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Whats the command to send the checkpoints ingame.
0704: car 0@ drive_to $X_BCE2_CHECKPOINTS(1@,85f) $Y_BCE2_CHECKPOINTS(2@,85f) $Z_BCE2_CHECKPOINTS(3@,85f) < This doesnt work for me. It keeps doing into wells and doesnt detect any checkpoints.....
Okey, This is what i have done so far
:ZAD_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @ZAD_11 if Player.Controllable($PLAYER_CHAR) else_jump @ZAD_11 if Actor.Driving($PLAYER_ACTOR) else_jump @ZAD_11 if 0AB0: key_pressed 103 else_jump @ZAD_11 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET 0@ = Actor.CurrentCar($PLAYER_ACTOR) Car.SetDriverBehaviour(0@, Nowhere) 0AD1: show_formatted_text_highpriority "DRIVER MODE: ~G~ON" time 2500 :ZAD_137 wait 0 00AE: set_car 0@ traffic_behaviour_to 4 0423: set_car 0@ improved_handling_to 1.0 // (float) Car.SetMaxSpeed(0@, 25.0) 018C: play_sound 1058 at 0.0 0.0 0.0 wait 100 wait 0 if Actor.Driving($PLAYER_ACTOR) else_jump @ZAD_313 if 0AB0: key_pressed 103 else_jump @ZAD_469 0@ = Actor.CurrentCar($PLAYER_ACTOR) 072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat 018C: play_sound 1058 at 0.0 0.0 0.0 Car.SetDriverBehaviour(0@, Nowhere) Car.RemoveReferences(0@) 0AD1: show_formatted_text_highpriority "DRIVER MODE: ~R~OFF" time 2500 wait 100 jump @ZAD_11 :ZAD_313 wait 0 018C: play_sound 1058 at 0.0 0.0 0.0 Car.RemoveReferences(0@) 0AD1: show_formatted_text_highpriority "DRIVER MODE: ~R~OFF" time 2500 wait 100 jump @ZAD_11 wait 0 :ZAD_469 wait 0 if 0AB0: key_pressed 104 else_jump @ZAD_137 0@ = Actor.CurrentCar($PLAYER_ACTOR) 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET 02C2: car 0@ drive_to 1@ 2@ 3@ 018C: play_sound 1058 at 0.0 0.0 0.0 0AD1: show_formatted_text_highpriority "DRIVER MODE: ~Y~RE-ROUTE" time 2500 jump @ZAD_137
Im still unable to figure out how to make the speed to 45.0 with 4 and Speed 20.0 with Key 5. ANd still cant figure our checkpoint thingy
31@ = 0 :NONAME_123 wait 0 if and Actor.Driving($PLAYER_ACTOR) not Actor.DrivingVehicleType($PLAYER_ACTOR, #FREIGHT) not Actor.DrivingVehicleType($PLAYER_ACTOR, #STREAK) 0AB0: key_pressed 104 jf @NONAME_384 if 31@ == 0 jf @NONAME_275 0ACD: show_text_highpriority "AutoTrucking ~G~ENABLED" time 1337 22@ = 22 wait 200 :NONAME_198 Car.SetDriverBehaviour(0@, FollowRoad) 00AE: set_car 0@ traffic_behaviour_to 2 03AB: set_car 0@ strong 1 Car.DriveTo(0@, 1009.5870, 2132.1499, 10.6719) Car.SetMaxSpeed(0@, 25.0) 22@ += 1 22@ > 32 jf @NONAME_198 018C: play_sound 1083 at 0.0 0.0 0.0 31@ = 1 jump @NONAME_384 :NONAME_275 0ACD: show_text_highpriority "AutoTrucking ~R~DISABLED" time 1337 22@ = 22 wait 200 :NONAME_314 072A: put_actor $PLAYER_ACTOR into_car 0@ driverseat 0423: set_car 0@ improved_handling_to 1.0 // (float) Car.RemoveReferences(0@) 03AB: set_car 0@ strong 0 22@ += 1 22@ > 32 jf @NONAME_314 018C: play_sound 1084 at 0.0 0.0 0.0 31@ = 0 :NONAME_384 jump @NONAME_123
Then i Press 8, It crashed my game. Im pretty sure i did something wrong in it. Because i suck at it lol. Im trying to make it check point moment. Like First it will goto Check Point1, then it will be automatcially assigned to check point 2. Then Automatically assigned to Check point 3. At Check Point 3 it will automatically stop and cleo will turn off.
I dont know how to do these codings. I have no Exp in them. But im trying my best to make it work by putting efforts, Little help will be great.
Thanks man.
Hey guys,
I just need help with this. How can i repair a car with a cleo mode.
How can i get a car body repaired without having its health repaired.
I know theres a thingy which is called car_repair but it also set the hp. Either way someone help me with a code which allows me to set the HP back after car_repair or someone tell the code to which just fix the car body.
Best Regards,
AzKing
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