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Your guys will release the III\VC CLEO Source Code? and a non-alpha SA Cleo Source? (4.1.1.30f Source?)
I think you use VC++, so why not keep VC++ project files in the source?
Thanks
Well, this is examples.
I Found the poblem using chdir to folder "GTA San Andreas/Player".
And use a texture existing in folder models/txd.
The game crashes, but if I create a folder GTA San Andreas/Player/Models/Txd and put the texture to load in these folder the game don't crashes.
Oh, Sorry the bad english.
I Found a bug....
{$CLEO} thread 'CLEO_T' :T11 wait 0 0A99: chdir "CLEO" wait 5000 0A99: chdir 0 wait 5000 0390: load_txd_dictionary 'LD_BEAT' 0A93: end_custom_thread
If I use the CHDIR to change the directory for another (In the example the CLEO Directory), and use chdir 0 to change to original directory, it doesn't work.
For test it, I try to load a txd dictionary, well, the game crashes.
I also use this to test:
:T11 wait 0 0A99: chdir "CLEO" wait 5000 0A99: chdir 0 wait 5000 0A9A: 1@ = openfile "see.ini" mode "wt+" // IF and SET 0A93: end_custom_thread
Well, the file see.ini was created in cleo directory =/
Fixed, Thanks
and when I try to use %s
{$CLEO .cs} thread 'fff' wait 0 8@v = "5" 0AD1: show_formatted_text_highpriority "Number: %s" time 8000 8@v 0A93: end_custom_thread
The game crashs.
Hi.
Hi have a poblem with the following code.
{$CLEO .cs} thread 'fff' wait 0 8@ = 5 0AD1: show_formatted_text_highpriority "Number: %d" time 8000 8@ 0A93: end_custom_thread
In game:
Why it?
I'm sure the number should appear, but it no appear...
what's wrong?
Sorry for my bad english...
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