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Thanks!
Now it doesnt crash
but it doesnt work, the actor aint there
:DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 0247: load_model #WMOMIB 038B: load_requested_models :MODEL_LOAD 00D6: if 8248: not model #WMOMIB available 004D: jump_if_false @MODEL_SPAWN 0001: wait 0 ms 0002: jump @MODEL_LOAD :MODEL_SPAWN 10@ = Actor.Create(CIVFEMALE, #WMOMIB, -2552.9502, -300.3968, 26.1107) //Here you do what you want to do with the actor. 0249: release_model #WMOMIB 0A93: end_custom_thread
{$CLEO .cs} :DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 009A: 1@ = create_actor_pedtype 4 model #WMOMIB at -2552.9502 -300.3968 26.1107 009A: 2@ = create_actor_pedtype 4 model #WMOMIB at -2553.5691 -304.8354 26.1374 009A: 3@ = create_actor_pedtype 4 model #WMOMIB at -2560.7734 -297.5293 29.4281 009A: 4@ = create_actor_pedtype 4 model #WMOMIB at -2557.0779 -297.3231 29.4281 009A: 5@ = create_actor_pedtype 4 model #WMOMIB at -2556.8064 -308.1158 29.4281 009A: 6@ = create_actor_pedtype 4 model #WMOMIB at -2560.6057 -308.1154 29.4281 009A: 7@ = create_actor_pedtype 4 model #WMOMIB at -2625.1453 -308.5279 22.3376 009A: 8@ = create_actor_pedtype 4 model #WMOMIB at -2625.1367 -302.4276 22.2090 009A: 9@ = create_actor_pedtype 4 model #WMOMIB at -2620.9072 -293.5685 22.1984 009A: 10@ = create_actor_pedtype 4 model #WMOMIB at -2613.5566 -259.9180 19.1717 009A: 11@ = create_actor_pedtype 4 model #WMOMIB at -2621.0857 -256.3839 18.8610 009A: 12@ = create_actor_pedtype 4 model #WMOMIB at -2630.8018 -242.9615 18.3560 009A: 13@ = create_actor_pedtype 4 model #WMOMIB at -2627.9829 -234.8933 18.4085 0A93: end_custom_thread
Wtf it crashes my gta sa >.>
{$CLEO .cs} :DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 009A: 1@ = create_actor_pedtype 4 model #WMOMIB at -2552.9502,-300.3968,26.1107 009A: 2@ = create_actor_pedtype 4 model #WMOMIB at -2553.5691,-304.8354,26.1374 009A: 3@ = create_actor_pedtype 4 model #WMOMIB at -2560.7734,-297.5293,29.4281 009A: 4@ = create_actor_pedtype 4 model #WMOMIB at -2557.0779,-297.3231,29.4281 009A: 5@ = create_actor_pedtype 4 model #WMOMIB at -2556.8064,-308.1158,29.4281 009A: 6@ = create_actor_pedtype 4 model #WMOMIB at -2560.6057,-308.1154,29.4281 009A: 7@ = create_actor_pedtype 4 model #WMOMIB at -2625.1453,-308.5279,22.3376 009A: 8@ = create_actor_pedtype 4 model #WMOMIB at -2625.1367,-302.4276,22.2090 009A: 9@ = create_actor_pedtype 4 model #WMOMIB at -2620.9072,-293.5685,22.1984 009A: 10@ = create_actor_pedtype 4 model #WMOMIB at -2613.5566,-259.9180,19.1717 009A: 11@ = create_actor_pedtype 4 model #WMOMIB at -2621.0857,-256.3839,18.8610 009A: 12@ = create_actor_pedtype 4 model #WMOMIB at -2630.8018,-242.9615,18.3560 009A: 13@ = create_actor_pedtype 4 model #WMOMIB at -2627.9829,-234.8933,18.4085 0A93: end_custom_thread
Not enough params error
So far:
{$CLEO .cs} :DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 0129: 1@ = create_actor_pedtype 23 model #WMOMIB 0129: 2@ = create_actor_pedtype 23 model #WMOMIB 0129: 3@ = create_actor_pedtype 23 model #WMOMIB 0129: 4@ = create_actor_pedtype 23 model #WMOMIB 0129: 5@ = create_actor_pedtype 23 model #WMOMIB 0A93: end_custom_thread
But I need to set their positions
023C: load_special_actor 'SWEET' as 1
I dont know the code to load Normal peds, one like skin id 165
if i try to change "SWEET" to a ped charicter it just crashes my game
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