#51 05-01-2009 17:45

Beagle
Registered: 05-01-2009
Posts: 1

Re: Sanny Builder / CLEO discussion

*nevermind*

Where and what is Version.dll? Can you explain it a bit? smile

Ow, and, could you tell me how I can write a log from something? For example: I have an object placed, but I want to know the coordinates into an external file. How can I create and write this? I know the opcodes, but no idea how to use them.

Thanks in advance.

Last edited by Beagle (11-01-2009 18:24)

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#52 05-02-2009 06:48

qphuongdoan
Registered: 05-02-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

Hello all, my name is Phuong and I am from Viet Nam. I am a fan of Vice City. Today, I have found Sanny Buider 3 to edit main.scm. But it keeps asking for a San Andreas directory. It won't let me decompile until I give it one (which is impossible, seeing how I don't have a working copy of SA).

GTA Vice City Directory on my computer: C:\Program Files\Rockstar Games\Grand Theft Auto Vice City

Sanny Builder 3 Directory on my computer: C:\Program Files\Sanny Builder 3\data\sa\sascm.ini


First,

VC.jpg

Then,

vc1.jpg


Question:  How do I change the default to vc and edit main.scm

I am not good at Englist because I am Vietnamese. So I hope you don't mind that. Thanks for your kind help and have a nice day !!

[right]05/02/2009, Ho Chi Minh City, Viet Nam.[/right]
[right]Đoàn Như Phương[/right]

Last edited by qphuongdoan (05-02-2009 06:48)

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#53 05-02-2009 09:02

Seemann
Registered: 07-08-2006
Posts: 2,050

Re: Sanny Builder / CLEO discussion

Set the edit mode to VC at first
2000247_bigthumb.png

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#54 06-02-2009 09:37

qphuongdoan
Registered: 05-02-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

Seemann wrote:

Oh men, I got it. Thank you very much !

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#55 06-02-2009 13:39

crespaguss
Registered: 06-02-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

Hi guys;

I want to add to buying apartment 3c my Vice City game but I didn't do. Could you help me please?

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#56 06-02-2009 17:24

crespaguss
Registered: 06-02-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

Also I want to ask another question: How can I open up the hidden interiors with sanny builder? For example Auntie Poulet's house, V-Rock Studio or Mitch Baker's Bar etc.

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#57 12-02-2009 23:44

mustbemad
Registered: 10-02-2009
Posts: 2

Re: Sanny Builder / CLEO discussion

my cleo text for a mod is not showing just showing me a black empty box

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#58 18-02-2009 21:07

Nez Man
From: Kingston Upon Hull
Registered: 01-12-2008
Posts: 2
Website

Re: Sanny Builder / CLEO discussion

Note: I already posted this in my own topic, however I have waited over 6 months and got no response. Hopefully, I'll get a response in this topic. So, here is the original request reposted below. Thanks!

Hi.

I'm new here. I have already installed several Cleo scripts, and I am pleased with the results.

However, what I feel Grand Theft Auto San Andreas is missing is accurate gun holding. By that, I mean that CJ and some other people in the game don't accurately shoot guns. Instead, they just fire them with one hand. Some people DO by default, however, such as the Police Officers and FBI Officers, but what I would like is for ALL people to hold ALL guns ALWAYS with two hands. I am hoping there is something that can be made in Sanny Builder 3 where it would apply the following changes to Grand Theft Auto San Andreas:

1. Make EVERY person in the game hold weapons with two hands, whether crouched, or not.

2. Get rid of the Gangster, Hitman and the whole "weapon levelling up" system. I really HATE that thing.

Those are the two MAIN MODIFICATIONS that I am looking for.

A little extra mod' I would also like to obtain would be -

3. Make it so CJ can jump AND crouch while holding ANY weapon. (By default, CJ cannot crouch and/or jump whilst holding certain weapons, however surprisingly, the pedestrians CAN do this.)

I would be very grateful if anyone can put my Cleo requests in to practice. I honestly appreciate all efforts to help achieve the Cleo Mod's I want.

Thanks in advance.  good  smile  wink 

It'll probably by easiest if someone simply posts the code/script here, then I can simply copy and paste it, save it, then finally, put it into the Grand Theft Auto San Andreas Cleo directory!

Once again, thanks in advance for any help and/or scripts!

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#59 03-04-2009 14:31

crespaguss
Registered: 06-02-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

aq.

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#60 17-07-2009 16:25

fx
Registered: 17-07-2009
Posts: 1

Re: Sanny Builder / CLEO discussion

'ey fellas,
I heard CLEO3 mods are amazing, So I tried to download it.. But as usually an issue occoured.

It says this when It's installing to my GTA San Andreas directory:
Folder names cannot include any of the following characters:
/ : * ? " < > |

Okay, I do as the message say, I remove the characters. Then it say:
Incorrect GTA San Andreas directory.

It says Incorrect GTA San Andreas directory. to whatever I try, Even when it IS correct.

The setup process type this as my GTA San Andreas directory:
C:\Windows\system32\"C:\Users\pip\Program files\Rockstar Games\GTA San Andreas\gta_sa.exe"

It's correct, Just that mine is C:\USERS\pip\PROGRAM FILES\ROCKSTAR GAMES\GTA SAN ANDREAS\GTA SA.exe

- So, What is it Iam doing wrong...?

Regards, fx.

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#61 25-07-2009 13:09

Arvis
Registered: 25-07-2009
Posts: 2

Re: Sanny Builder / CLEO discussion

Hey guys, is there ever coming VCS main.scm compiler? THat would bring tons of new things to PSP and PS2 stories games, looking forward to see what happens. smile

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#62 31-07-2009 06:48

doodyhumber
Registered: 30-07-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

Hi, I've been have lots of lots of trouble trying to get cleo 3 working properly. I finally got it working on single player mode with the emergency light mod v5. My actual problem is that when I try to run my game with SA:MP, it would crash and give me an error before the loading bar even appears.

How can I get the emergency light mod v5 working?

Help will be much appreciated.

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#63 04-08-2009 08:17

ZAZ
Registered: 05-12-2007
Posts: 55

Re: Sanny Builder / CLEO discussion

cleo is not supported by SA:MP

doodyhumber wrote:

I finally got it working on single player mode with the emergency light mod v5.

thats enough

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#64 04-08-2009 09:58

Seemann
Registered: 07-08-2006
Posts: 2,050

Re: Sanny Builder / CLEO discussion

Yes, if CLEO works with SA-MP for some people or maybe for everyone, it's way like a side effect, not the official support from me. If guys from SA-MP DO allow CLEO to be working at online it's their decision, if DO NOT - I could agree with them, but I wont do anything special for CLEO to work with SA multiplayer mods.

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#65 20-09-2009 04:37

problem man
Registered: 19-09-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

I have a problem,
when i try to compile main.scm
it pops a error like this:
problm2.jpg

but i check the original main.scm
there is alrdy a square at there at the begining:
problm.jpg


wat should i do to make it compile

Last edited by problem man (20-09-2009 04:38)

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#66 20-09-2009 10:38

Sw[ee]t
From: Нижний Новгород
Registered: 16-02-2009
Posts: 686
Website

Re: Sanny Builder / CLEO discussion

DEFINE SCRIPT (square) AT @NONAME_1

check it, and

DEFINE UNKNOWN_EMPTY_SEGMENT...
DEFINE UNKNOWN_THREADS_MEMORY ...

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#67 20-09-2009 14:10

problem man
Registered: 19-09-2009
Posts: 3

Re: Sanny Builder / CLEO discussion

check it and wat??

im kinda sux with programming things = =

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#68 08-12-2009 22:49

Raven35
Registered: 06-12-2009
Posts: 1

Re: Sanny Builder / CLEO discussion

I need help when i instill sanny builder and run it. When i click on cleo and press instill it says set game directroy at first whn i do it says wrong game directroy HELP mad:mad:

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#69 08-12-2009 23:15

Den_spb
From: Ленинград
Registered: 23-11-2008
Posts: 937
Website

Re: Sanny Builder / CLEO discussion

You  can download CLEO separately and install it by hand.

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#70 18-05-2010 02:46

DJZybez
Registered: 11-05-2010
Posts: 2

Re: Sanny Builder / CLEO discussion

Is is possible to make a spawned firetruck extinguish a fire with it's hose? All I have is a firetruck driving hastily to a bunch of fire, but no way to make it hose down the fire. Help?

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#71 23-05-2010 05:16

fqsniper
Registered: 23-05-2010
Posts: 5

Re: Sanny Builder / CLEO discussion

HI NEEED HELP PLEAZ LOCK TO MY IMG AND TEEL ME WHAT IS THE ERROR?
sad

[center]rZU88014.png[/center]

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#72 16-07-2010 12:09

gtamgthedevelopers
Registered: 15-07-2010
Posts: 3

Re: Sanny Builder / CLEO discussion

I want to show a text box with some options [just like ammu-nation where we can select weapons].How can I show them with cleo?

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#73 07-10-2010 17:06

blackstar
Registered: 04-10-2010
Posts: 1

Re: Sanny Builder / CLEO discussion

hi im not sure if im posting in the right area but i cantget sannybuilder to work i installed it with cleo library 4 every time i try to decompile its says select game directory so i do but then it keeps saying wrong directory the directory path i used was c:/programfiles/ rockstar games/ gta san andreas but still nothing

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#74 28-10-2010 02:31

kzman
Registered: 28-10-2010
Posts: 4

Re: Sanny Builder / CLEO discussion

hello, i'm new using sanny builder, and I made a "mod example", which a weapon pickup (m4) is placed near the front CJ's. I follow exactly the video tutorial (see below), but i named the file as test.txt. Like the video explains, i press the "compile + copy" button, and it works, but when i tried to delete it (from the gtasa game), i cannot, i delete the created .cs file from the cleo folder, and the pickup was still there, I uninstalled cleo (then i delete the cleo folder) and I reinstalled GTASA, then I installed cleo again, and the pickup was stil there mad, i dont know what to do for clearing and undo this, i hope you help.

the video:
[youtube]http://www.youtube.com/watch?v=eDG9KgGoh9w[/youtube]

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#75 28-10-2010 03:17

Den_spb
From: Ленинград
Registered: 23-11-2008
Posts: 937
Website

Re: Sanny Builder / CLEO discussion

Pickups, entrance markers, objects and vehicle parkings are wrote into game save.

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