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@НикИТОС
Oh damn, it works! Thanks lad. <3
@Seemann
Yes, I tried that, however I wasn't able to connect 10 and 11 to N and Y, Guess I'm just blind.
Question solved, Thanks again! <3
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Hello. I wonder what the keystrokes are to activate and deactivate this CLEO script.
{$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'SIT' 0A95: enable_thread_saving :SIT_13 wait 100 if Player.Defined($PLAYER_CHAR) else_jump @SIT_330 if and Actor.Stopped($PLAYER_ACTOR) 8965: not actor $PLAYER_ACTOR swimming not Actor.Driving($PLAYER_ACTOR) else_jump @SIT_330 if and 00E1: player 0 pressed_key 5 00E1: player 0 pressed_key 11 else_jump @SIT_330 04ED: load_animation "MISC" 0@ = 0 :SIT_97 if 84EE: not animation "MISC" loaded else_jump @SIT_127 wait 0 jump @SIT_97 :SIT_127 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEAT_TALK_01" IFP_file "MISC" 4.0 loop 0 0 0 0 time 1000 // versionA wait 100 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEAT_IDLE" IFP_file "PED" 4.0 loop 1 0 0 0 time -1 // versionA 0@ = 1 015D: set_gamespeed 1.0 :SIT_222 wait 100 if Player.Defined($PLAYER_CHAR) else_jump @SIT_222 if and 0@ == 1 00E1: player 0 pressed_key 5 00E1: player 0 pressed_key 10 else_jump @SIT_222 015D: set_gamespeed 1.0 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEAT_WATCH" IFP_file "MISC" 4.0 loop 0 0 0 0 time 0 // versionA 04EF: release_animation "MISC" wait 1000 :SIT_330 if jump @SIT_13
The key strokes are obviously
To activate:
00E1: player 0 pressed_key 5
00E1: player 0 pressed_key 11
To deactivate:
00E1: player 0 pressed_key 5
00E1: player 0 pressed_key 10
But I have no idea which buttons those are. Is there anyway I can figure out that?
Yes, I'm completely new to CLEO scripts so don't blame me D:
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