#1 Re: GTA Modding » Sanny Builder / CLEO discussion » 11-06-2012 19:41

Your guys will release the III\VC CLEO Source Code? and a non-alpha SA Cleo Source? (4.1.1.30f Source?)

I think you use VC++, so why not keep VC++ project files in the source?

Thanks wink

#2 Re: GTA Modding » CLEO 4. Questions and bug reports. » 20-05-2011 23:20

Well, this is examples.

I Found the poblem using chdir to folder "GTA San Andreas/Player".

And use a texture existing in folder models/txd.

The game crashes, but if I create a folder GTA San Andreas/Player/Models/Txd and put the texture to load in these folder the game don't crashes.

Oh, Sorry the bad english.

#3 Re: GTA Modding » CLEO 4. Questions and bug reports. » 19-05-2011 22:22

I Found a bug....

{$CLEO}
thread 'CLEO_T'

:T11
wait 0
0A99: chdir "CLEO"
wait 5000
0A99: chdir 0
wait 5000
0390: load_txd_dictionary 'LD_BEAT'
0A93: end_custom_thread

If I use the CHDIR to change the directory for another (In the example the CLEO Directory), and use chdir 0 to change to original directory, it doesn't work.

For test it, I try to load a txd dictionary, well, the game crashes.

I also use this to test:

:T11
wait 0
0A99: chdir "CLEO"
wait 5000
0A99: chdir 0
wait 5000
0A9A: 1@ = openfile "see.ini" mode "wt+" // IF and SET 
0A93: end_custom_thread

Well, the file see.ini was created in cleo directory =/

#5 Re: GTA Modding » CLEO 4. Questions and bug reports. » 13-05-2011 20:30

and when I try to use %s

{$CLEO .cs}
thread 'fff'
wait 0
8@v = "5"
0AD1: show_formatted_text_highpriority "Number: %s" time 8000 8@v
0A93: end_custom_thread

The game crashs.

#6 Re: GTA Modding » CLEO 4. Questions and bug reports. » 13-05-2011 02:31

Hi.
Hi have a poblem with the following code.

{$CLEO .cs}
thread 'fff'
wait 0
8@ = 5
0AD1: show_formatted_text_highpriority "Number: %d" time 8000 8@
0A93: end_custom_thread

In game:
6vGxq.jpg

Why it?
I'm sure the number should appear, but it no appear...
what's wrong?

Sorry for my bad english...

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