#1 Вопросы по скриптингу » Помогите срочно » 04-04-2014 12:38

PoccoJI
Replies: 2

Я создал новую карту в игре, скачал чистый main.scm без миссий. Когда идет загрузочный экран спавнится гидра и мигает экран.
Вопрос: Как осуществить спавн без машин и убрать проблему с мерцанием экрана при загрузке
Исходник main.scm

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
DEFINE OBJECTS 1
DEFINE OBJECT STEVE-M.COM             

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

//-------------MAIN---------------
thread 'MAIN'
fade 0 0
042C: set_total_missions_to 0
030D: set_max_progress 0
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time_hours_to 10 minutes_to 0
$7 = 0.0
$6 = 0.0
$5 = 30.0
04E4: refresh_game_renderer_at $7 $6
Camera.SetAtPos($7, $6, $5)
062A: change_float_stat 165 to 999.0
062A: change_float_stat 23 to 999.0
062A: change_float_stat 21 to 0.0
062A: change_float_stat 163 to 999.0
062A: change_float_stat 160 to 999.0
062A: change_float_stat 229 to 999.0
062A: change_float_stat 223 to 999.0
062A: change_float_stat 230 to 999.0
0629: change_integer_stat 181 to 4
0629: change_integer_stat 68 to 0
$PLAYER_CHAR = Player.Create(0, $7, $6, $5)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 262.0
set_weather 1
Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.Build($PLAYER_CHAR)
select_interior 0
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather
016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0
Model.Load(#HYDRA)

:MAIN_383
wait 0
if
   Model.Available(#HYDRA)
else_jump @MAIN_383
$4 = Car.Create(#HYDRA, $7, $6, $5)
036A: put_actor $PLAYER_ACTOR in_car $4
fade 1 1000
wait 100
03E6: remove_text_box

:MAIN_441
wait 2500
jump @MAIN_441

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