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АИМ????????????
Хотел бу узнать, что это за скрипт
// This file was decompiled using SASCM.ini published by GTAG ([url]http://gtag.gtagaming.com/opcode-database[/url]) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 0662: printstring "[url=http://WWW.YOUTUBE.COM/OPCODEXE]WWW.YOUTUBE.COM/OPCODEXE[/url]" 0662: printstring "COMPILED BY OPCODEXE" 31@ = 0 :NONAME_61 wait 0 if 0AB0: key_pressed 4 jf @NONAME_169 if 31@ == 0 jf @NONAME_137 018C: play_sound 1056 at 0.0 0.0 0.0 31@ = 1 wait 200 jump @NONAME_169 :NONAME_137 018C: play_sound 1057 at 0.0 0.0 0.0 31@ = 0 wait 200 :NONAME_169 jump @NONAME_176 :NONAME_176 wait 0 if and 31@ == 1 0AD2: 2@ = player $PLAYER_CHAR targeted_actor //IF and SET jf @NONAME_61 :NONAME_206 wait 0 if and 056D: actor 2@ defined 0AB0: key_pressed 1 jf @NONAME_176 if and not Actor.Dead(2@) 02CB: actor 2@ bounding_sphere_visible jf @NONAME_176 0A96: 6@ = actor 2@ struct 6@ += 68 0A8D: 3@ = read_memory 6@ size 4 virtual_protect 0 6@ += 4 0A8D: 4@ = read_memory 6@ size 4 virtual_protect 0 6@ += 4 0A8D: 5@ = read_memory 6@ size 4 virtual_protect 0 Actor.StorePos(2@, 6@, 7@, 8@) 10@ = 35 0093: 10@ = integer 10@ to_float 12@ = 17.0 12@ /= 360.0 006B: 3@ *= 12@ // (float) 006B: 4@ *= 12@ // (float) 006B: 5@ *= 12@ // (float) 006B: 3@ *= 10@ // (float) 006B: 4@ *= 10@ // (float) 006B: 5@ *= 10@ // (float) 005B: 6@ += 3@ // (float) 005B: 7@ += 4@ // (float) 005B: 8@ += 5@ // (float) Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@) if 06BD: no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0 jf @NONAME_514 0AB1: call_scm_func @NONAME_521 4 2@ 6@ 7@ 8@ :NONAME_514 jump @NONAME_206 :NONAME_521 0087: 4@ = 1@ // (float) 0087: 5@ = 2@ // (float) 0087: 6@ = 3@ // (float) 068D: get_camera_position_to 1@ 2@ 3@ 04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 0063: 1@ -= 4@ // (float) 0063: 2@ -= 5@ // (float) 0096: make 1@ absolute_float 0096: make 2@ absolute_float 0087: 10@ = 1@ // (float) 0087: 11@ = 2@ // (float) 006B: 10@ *= 10@ // (float) 006B: 11@ *= 11@ // (float) 005B: 10@ += 11@ // (float) 01FB: 10@ = square_root 10@ 0087: 11@ = 1@ // (float) 0087: 12@ = 10@ // (float) 0073: 11@ /= 12@ // (float) 0AA5: call 4327328 num_params 1 pop 1 11@ 0AE9: pop_float 12@ 0AA5: call 4775488 num_params 1 pop 1 11@ 0AE9: pop_float 13@ if 0AB1: call_scm_func @NONAME_1255 0 16@ jf @NONAME_816 if 0AB1: call_scm_func @NONAME_821 7 4@ 5@ 7@ 8@ 12@ 13@ 16@ 15@ jf @NONAME_816 15@ += 0.0389 0A8C: write_memory 11989592 size 4 value 15@ virtual_protect 0 :NONAME_816 0AB2: ret 0 :NONAME_821 if 6@ == 5 jf @NONAME_886 7@ = 0.01 8@ = 0.01 9@ = 1.5607 10@ = 1.5807 jump @NONAME_991 :NONAME_886 if 6@ == 6 jf @NONAME_951 7@ = 0.018 8@ = 0.02 9@ = 1.5507 10@ = 1.5907 jump @NONAME_991 :NONAME_951 7@ = 0.0 8@ = 0.0 9@ = 1.5707 10@ = 1.5707 :NONAME_991 if and 0025: 2@ > 0@ // (float) 0025: 3@ > 1@ // (float) jf @NONAME_1034 0063: 5@ -= 8@ // (float) 0087: 15@ = 5@ // (float) :NONAME_1034 if and 0025: 2@ > 0@ // (float) 8035: not 3@ >= 1@ // (float) jf @NONAME_1087 5@ *= -1.0 0063: 5@ -= 7@ // (float) 0087: 15@ = 5@ // (float) :NONAME_1087 if and 8035: not 2@ >= 0@ // (float) 0025: 3@ > 1@ // (float) jf @NONAME_1130 005B: 4@ += 9@ // (float) 0087: 15@ = 4@ // (float) :NONAME_1130 if and 8035: not 2@ >= 0@ // (float) 8035: not 3@ >= 1@ // (float) jf @NONAME_1183 4@ *= -1.0 0063: 4@ -= 10@ // (float) 0087: 15@ = 4@ // (float) :NONAME_1183 0A8D: 11@ = read_memory 11989592 size 4 virtual_protect 0 0063: 11@ -= 15@ // (float) if and not 11@ >= 0.18 11@ > -0.18 jf @NONAME_1245 0485: return_true jump @NONAME_1247 :NONAME_1245 059A: return_false :NONAME_1247 0AB2: ret 1 15@ :NONAME_1255 0A96: 0@ = actor $PLAYER_ACTOR struct 0@ += 1816 0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0 if or 1@ == 2 1@ == 3 1@ == 4 1@ == 5 1@ == 6 1@ == 7 jf @NONAME_1345 0485: return_true jump @NONAME_1347 :NONAME_1345 059A: return_false :NONAME_1347 0AB2: ret 1 1@
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