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All right, so i want to play an audio in game, in Vice City, through scm coding, for instance, i wanna play the camera sound when i get close to some point, or play some church bells near the church, that is already implemented in the game, but, how can i do that through scm coding?
i know that there are two opcodes for this:
018D: 6@ = create_sound 0 at -923.4324 -333.2397 14.3816
018C: play_sound 1 at 0.0 0.0 0.0
But how to use them, and how can i know the sound ID?
If someone can help me with this, i'd be much appreciated, thanks!
Does anyone know how to activate car hydraulics and such, as the forklift lifter or the dumper, via scm code?
Uhm, hello everybody, i've been trying to make a loop code that continuously and indefinitely stores the player's positions to DIFFERENT variables, i've come up with a simple loop like this:
:OTHERYOU_02
wait 10000
00A0: store_actor $PLAYER_ACTOR position_to $550 $651 $652
if
80DF: not actor $PLAYER_ACTOR driving
jf @DRIVING_02
jump @OTHERYOU_02
The question is: is there a way to and how do i change the variables names during a loop? the variables would be $550 $651 $652 in this case, i want to change their names upon each loop iteration, so the new player position will be stored into different variables, each 10 seconds, this way, i can duplicate the player's actions, any light to be shed here?
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