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вчом соль? дайте готовый
ништяк спасибачке
ништяк, но скомпилировать чота неполучается НУВАЩЕ!11 Можешь сделать готовый?
ag чота не хочет, выложи мне плыз на slil.ru
а в чем еще
Помогите скомпилить плиз, у меня выдает ошибку(
004F: create_thread ЈЈSNAKENOS00
:SNAKENOS00
0001: wait 0 ms
00D6: if 0
0241: player $PLAYER_CHAR in_remote_mode
004D: jump_if_false ЈЈSNAKENOS00B
0484: @0 = player $PLAYER_CHAR rc_car
0002: jump ЈЈSNAKENOS00C
:SNAKENOS00B
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump_if_false ЈЈSNAKENOS40
03C0: @0 = actor $PLAYER_ACTOR car
:SNAKENOS00C
00D6: if 1
01F4: car @0 flipped
01C1: car @0 stopped
004D: jump_if_false ЈЈSNAKENOS01
00AA: store_car @0 position_to @1 @2 @3
0174: @4 = car @0 z_angle
00AB: put_car @0 at @1 @2 @3
0175: set_car @0 z_angle_to @4
:SNAKENOS01
;;air brakes + left/right rotate
00D6: if 1
00E1: key_pressed 0 6;; handbrake
00E1: key_pressed 0 14;; brake/reverse
004D: jump_if_false ЈЈSNAKENOS02
00D6: if 22
01F4: car @0 flipped
01F3: car @0 airborne
00E1: key_pressed 0 17;; fire
004D: jump_if_false ЈЈSNAKENOS01B
04BA: set_car @0 speed_instantly 0
:SNAKENOS01B
00D6: if 2
00E1: key_pressed 0 5;; look left
004D: jump_if_false ЈЈSNAKENOS01C
0174: @4 = car @0 z_angle
000B: @4 += 5.0 ;; floating-point values
0175: set_car @0 z_angle_to @4
:SNAKENOS01C
00D6: if 2
00E1: key_pressed 0 7;; look right
004D: jump_if_false ЈЈSNAKENOS02
0174: @4 = car @0 z_angle
000F: @4 -= 5.0 ;; floating-point values
0175: set_car @0 z_angle_to @4
:SNAKENOS02
;;choppers
0441: @6 = car @0 model
00D6: if 6
8039: NOT @6 == 417;; leviathan
8039: NOT @6 == 425;; hunter
8039: NOT @6 == 447;; seaspar
8039: NOT @6 == 465;; rcraider
8039: NOT @6 == 469;; sparrow
8039: NOT @6 == 487;; maverick
8039: NOT @6 == 488;; vcnmav
004D: jump_if_false ЈЈSNAKENOS02B
00D6: if 3
8039: NOT @6 == 497;; polmav
8039: NOT @6 == 501;; rcgoblin
8039: NOT @6 == 548;; cargobob
8039: NOT @6 == 563;; raindanc
004D: jump_if_false ЈЈSNAKENOS02B
;;planes
00D6: if 6
8039: NOT @6 == 460;; skimmer
8039: NOT @6 == 476;; rustler
8039: NOT @6 == 511;; beagle
8039: NOT @6 == 512;; cropdust
8039: NOT @6 == 513;; stunt
8039: NOT @6 == 519;; shamal
8039: NOT @6 == 520;; hydra
004D: jump_if_false ЈЈSNAKENOS02C
00D6: if 4
8039: NOT @6 == 553;; nevada
8039: NOT @6 == 577;; at400
8039: NOT @6 == 592;; adrom
8039: NOT @6 == 593;; dodo
8039: NOT @6 == 464;; rcbaron
004D: jump_if_false ЈЈSNAKENOS02C
;;bikes
00D6: if 2
8039: NOT @6 == 509;; bike
8039: NOT @6 == 510;; mtbike
8039: NOT @6 == 481;; bmx
004D: jump_if_false ЈЈSNAKENOS02D
;;motorbikes
00D6: if 5
8039: NOT @6 == 461;; pcj600
8039: NOT @6 == 462;; faggio
8039: NOT @6 == 463;; freeway
8039: NOT @6 == 448;; pizzaboy
8039: NOT @6 == 468;; sanchez
8039: NOT @6 == 471;; quad
004D: jump_if_false ЈЈSNAKENOS02E
00D6: if 4
8039: NOT @6 == 521;; fcr900
8039: NOT @6 == 522;; nrg500
8039: NOT @6 == 523;; copbike
8039: NOT @6 == 581;; bf400
8039: NOT @6 == 586;; wayfarer
004D: jump_if_false ЈЈSNAKENOS02E
;;boats
00D6: if 5
8039: NOT @6 == 539;; vortex
8039: NOT @6 == 430;; predator
8039: NOT @6 == 446;; sqalo
8039: NOT @6 == 452;; speeder
8039: NOT @6 == 453;; reefer
8039: NOT @6 == 454;; tropic
004D: jump_if_false ЈЈSNAKENOS02F
00D6: if 3
8039: NOT @6 == 472;; coastg
8039: NOT @6 == 473;; dinghy
8039: NOT @6 == 484;; marquis
8039: NOT @6 == 493;; jetmax
004D: jump_if_false ЈЈSNAKENOS02F
;;trains
00D6: if 5
8039: NOT @6 == 449;; tram
8039: NOT @6 == 537;; freight
8039: NOT @6 == 538;; streak
8039: NOT @6 == 569;; freiflat
8039: NOT @6 == 570;; streakc
8039: NOT @6 == 590;; freibox
004D: jump_if_false ЈЈSNAKENOS02G
0004: $SNVTYPE = 0 ;; cars
0002: jump ЈЈSNAKENOS03
:SNAKENOS02B
0004: $SNVTYPE = 1 ;; choppers
0002: jump ЈЈSNAKENOS03
:SNAKENOS02C
0004: $SNVTYPE = 2 ;; planes
0002: jump ЈЈSNAKENOS03
:SNAKENOS02D
0004: $SNVTYPE = 3 ;; bikes
0002: jump ЈЈSNAKENOS03
:SNAKENOS02E
0004: $SNVTYPE = 4 ;; motorbikes
0002: jump ЈЈSNAKENOS03
:SNAKENOS02F
0004: $SNVTYPE = 5 ;; boats
0002: jump ЈЈSNAKENOS03
:SNAKENOS02G
0004: $SNVTYPE = 6 ;; trains
0002: jump ЈЈSNAKENOS03
:SNAKENOS03
;;remote mode
00D6: if 2
00E1: key_pressed 0 11;; skip trip
00E1: key_pressed 0 13;; camera
8241: NOT player $PLAYER_CHAR in_remote_mode
004D: jump_if_false ЈЈSNAKENOS03B
00D6: if 2
8038: NOT $SNVTYPE == 3;; bikes
8038: NOT $SNVTYPE == 4;; motorbikes
8038: NOT $SNVTYPE == 6;; trains
004D: jump_if_false ЈЈSNAKENOS04
00D6: if 21
8038: NOT $SNVTYPE == 5;; boats
00DD: actor $PLAYER_ACTOR driving_vehicle_type 539;; vortex
004D: jump_if_false ЈЈSNAKENOS04
03C0: @0 = actor $PLAYER_ACTOR car
0407: create_coordinate @7 @8 @9 from_car @0 offset 0.0 -2.0 0.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at @7 @8 @9
04D7: lock_actor $PLAYER_ACTOR in_current_position 1
0715: put_player $PLAYER_CHAR in_RC_mode_in_car @0 ; on foot version
04D6: enable_rc_car_detonation 0 ; or opcode 048Ah
048A: enable_rc_car_detonation 0 ; or opcode 04D6h
0004: $SNAKERC = 1 ;; integer values
0002: jump ЈЈSNAKENOS04
:SNAKENOS03B
00D6: if 1
0241: player $PLAYER_CHAR in_remote_mode
0038: $SNAKERC == 1;; integer values
004D: jump_if_false ЈЈSNAKENOS04
0484: @0 = player $PLAYER_CHAR rc_car
00AA: store_car @0 position_to @1 @2 @3
00D6: if 0
00E1: key_pressed 0 10;; no
004D: jump_if_false ЈЈSNAKENOS03C
020B: explode_car @0
020C: create_explosion_with_radius 10 at @1 @2 @3
:SNAKENOS03C
00D6: if 21
00E1: key_pressed 0 15;; exit
0119: car @0 wrecked
004D: jump_if_false ЈЈSNAKENOS04
0004: $SNAKERC = 0 ;; integer values
04DB: exit_rc_mode ; on foot version
04D7: lock_actor $PLAYER_ACTOR in_current_position 0
0001: wait 50 ms
:SNAKENOS03D
00D6: if 0
00E1: key_pressed 0 11;; skip trip
004D: jump_if_false ЈЈSNAKENOS04
00A1: put_actor $PLAYER_ACTOR at @1 @2 @3
:SNAKENOS04
;;raise vehicle
00D6: if 2
00E1: key_pressed 0 6;; handbrake
00E1: key_pressed 0 4;; weapon 2
00E1: key_pressed 0 17;; fire
004D: jump_if_false ЈЈSNAKENOS05
00AA: store_car @0 position_to @1 @2 @3
00D6: if 0
01F3: car @0 airborne
004D: jump_if_false ЈЈSNAKENOS04B
000B: @3 += .5 ;; floating-point values
00AB: put_car @0 at @1 @2 @3
0002: jump ЈЈSNAKENOS05
:SNAKENOS04B
000B: @3 += 4.0 ;; floating-point values
00AB: put_car @0 at @1 @2 @3
:SNAKENOS05
;;sunk car fix - sort of
00D6: if 1
02BF: car @0 sunk
8241: NOT player $PLAYER_CHAR in_remote_mode
004D: jump_if_false ЈЈSNAKENOS06
00D6: if 2
80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 447;; seaspar
80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 460;; skimmer
8038: NOT $SNVTYPE == 5;; integer values
004D: jump_if_false ЈЈSNAKENOS06
0247: request_model 539
038B: load_requested_models
00D6: if 0
0248: model 539 available
004D: jump_if_false ЈЈSNAKENOS06
00AA: store_car @0 position_to @1 @2 @3
0174: @4 = car @0 z_angle
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at @1 @2 @3
01C3: remove_references_to_car @0 ;; Like turning a car into any random car
00A5: @0 = create_car 539 at @1 @2 @3
0175: set_car @0 z_angle_to @4
036A: put_actor $PLAYER_ACTOR in_car @0
0249: release_model 539
:SNAKENOS06
00D6: if 21
001A: 3 > $SNVTYPE;; integer values
00DD: actor $PLAYER_ACTOR driving_vehicle_type 539;; vortex
004D: jump_if_false ЈЈSNAKENOS07
00D6: if 4
00E1: key_pressed 0 5;; look left
00E1: key_pressed 0 7;; look right
00E1: key_pressed 0 4;; weapon2
80E1: NOT key_pressed 0 6;; handbrake
80E1: NOT key_pressed 0 18;; horn
004D: jump_if_false ЈЈSNAKENOS06B
06E9: request_car_component 1008
038B: load_requested_models
00D6: if 0
06EA: car_component_available 1008
004D: jump_if_false ЈЈSNAKENOS08
06E7: $SNAKENITRO = add_car_component 1008 to_car @0
06EB: release_car_component 1008
:SNAKENOS06B
00D6: if 4
00E1: key_pressed 0 5;; look left
00E1: key_pressed 0 7;; look right
00E1: key_pressed 0 8;; next radio
80E1: NOT key_pressed 0 6;; handbrake
80E1: NOT key_pressed 0 18;; horn
004D: jump_if_false ЈЈSNAKENOS06C
06E9: request_car_component 1010
038B: load_requested_models
00D6: if 0
06EA: car_component_available 1010
004D: jump_if_false ЈЈSNAKENOS08
06E7: $SNAKENITRO = add_car_component 1010 to_car @0
06EB: release_car_component 1010
:SNAKENOS06C
00D6: if 4
00E1: key_pressed 0 5;; look left
00E1: key_pressed 0 7;; look right
00E1: key_pressed 0 9;; prev radio
80E1: NOT key_pressed 0 6;; handbrake
80E1: NOT key_pressed 0 18;; horn
004D: jump_if_false ЈЈSNAKENOS07
06E9: request_car_component 1009
038B: load_requested_models
00D6: if 0
06EA: car_component_available 1009
004D: jump_if_false ЈЈSNAKENOS08
06E7: $SNAKENITRO = add_car_component 1009 to_car @0
06EB: release_car_component 1009
:SNAKENOS07
00D6: if 2
0038: $SNVTYPE == 1;; integer values
8039: NOT @6 == 465;; rcraider
8039: NOT @6 == 501;; rcgoblin
004D: jump_if_false ЈЈSNAKENOS08
0788: enable_heli @0 magnet 1
:SNAKENOS08
;;set NOS type
0871: init_jump_table $SNVTYPE total_jumps 7 0 ЈЈSNAKENOS08B 0 ЈЈSNAKENOS08B jumps 1 ЈЈSNAKENOS08C 2 ЈЈSNAKENOS08D 3 ЈЈSNAKENOS08E 4 ЈЈSNAKENOS08F 5 ЈЈSNAKENOS08G 6 ЈЈSNAKENOS08H
:SNAKENOS08B
0089: @1 = $SWNOS1 ;; floating-point values only
0002: jump ЈЈSNAKENOS09
:SNAKENOS08C
0089: @1 = $SWNOS2 ;; floating-point values only
0002: jump ЈЈSNAKENOS09
:SNAKENOS08D
0089: @1 = $SWNOS3 ;; floating-point values only
0002: jump ЈЈSNAKENOS09
:SNAKENOS08E
0089: @1 = $SWNOS4 ;; floating-point values only
0002: jump ЈЈSNAKENOS09
:SNAKENOS08F
0089: @1 = $SWNOS5 ;; floating-point values only
0002: jump ЈЈSNAKENOS09
:SNAKENOS08G
0089: @1 = $SWNOS6 ;; floating-point values only
0002: jump ЈЈSNAKENOS09
:SNAKENOS08H
0089: @1 = $SWNOS7 ;; floating-point values only
:SNAKENOS09
;;NOS check
00D6: if 21
0021: @1 > 3.0 ;; floating-point values
0023: 1.0 > @1 ;; floating-point values
004D: jump_if_false ЈЈSNAKENOS09B
0007: @1 = 1.22 ;; floating-point values
0002: jump ЈЈSNAKENOS09D
:SNAKENOS09B
00D6: if 0
00E1: key_pressed 0 18;; horn
004D: jump_if_false ЈЈSNAKENOS10
0087: @2 = @1 ;; floating-point values only
000F: @2 -= 1.0 ;; floating-point values
0013: @2 *= 100.0 ;; floating-point values
0092: @2 = float_to_integer @2
03F0: 1
0341: 1
03E4: 0
0348: 0
045A: 25.0 25.0 "NUMBER" @2
00D6: if 0
00E1: key_pressed 0 5;; look left
004D: jump_if_false ЈЈSNAKENOS09C
000F: @1 -= .01 ;; floating-point values
00D6: if 0
0023: 1.0 > @1 ;; floating-point values
004D: jump_if_false ЈЈSNAKENOS09D
0007: @1 = 2.99 ;; floating-point values
0002: jump ЈЈSNAKENOS09D
:SNAKENOS09C
00D6: if 0
00E1: key_pressed 0 7;; look right
004D: jump_if_false ЈЈSNAKENOS10
000B: @1 += .01 ;; floating-point values
00D6: if 0
0021: @1 > 3.0 ;; floating-point values
004D: jump_if_false ЈЈSNAKENOS09D
0007: @1 = 1.0 ;; floating-point values
:SNAKENOS09D
0871: init_jump_table $SNVTYPE total_jumps 7 0 ЈЈSNAKENOS09E 0 ЈЈSNAKENOS09E jumps 1 ЈЈSNAKENOS09F 2 ЈЈSNAKENOS09G 3 ЈЈSNAKENOS09H 4 ЈЈSNAKENOS09I 5 ЈЈSNAKENOS09J 6 ЈЈSNAKENOS09K
:SNAKENOS09E
0088: $SWNOS1 = @1 ;; floating-point values only
0002: jump ЈЈSNAKENOS10
:SNAKENOS09F
0088: $SWNOS2 = @1 ;; floating-point values only
0002: jump ЈЈSNAKENOS10
:SNAKENOS09G
0088: $SWNOS3 = @1 ;; floating-point values only
0002: jump ЈЈSNAKENOS10
:SNAKENOS09H
0088: $SWNOS4 = @1 ;; floating-point values only
0002: jump ЈЈSNAKENOS10
:SNAKENOS09I
0088: $SWNOS5 = @1 ;; floating-point values only
0002: jump ЈЈSNAKENOS10
:SNAKENOS09J
0088: $SWNOS6 = @1 ;; floating-point values only
0002: jump ЈЈSNAKENOS10
:SNAKENOS09K
0088: $SWNOS7 = @1 ;; floating-point values only
:SNAKENOS10
00D6: if 0
8038: NOT $SNVTYPE == 3;; bikes
8038: NOT $SNVTYPE == 6;; trains
004D: jump_if_false ЈЈSNAKENOS40
02E3: @4 = car @0 speed
;;chopper/plane NOS
00D6: if 21
0038: $SNVTYPE == 1;; choppers
0038: $SNVTYPE == 2;; planes
004D: jump_if_false ЈЈSNAKENOS11
00D6: if 0
80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 520;; hydra
004D: jump_if_false ЈЈSNAKENOS11
00D6: if 1
00E1: key_pressed 0 16;; gas
00E1: key_pressed 0 6;; handbrake
004D: jump_if_false ЈЈSNAKENOS10B
0002: jump ЈЈSNAKENOS20
:SNAKENOS10B
;;chopper/plane reverse
00D6: if 1
00E1: key_pressed 0 14;; brake/reverse
00E1: key_pressed 0 17;; fire
004D: jump_if_false ЈЈSNAKENOS40
0002: jump ЈЈSNAKENOS20B
:SNAKENOS11
0002: jump ЈЈSNAKENOS16
:SNAKENOS16
;;car/motorbike/boat NOS
00D6: if 1
00E1: key_pressed 0 16;; gas
00E1: key_pressed 0 17;; fire
004D: jump_if_false ЈЈSNAKENOS16B
0002: jump ЈЈSNAKENOS20
:SNAKENOS16B
;;car/motorbike/boat reverse
00D6: if 2
00E1: key_pressed 0 14;; brake/reverse
00E1: key_pressed 0 17;; fire
80E1: NOT key_pressed 0 6;; handbrake
004D: jump_if_false ЈЈSNAKENOS40
0002: jump ЈЈSNAKENOS20B
:SNAKENOS20
00D6: if 0
0023: 30.0 > @4 ;; floating-point values
004D: jump_if_false ЈЈSNAKENOS20C
0007: @4 = 40.0 ;; floating-point values
0002: jump ЈЈSNAKENOS20C
:SNAKENOS20B
00D6: if 0
0021: @4 > -30.0 ;; floating-point values
004D: jump_if_false ЈЈSNAKENOS20C
0007: @4 = -25.0 ;; floating-point values
:SNAKENOS20C
006B: @4 *= @1 ;; floating-point values
04BA: set_car @0 speed_instantly @4
:SNAKENOS40
0002: jump ЈЈSNAKENOS00
Кнопку где там изменить? F4 не потходить какбэ
Кто-нибудь может сделать пример скрипта handling? saapack то не крякнутый 
Аналогнично можна сделать vehicle.dat чтобы колеса у машин не проваливались, которые заменили
С помозью клео реально сделать свою базу Handling, ну чтобы параметры для определнной машины брались оттуда?
Заморозка он же годмод. Жмем на F5
PriMan, было бы мега круто. Я бы все авто так заменил, чтобы колеса не проваливались
С нитро ты выложи ага
Alexander, сможешь переделать MP3 Player под самп?
Pages: 1