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вчом соль? дайте готовый
ништяк спасибачке
ништяк, но скомпилировать чота неполучается НУВАЩЕ!11 Можешь сделать готовый?
ag чота не хочет, выложи мне плыз на slil.ru
а в чем еще
Помогите скомпилить плиз, у меня выдает ошибку(
004F: create_thread ЈЈSNAKENOS00 :SNAKENOS00 0001: wait 0 ms 00D6: if 0 0241: player $PLAYER_CHAR in_remote_mode 004D: jump_if_false ЈЈSNAKENOS00B 0484: @0 = player $PLAYER_CHAR rc_car 0002: jump ЈЈSNAKENOS00C :SNAKENOS00B 00D6: if 0 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false ЈЈSNAKENOS40 03C0: @0 = actor $PLAYER_ACTOR car :SNAKENOS00C 00D6: if 1 01F4: car @0 flipped 01C1: car @0 stopped 004D: jump_if_false ЈЈSNAKENOS01 00AA: store_car @0 position_to @1 @2 @3 0174: @4 = car @0 z_angle 00AB: put_car @0 at @1 @2 @3 0175: set_car @0 z_angle_to @4 :SNAKENOS01 ;;air brakes + left/right rotate 00D6: if 1 00E1: key_pressed 0 6;; handbrake 00E1: key_pressed 0 14;; brake/reverse 004D: jump_if_false ЈЈSNAKENOS02 00D6: if 22 01F4: car @0 flipped 01F3: car @0 airborne 00E1: key_pressed 0 17;; fire 004D: jump_if_false ЈЈSNAKENOS01B 04BA: set_car @0 speed_instantly 0 :SNAKENOS01B 00D6: if 2 00E1: key_pressed 0 5;; look left 004D: jump_if_false ЈЈSNAKENOS01C 0174: @4 = car @0 z_angle 000B: @4 += 5.0 ;; floating-point values 0175: set_car @0 z_angle_to @4 :SNAKENOS01C 00D6: if 2 00E1: key_pressed 0 7;; look right 004D: jump_if_false ЈЈSNAKENOS02 0174: @4 = car @0 z_angle 000F: @4 -= 5.0 ;; floating-point values 0175: set_car @0 z_angle_to @4 :SNAKENOS02 ;;choppers 0441: @6 = car @0 model 00D6: if 6 8039: NOT @6 == 417;; leviathan 8039: NOT @6 == 425;; hunter 8039: NOT @6 == 447;; seaspar 8039: NOT @6 == 465;; rcraider 8039: NOT @6 == 469;; sparrow 8039: NOT @6 == 487;; maverick 8039: NOT @6 == 488;; vcnmav 004D: jump_if_false ЈЈSNAKENOS02B 00D6: if 3 8039: NOT @6 == 497;; polmav 8039: NOT @6 == 501;; rcgoblin 8039: NOT @6 == 548;; cargobob 8039: NOT @6 == 563;; raindanc 004D: jump_if_false ЈЈSNAKENOS02B ;;planes 00D6: if 6 8039: NOT @6 == 460;; skimmer 8039: NOT @6 == 476;; rustler 8039: NOT @6 == 511;; beagle 8039: NOT @6 == 512;; cropdust 8039: NOT @6 == 513;; stunt 8039: NOT @6 == 519;; shamal 8039: NOT @6 == 520;; hydra 004D: jump_if_false ЈЈSNAKENOS02C 00D6: if 4 8039: NOT @6 == 553;; nevada 8039: NOT @6 == 577;; at400 8039: NOT @6 == 592;; adrom 8039: NOT @6 == 593;; dodo 8039: NOT @6 == 464;; rcbaron 004D: jump_if_false ЈЈSNAKENOS02C ;;bikes 00D6: if 2 8039: NOT @6 == 509;; bike 8039: NOT @6 == 510;; mtbike 8039: NOT @6 == 481;; bmx 004D: jump_if_false ЈЈSNAKENOS02D ;;motorbikes 00D6: if 5 8039: NOT @6 == 461;; pcj600 8039: NOT @6 == 462;; faggio 8039: NOT @6 == 463;; freeway 8039: NOT @6 == 448;; pizzaboy 8039: NOT @6 == 468;; sanchez 8039: NOT @6 == 471;; quad 004D: jump_if_false ЈЈSNAKENOS02E 00D6: if 4 8039: NOT @6 == 521;; fcr900 8039: NOT @6 == 522;; nrg500 8039: NOT @6 == 523;; copbike 8039: NOT @6 == 581;; bf400 8039: NOT @6 == 586;; wayfarer 004D: jump_if_false ЈЈSNAKENOS02E ;;boats 00D6: if 5 8039: NOT @6 == 539;; vortex 8039: NOT @6 == 430;; predator 8039: NOT @6 == 446;; sqalo 8039: NOT @6 == 452;; speeder 8039: NOT @6 == 453;; reefer 8039: NOT @6 == 454;; tropic 004D: jump_if_false ЈЈSNAKENOS02F 00D6: if 3 8039: NOT @6 == 472;; coastg 8039: NOT @6 == 473;; dinghy 8039: NOT @6 == 484;; marquis 8039: NOT @6 == 493;; jetmax 004D: jump_if_false ЈЈSNAKENOS02F ;;trains 00D6: if 5 8039: NOT @6 == 449;; tram 8039: NOT @6 == 537;; freight 8039: NOT @6 == 538;; streak 8039: NOT @6 == 569;; freiflat 8039: NOT @6 == 570;; streakc 8039: NOT @6 == 590;; freibox 004D: jump_if_false ЈЈSNAKENOS02G 0004: $SNVTYPE = 0 ;; cars 0002: jump ЈЈSNAKENOS03 :SNAKENOS02B 0004: $SNVTYPE = 1 ;; choppers 0002: jump ЈЈSNAKENOS03 :SNAKENOS02C 0004: $SNVTYPE = 2 ;; planes 0002: jump ЈЈSNAKENOS03 :SNAKENOS02D 0004: $SNVTYPE = 3 ;; bikes 0002: jump ЈЈSNAKENOS03 :SNAKENOS02E 0004: $SNVTYPE = 4 ;; motorbikes 0002: jump ЈЈSNAKENOS03 :SNAKENOS02F 0004: $SNVTYPE = 5 ;; boats 0002: jump ЈЈSNAKENOS03 :SNAKENOS02G 0004: $SNVTYPE = 6 ;; trains 0002: jump ЈЈSNAKENOS03 :SNAKENOS03 ;;remote mode 00D6: if 2 00E1: key_pressed 0 11;; skip trip 00E1: key_pressed 0 13;; camera 8241: NOT player $PLAYER_CHAR in_remote_mode 004D: jump_if_false ЈЈSNAKENOS03B 00D6: if 2 8038: NOT $SNVTYPE == 3;; bikes 8038: NOT $SNVTYPE == 4;; motorbikes 8038: NOT $SNVTYPE == 6;; trains 004D: jump_if_false ЈЈSNAKENOS04 00D6: if 21 8038: NOT $SNVTYPE == 5;; boats 00DD: actor $PLAYER_ACTOR driving_vehicle_type 539;; vortex 004D: jump_if_false ЈЈSNAKENOS04 03C0: @0 = actor $PLAYER_ACTOR car 0407: create_coordinate @7 @8 @9 from_car @0 offset 0.0 -2.0 0.0 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at @7 @8 @9 04D7: lock_actor $PLAYER_ACTOR in_current_position 1 0715: put_player $PLAYER_CHAR in_RC_mode_in_car @0 ; on foot version 04D6: enable_rc_car_detonation 0 ; or opcode 048Ah 048A: enable_rc_car_detonation 0 ; or opcode 04D6h 0004: $SNAKERC = 1 ;; integer values 0002: jump ЈЈSNAKENOS04 :SNAKENOS03B 00D6: if 1 0241: player $PLAYER_CHAR in_remote_mode 0038: $SNAKERC == 1;; integer values 004D: jump_if_false ЈЈSNAKENOS04 0484: @0 = player $PLAYER_CHAR rc_car 00AA: store_car @0 position_to @1 @2 @3 00D6: if 0 00E1: key_pressed 0 10;; no 004D: jump_if_false ЈЈSNAKENOS03C 020B: explode_car @0 020C: create_explosion_with_radius 10 at @1 @2 @3 :SNAKENOS03C 00D6: if 21 00E1: key_pressed 0 15;; exit 0119: car @0 wrecked 004D: jump_if_false ЈЈSNAKENOS04 0004: $SNAKERC = 0 ;; integer values 04DB: exit_rc_mode ; on foot version 04D7: lock_actor $PLAYER_ACTOR in_current_position 0 0001: wait 50 ms :SNAKENOS03D 00D6: if 0 00E1: key_pressed 0 11;; skip trip 004D: jump_if_false ЈЈSNAKENOS04 00A1: put_actor $PLAYER_ACTOR at @1 @2 @3 :SNAKENOS04 ;;raise vehicle 00D6: if 2 00E1: key_pressed 0 6;; handbrake 00E1: key_pressed 0 4;; weapon 2 00E1: key_pressed 0 17;; fire 004D: jump_if_false ЈЈSNAKENOS05 00AA: store_car @0 position_to @1 @2 @3 00D6: if 0 01F3: car @0 airborne 004D: jump_if_false ЈЈSNAKENOS04B 000B: @3 += .5 ;; floating-point values 00AB: put_car @0 at @1 @2 @3 0002: jump ЈЈSNAKENOS05 :SNAKENOS04B 000B: @3 += 4.0 ;; floating-point values 00AB: put_car @0 at @1 @2 @3 :SNAKENOS05 ;;sunk car fix - sort of 00D6: if 1 02BF: car @0 sunk 8241: NOT player $PLAYER_CHAR in_remote_mode 004D: jump_if_false ЈЈSNAKENOS06 00D6: if 2 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 447;; seaspar 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 460;; skimmer 8038: NOT $SNVTYPE == 5;; integer values 004D: jump_if_false ЈЈSNAKENOS06 0247: request_model 539 038B: load_requested_models 00D6: if 0 0248: model 539 available 004D: jump_if_false ЈЈSNAKENOS06 00AA: store_car @0 position_to @1 @2 @3 0174: @4 = car @0 z_angle 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at @1 @2 @3 01C3: remove_references_to_car @0 ;; Like turning a car into any random car 00A5: @0 = create_car 539 at @1 @2 @3 0175: set_car @0 z_angle_to @4 036A: put_actor $PLAYER_ACTOR in_car @0 0249: release_model 539 :SNAKENOS06 00D6: if 21 001A: 3 > $SNVTYPE;; integer values 00DD: actor $PLAYER_ACTOR driving_vehicle_type 539;; vortex 004D: jump_if_false ЈЈSNAKENOS07 00D6: if 4 00E1: key_pressed 0 5;; look left 00E1: key_pressed 0 7;; look right 00E1: key_pressed 0 4;; weapon2 80E1: NOT key_pressed 0 6;; handbrake 80E1: NOT key_pressed 0 18;; horn 004D: jump_if_false ЈЈSNAKENOS06B 06E9: request_car_component 1008 038B: load_requested_models 00D6: if 0 06EA: car_component_available 1008 004D: jump_if_false ЈЈSNAKENOS08 06E7: $SNAKENITRO = add_car_component 1008 to_car @0 06EB: release_car_component 1008 :SNAKENOS06B 00D6: if 4 00E1: key_pressed 0 5;; look left 00E1: key_pressed 0 7;; look right 00E1: key_pressed 0 8;; next radio 80E1: NOT key_pressed 0 6;; handbrake 80E1: NOT key_pressed 0 18;; horn 004D: jump_if_false ЈЈSNAKENOS06C 06E9: request_car_component 1010 038B: load_requested_models 00D6: if 0 06EA: car_component_available 1010 004D: jump_if_false ЈЈSNAKENOS08 06E7: $SNAKENITRO = add_car_component 1010 to_car @0 06EB: release_car_component 1010 :SNAKENOS06C 00D6: if 4 00E1: key_pressed 0 5;; look left 00E1: key_pressed 0 7;; look right 00E1: key_pressed 0 9;; prev radio 80E1: NOT key_pressed 0 6;; handbrake 80E1: NOT key_pressed 0 18;; horn 004D: jump_if_false ЈЈSNAKENOS07 06E9: request_car_component 1009 038B: load_requested_models 00D6: if 0 06EA: car_component_available 1009 004D: jump_if_false ЈЈSNAKENOS08 06E7: $SNAKENITRO = add_car_component 1009 to_car @0 06EB: release_car_component 1009 :SNAKENOS07 00D6: if 2 0038: $SNVTYPE == 1;; integer values 8039: NOT @6 == 465;; rcraider 8039: NOT @6 == 501;; rcgoblin 004D: jump_if_false ЈЈSNAKENOS08 0788: enable_heli @0 magnet 1 :SNAKENOS08 ;;set NOS type 0871: init_jump_table $SNVTYPE total_jumps 7 0 ЈЈSNAKENOS08B 0 ЈЈSNAKENOS08B jumps 1 ЈЈSNAKENOS08C 2 ЈЈSNAKENOS08D 3 ЈЈSNAKENOS08E 4 ЈЈSNAKENOS08F 5 ЈЈSNAKENOS08G 6 ЈЈSNAKENOS08H :SNAKENOS08B 0089: @1 = $SWNOS1 ;; floating-point values only 0002: jump ЈЈSNAKENOS09 :SNAKENOS08C 0089: @1 = $SWNOS2 ;; floating-point values only 0002: jump ЈЈSNAKENOS09 :SNAKENOS08D 0089: @1 = $SWNOS3 ;; floating-point values only 0002: jump ЈЈSNAKENOS09 :SNAKENOS08E 0089: @1 = $SWNOS4 ;; floating-point values only 0002: jump ЈЈSNAKENOS09 :SNAKENOS08F 0089: @1 = $SWNOS5 ;; floating-point values only 0002: jump ЈЈSNAKENOS09 :SNAKENOS08G 0089: @1 = $SWNOS6 ;; floating-point values only 0002: jump ЈЈSNAKENOS09 :SNAKENOS08H 0089: @1 = $SWNOS7 ;; floating-point values only :SNAKENOS09 ;;NOS check 00D6: if 21 0021: @1 > 3.0 ;; floating-point values 0023: 1.0 > @1 ;; floating-point values 004D: jump_if_false ЈЈSNAKENOS09B 0007: @1 = 1.22 ;; floating-point values 0002: jump ЈЈSNAKENOS09D :SNAKENOS09B 00D6: if 0 00E1: key_pressed 0 18;; horn 004D: jump_if_false ЈЈSNAKENOS10 0087: @2 = @1 ;; floating-point values only 000F: @2 -= 1.0 ;; floating-point values 0013: @2 *= 100.0 ;; floating-point values 0092: @2 = float_to_integer @2 03F0: 1 0341: 1 03E4: 0 0348: 0 045A: 25.0 25.0 "NUMBER" @2 00D6: if 0 00E1: key_pressed 0 5;; look left 004D: jump_if_false ЈЈSNAKENOS09C 000F: @1 -= .01 ;; floating-point values 00D6: if 0 0023: 1.0 > @1 ;; floating-point values 004D: jump_if_false ЈЈSNAKENOS09D 0007: @1 = 2.99 ;; floating-point values 0002: jump ЈЈSNAKENOS09D :SNAKENOS09C 00D6: if 0 00E1: key_pressed 0 7;; look right 004D: jump_if_false ЈЈSNAKENOS10 000B: @1 += .01 ;; floating-point values 00D6: if 0 0021: @1 > 3.0 ;; floating-point values 004D: jump_if_false ЈЈSNAKENOS09D 0007: @1 = 1.0 ;; floating-point values :SNAKENOS09D 0871: init_jump_table $SNVTYPE total_jumps 7 0 ЈЈSNAKENOS09E 0 ЈЈSNAKENOS09E jumps 1 ЈЈSNAKENOS09F 2 ЈЈSNAKENOS09G 3 ЈЈSNAKENOS09H 4 ЈЈSNAKENOS09I 5 ЈЈSNAKENOS09J 6 ЈЈSNAKENOS09K :SNAKENOS09E 0088: $SWNOS1 = @1 ;; floating-point values only 0002: jump ЈЈSNAKENOS10 :SNAKENOS09F 0088: $SWNOS2 = @1 ;; floating-point values only 0002: jump ЈЈSNAKENOS10 :SNAKENOS09G 0088: $SWNOS3 = @1 ;; floating-point values only 0002: jump ЈЈSNAKENOS10 :SNAKENOS09H 0088: $SWNOS4 = @1 ;; floating-point values only 0002: jump ЈЈSNAKENOS10 :SNAKENOS09I 0088: $SWNOS5 = @1 ;; floating-point values only 0002: jump ЈЈSNAKENOS10 :SNAKENOS09J 0088: $SWNOS6 = @1 ;; floating-point values only 0002: jump ЈЈSNAKENOS10 :SNAKENOS09K 0088: $SWNOS7 = @1 ;; floating-point values only :SNAKENOS10 00D6: if 0 8038: NOT $SNVTYPE == 3;; bikes 8038: NOT $SNVTYPE == 6;; trains 004D: jump_if_false ЈЈSNAKENOS40 02E3: @4 = car @0 speed ;;chopper/plane NOS 00D6: if 21 0038: $SNVTYPE == 1;; choppers 0038: $SNVTYPE == 2;; planes 004D: jump_if_false ЈЈSNAKENOS11 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 520;; hydra 004D: jump_if_false ЈЈSNAKENOS11 00D6: if 1 00E1: key_pressed 0 16;; gas 00E1: key_pressed 0 6;; handbrake 004D: jump_if_false ЈЈSNAKENOS10B 0002: jump ЈЈSNAKENOS20 :SNAKENOS10B ;;chopper/plane reverse 00D6: if 1 00E1: key_pressed 0 14;; brake/reverse 00E1: key_pressed 0 17;; fire 004D: jump_if_false ЈЈSNAKENOS40 0002: jump ЈЈSNAKENOS20B :SNAKENOS11 0002: jump ЈЈSNAKENOS16 :SNAKENOS16 ;;car/motorbike/boat NOS 00D6: if 1 00E1: key_pressed 0 16;; gas 00E1: key_pressed 0 17;; fire 004D: jump_if_false ЈЈSNAKENOS16B 0002: jump ЈЈSNAKENOS20 :SNAKENOS16B ;;car/motorbike/boat reverse 00D6: if 2 00E1: key_pressed 0 14;; brake/reverse 00E1: key_pressed 0 17;; fire 80E1: NOT key_pressed 0 6;; handbrake 004D: jump_if_false ЈЈSNAKENOS40 0002: jump ЈЈSNAKENOS20B :SNAKENOS20 00D6: if 0 0023: 30.0 > @4 ;; floating-point values 004D: jump_if_false ЈЈSNAKENOS20C 0007: @4 = 40.0 ;; floating-point values 0002: jump ЈЈSNAKENOS20C :SNAKENOS20B 00D6: if 0 0021: @4 > -30.0 ;; floating-point values 004D: jump_if_false ЈЈSNAKENOS20C 0007: @4 = -25.0 ;; floating-point values :SNAKENOS20C 006B: @4 *= @1 ;; floating-point values 04BA: set_car @0 speed_instantly @4 :SNAKENOS40 0002: jump ЈЈSNAKENOS00
Кнопку где там изменить? F4 не потходить какбэ
Кто-нибудь может сделать пример скрипта handling? saapack то не крякнутый
Аналогнично можна сделать vehicle.dat чтобы колеса у машин не проваливались, которые заменили
С помозью клео реально сделать свою базу Handling, ну чтобы параметры для определнной машины брались оттуда?
Заморозка он же годмод. Жмем на F5
PriMan, было бы мега круто. Я бы все авто так заменил, чтобы колеса не проваливались
С нитро ты выложи ага
Alexander, сможешь переделать MP3 Player под самп?
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