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Спасибо за помощь
Просто в документации в статье по созданию миссии было такое же условие. Ну да фиг с ним твой совет помог, спасибо, но теперь вылезает ошибка перехода на нулевой оффсет.. Ставил опкод 0000: как написано в документации, но не помогло.
Вот код мэйна:
DEFINE OBJECTS 0 DEFINE MISSIONS 1 DEFINE MISSION 0 at @FIRST DEFINE EXTERNAL_SCRIPTS -1 // Use -1 to not write AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 // -------------------- // THE STRIPPED MAIN THREAD // contains initial info // -------------------- thread 'Main' var $PLAYER_CHAR: Player end // var 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 8 0 04E4: unknown_refresh_game_renderer_at 2488.5601 -1666.84 Camera.SetAtPos(2488.5601, -1666.84, 13.38) $PLAYER_CHAR = Player.Create(#NULL, 2488.5601, -1666.84, 13.38) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer set_weather 0 wait 0 ms $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head) $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs) $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes) $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso) $PLAYER_CHAR.Build $PLAYER_CHAR.CanMove = True fade 1 (out) 0 ms select_interior 0 0629: change_stat 181 (islands unlocked) to 4 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 unknown 0 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 unknown 0 // put your create_thread commands here create_thread @mission_first_trigger end_thread :MAIN_LOOP 0001: wait $DEFAULT_WAIT_TIME ms 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 0002: jump @MAIN_LOOP // put your mods (threads) here //-------------Mission 0--------------- // put your missions here :mission_first_trigger thread "m_0_trig" $TrigMarker = marker.CreateIconAndSphere(15, 2498.3433, -1646.731, 13.5448) while $First_M_Trig == 0 wait 250 if player.Defined($PLAYER_CHAR) then if $ONMISSION == 0 then if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2498.3433 -1646.731 13.5448 radius 1.0 1.0 2.0 on_foot then $ONMISSION = 1 00BA: show_text_styled GXT 'INTRO_1' time 1000 style 2 Marker.Disable($TrigMarker) start_mission @FIRST end end end end end_thread :FIRST thread "m_o" repeat 010B: 4@ = player $PLAYER_CHAR money if 0112: wasted_or_busted // mission only then jump @MissionFailed end until 4@ >= 1000 :MissionPassed 01E3: text_1number_styled 'M_PASSD' 0 5000 ms 1 // MISSION PASSED! $First_M_Trig = 1 jump @Cleanup :MissionFailed 00BA: text_styled 'M_FAIL' 5000 ms 1 // ~r~MISSION FAILED! :Cleanup $ONMISSION = 0 mission_cleanup end_thread
В качестве условия для оператора repeat использовал условие "Player.Money($PLAYER_CHAR) >= 1000".
Теперь при компиляции вылезает ошибка о несовместимости типов переменных.. Как я понимаю integer там и там, так в чем тогда проблема?
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