#1 18-01-2015 00:03

Crazystrength
Registered: 17-01-2015
Posts: 1

[CLEO] Help - GTA SA Manual Transmission Mod - Adding cars

Hi so I recently grabbed this mod off google and I noticed it doesn't carry manual transmission for quite a few cars. I wanted to know how to add a car to the script. I know how to edit the script but every time I try to do it myself, I just get my game to crash.  I will post the script below to see if any of you guys could help me. The car I'm trying to add is CopCarLV and CopCar SF (597 and 598). The mod says it works for cars with ids 399 to 598. Thanks!


NOTE: This is the unedited code I.E the one I downloaded off the website. Thank you.

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'MTS' 

:MTS_11
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
  $ONMISSION == 0 
else_jump @MTS_11 
077E: get_active_interior_to $ACTIVE_INTERIOR 
if 
  $ACTIVE_INTERIOR == 0 
else_jump @MTS_11 
if and
   Actor.Driving($PLAYER_ACTOR)
847A:   not actor $PLAYER_ACTOR driving_bike 
84A7:   not actor $PLAYER_ACTOR driving_boat 
84A9:   not actor $PLAYER_ACTOR driving_heli 
   not Actor.DrivingPlane($PLAYER_ACTOR)
84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 
89AE:   not actor $PLAYER_ACTOR driving_train 
else_jump @MTS_11 
if and
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BIKE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COMBINE)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #TRACTOR)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #CABBIE)
else_jump @MTS_531 
if and
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #HOTDOG)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #CLUB)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARLA)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARSF)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARVG)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARRU)
else_jump @MTS_531 
if and
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #PICADOR)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #SWATVAN)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #ALPHA)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #PHOENIX)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #GLENSHIT)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #SADLSHIT)
else_jump @MTS_531 
if and
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #TUGSTAIR)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #BOXBURG)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARLA)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARSF)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARVG)
   not Actor.DrivingVehicleType($PLAYER_ACTOR, #COPCARRU)
else_jump @MTS_531 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0AB7: get_vehicle 0@ number_of_gears_to 9@ 
0085: 10@ = 9@ // (int) 
10@ += 1 
0ABF: set_vehicle 0@ engine_state_to 0 
Car.LockInCurrentPosition(0@) = True
if 
0AB0:   key_pressed 67 
else_jump @MTS_478 
0ABF: set_vehicle 0@ engine_state_to 1 
Car.LockInCurrentPosition(0@) = False
036A: put_actor $PLAYER_ACTOR in_car 0@ 
7@ = 1 
0390: load_txd_dictionary 'MTS_HUD' 
038F: load_texture "HUD_KM" as 1 // Load dictionary with 0390 first 
038F: load_texture "HUD_GB" as 2 // Load dictionary with 0390 first 
03F0: enable_text_draw 1 
jump @MTS_685 

:MTS_478
if or
   Car.Wrecked(0@)
   not Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @MTS_509 
jump @MTS_11 

:MTS_509
if 
0AB0:   key_pressed 88 
else_jump @MTS_11 
jump @MTS_531 

:MTS_531
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0ABF: set_vehicle 0@ engine_state_to 1 
Car.LockInCurrentPosition(0@) = False
036A: put_actor $PLAYER_ACTOR in_car 0@ 
0390: load_txd_dictionary 'MTS_HUD' 
038F: load_texture "HUD_KM" as 1 // Load dictionary with 0390 first 
03F0: enable_text_draw 1 
jump @MTS_595 

:MTS_595
wait 0 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
gosub @MTS_5069 
jump @MTS_639 

:MTS_639
if or
   Car.Wrecked(0@)
   not Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @MTS_595 
Car.RemoveReferences(0@)
03F0: enable_text_draw 0 
wait 0 
0391: release_textures 
jump @MTS_11 

:MTS_685
6@ = Car.Model(0@)
0085: 8@ = 6@ // (int) 
if and
  6@ > 399 
  588 > 6@ 
else_jump @MTS_4800 
if 
  6@ > 417 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 425 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 430 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 448 
else_jump @MTS_1359 
8@ -= 3 
if 
  6@ > 449 
else_jump @MTS_1359 
8@ += 1 
if 
  6@ > 454 
else_jump @MTS_1359 
8@ -= 3 
if 
  6@ > 465 
else_jump @MTS_1359 
8@ -= 6 
if 
  6@ > 469 
else_jump @MTS_1359 
8@ -= 2 
if 
  6@ > 473 
else_jump @MTS_1359 
8@ -= 3 
if 
  6@ > 476 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 481 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 484 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 488 
else_jump @MTS_1359 
8@ -= 2 
if 
  6@ > 493 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 497 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 503 
else_jump @MTS_1359 
8@ -= 3 
if 
  6@ > 513 
else_jump @MTS_1359 
8@ -= 5 
if 
  6@ > 523 
else_jump @MTS_1359 
8@ -= 5 
if 
  6@ > 539 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 548 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 553 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 563 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 577 
else_jump @MTS_1359 
8@ -= 1 
if 
  6@ > 581 
else_jump @MTS_1359 
8@ -= 1 
jump @MTS_1359 

:MTS_1359
8@ -= 400 
8@ *= 224 
3@ = 12761564 
005A: 3@ += 8@ // (int) 
3@ += 124 
5@ = 0 
jump @MTS_1414 

:MTS_1414
wait 0 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
gosub @MTS_4826 
jump @MTS_1458 

:MTS_1458
if and
00E1:   player 0 pressed_key 17 
001D:   9@ > 7@ // (int) 
else_jump @MTS_1548 
7@ += 1 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
097A: play_audio_at 0.0 0.0 0.0 event 1138 
wait 300 
jump @MTS_1548 

:MTS_1548
if and
0AB0:   key_pressed 16 
  7@ > 1 
else_jump @MTS_1635 
7@ -= 1 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
097A: play_audio_at 0.0 0.0 0.0 event 1139 
wait 300 
jump @MTS_1635 

:MTS_1635
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
0AB0:   key_pressed 16 
  7@ == 1 
  1 > 1@ 
else_jump @MTS_1762 
7@ -= 1 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
gosub @MTS_4826 
097A: play_audio_at 0.0 0.0 0.0 event 1139 
wait 300 
jump @MTS_2821 

:MTS_1762
if or
   Car.Wrecked(0@)
   not Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @MTS_1898 
0ABF: set_vehicle 0@ engine_state_to 0 
Car.RemoveReferences(0@)
if 
  5@ == 1 
else_jump @MTS_1874 
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
03F0: enable_text_draw 0 
wait 0 
0391: release_textures 
jump @MTS_11 

:MTS_1874
5@ = 0 
03F0: enable_text_draw 0 
wait 0 
0391: release_textures 
jump @MTS_11 

:MTS_1898
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if 
  9@ == 5 
else_jump @MTS_1949 
jump @MTS_1999 

:MTS_1949
if 
  9@ == 4 
else_jump @MTS_1974 
jump @MTS_2365 

:MTS_1974
if 
  9@ == 3 
else_jump @MTS_1898 
jump @MTS_2639 

:MTS_1999
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 1 
  1@ > 30 
else_jump @MTS_2090 
2@ = 30 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_2090 

:MTS_2090
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 2 
  1@ > 70 
else_jump @MTS_2181 
2@ = 80 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_2181 

:MTS_2181
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 3 
  1@ > 105 
else_jump @MTS_2272 
2@ = 120 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_2272 

:MTS_2272
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 4 
  1@ > 140 
else_jump @MTS_3216 
2@ = 165 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_3216 

:MTS_2365
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 1 
  1@ > 32 
else_jump @MTS_2456 
2@ = 32 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_2456 

:MTS_2456
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 2 
  1@ > 75 
else_jump @MTS_2547 
2@ = 85 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_2547 

:MTS_2547
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 3 
  1@ > 120 
else_jump @MTS_3216 
2@ = 140 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_3216 

:MTS_2639
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 1 
  1@ > 35 
else_jump @MTS_2730 
2@ = 35 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_2730 

:MTS_2730
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  7@ == 2 
  1@ > 80 
else_jump @MTS_3216 
2@ = 90 
0093: 2@ = integer 2@ to_float 
2@ /= 3.6 
Car.SetSpeedInstantly(0@, 2@)
jump @MTS_3216 

:MTS_2821
wait 0 
if and
  7@ == 0 
  5@ == 0 
else_jump @MTS_2898 
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= -1.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 2 
jump @MTS_2946 

:MTS_2898
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_2821 

:MTS_2946
wait 0 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
0095: make 1@ absolute_integer 
if and
00E1:   player 0 pressed_key 17 
  1 > 1@ 
else_jump @MTS_3118 
7@ += 1 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
gosub @MTS_4826 
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= -1.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
097A: play_audio_at 0.0 0.0 0.0 event 1138 
wait 300 
jump @MTS_3216 

:MTS_3118
wait 0 
if or
   Car.Wrecked(0@)
   not Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @MTS_2946 
0ABF: set_vehicle 0@ engine_state_to 0 
Car.RemoveReferences(0@)
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= -1.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
03F0: enable_text_draw 0 
wait 0 
0391: release_textures 
jump @MTS_11 

:MTS_3216
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if 
  9@ == 5 
else_jump @MTS_3267 
jump @MTS_3317 

:MTS_3267
if 
  9@ == 4 
else_jump @MTS_3292 
jump @MTS_3877 

:MTS_3292
if 
  9@ == 3 
else_jump @MTS_3216 
jump @MTS_4370 

:MTS_3317
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if 
  5@ == 0 
else_jump @MTS_3564 
if and
  7@ > 1 
001D:   10@ > 7@ // (int) 
else_jump @MTS_3564 
if and
  27 > 1@ 
  7@ >= 2 
else_jump @MTS_3419 
jump @MTS_3516 

:MTS_3419
if and
  67 > 1@ 
  7@ >= 3 
else_jump @MTS_3451 
jump @MTS_3516 

:MTS_3451
if and
  102 > 1@ 
  7@ >= 4 
else_jump @MTS_3483 
jump @MTS_3516 

:MTS_3483
if and
  137 > 1@ 
  7@ >= 5 
else_jump @MTS_3564 
jump @MTS_3516 

:MTS_3516
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ /= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 1 
jump @MTS_3564 

:MTS_3564
if 
  5@ == 1 
else_jump @MTS_1414 
if 
  7@ == 1 
else_jump @MTS_3648 
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_1414 

:MTS_3648
if and
  7@ > 1 
001D:   10@ > 7@ // (int) 
else_jump @MTS_1414 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  1@ > 27 
  2 >= 7@ 
else_jump @MTS_3732 
jump @MTS_3829 

:MTS_3732
if and
  1@ > 67 
  3 >= 7@ 
else_jump @MTS_3764 
jump @MTS_3829 

:MTS_3764
if and
  1@ > 102 
  4 >= 7@ 
else_jump @MTS_3796 
jump @MTS_3829 

:MTS_3796
if and
  1@ > 137 
  5 >= 7@ 
else_jump @MTS_1414 
jump @MTS_3829 

:MTS_3829
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_1414 

:MTS_3877
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if 
  5@ == 0 
else_jump @MTS_4091 
if and
  7@ > 1 
001D:   10@ > 7@ // (int) 
else_jump @MTS_4091 
if and
  29 > 1@ 
  7@ >= 2 
else_jump @MTS_3979 
jump @MTS_4043 

:MTS_3979
if and
  72 > 1@ 
  7@ >= 3 
else_jump @MTS_4011 
jump @MTS_4043 

:MTS_4011
if and
  117 > 1@ 
  7@ >= 4 
else_jump @MTS_4091 
jump @MTS_4043 

:MTS_4043
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ /= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 1 
jump @MTS_4091 

:MTS_4091
if 
  5@ == 1 
else_jump @MTS_1414 
if 
  7@ == 1 
else_jump @MTS_4175 
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_1414 

:MTS_4175
if and
  7@ > 1 
  6 > 7@ 
else_jump @MTS_1414 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  1@ > 29 
  2 >= 7@ 
else_jump @MTS_4258 
jump @MTS_4322 

:MTS_4258
if and
  1@ > 72 
  3 >= 7@ 
else_jump @MTS_4290 
jump @MTS_4322 

:MTS_4290
if and
  1@ > 117 
  4 >= 7@ 
else_jump @MTS_1414 
jump @MTS_4322 

:MTS_4322
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_1414 

:MTS_4370
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if 
  5@ == 0 
else_jump @MTS_4552 
if and
  7@ > 1 
001D:   10@ > 7@ // (int) 
else_jump @MTS_4552 
if and
  32 > 1@ 
  7@ >= 2 
else_jump @MTS_4472 
jump @MTS_4504 

:MTS_4472
if and
  77 > 1@ 
  7@ >= 3 
else_jump @MTS_4552 
jump @MTS_4504 

:MTS_4504
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ /= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 1 
jump @MTS_4552 

:MTS_4552
if 
  5@ == 1 
else_jump @MTS_1414 
if 
  7@ == 1 
else_jump @MTS_4636 
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_1414 

:MTS_4636
if and
  7@ > 1 
001D:   10@ > 7@ // (int) 
else_jump @MTS_1414 
02E3: 1@ = car 0@ speed 
1@ *= 3.6 
0092: 1@ = float 1@ to_integer 
if and
  1@ > 32 
  2 >= 7@ 
else_jump @MTS_4720 
jump @MTS_4752 

:MTS_4720
if and
  1@ > 77 
  3 >= 7@ 
else_jump @MTS_1414 
jump @MTS_4752 

:MTS_4752
0A8D: 4@ = read_memory 3@ size 4 virtual_protect 0 
4@ *= 3.0 
0A8C: write_memory 3@ size 4 value 4@ virtual_protect 0 
5@ = 0 
jump @MTS_1414 

:MTS_4800
5@ = 0 
03F0: enable_text_draw 0 
wait 0 
0391: release_textures 
jump @MTS_11 
end_thread 

:MTS_4826
0349: set_text_draw_font 3 
033F: set_text_draw_letter_size 0.27 2.5 
060D: draw_text_shadow 0 rgba 0 0 0 0 
0340: set_text_draw_RGBA 80 240 30 140 
045A: draw_text_1number 330.0 240.0 GXT 'NUMBER' number 1@  // ~1~
0349: set_text_draw_font 3 
033F: set_text_draw_letter_size 0.27 2.5 
060D: draw_text_shadow 0 rgba 0 0 0 0 
0340: set_text_draw_RGBA 80 240 30 140 
045A: draw_text_1number 280.0 240.0 GXT 'NUMBER' number 7@  // ~1~
0A8D: 11@ = read_memory 11989093 size 1 virtual_protect 0 
if 
   not 11@ == 1 
0AA1: return_if_false 
03E3: set_texture_to_be_drawn_antialiased 1 
074B: draw_texture 1 position 374.0 250.7 scale 35.0 35.0 angle 180.0 color_RGBA 80 240 30 140 
03E3: set_texture_to_be_drawn_antialiased 1 
074B: draw_texture 2 position 282.2 253.0 scale 11.0 26.0 angle 180.0 color_RGBA 80 240 30 140 
return 

:MTS_5069
0349: set_text_draw_font 3 
033F: set_text_draw_letter_size 0.27 2.5 
060D: draw_text_shadow 0 rgba 0 0 0 0 
0340: set_text_draw_RGBA 80 240 30 140 
045A: draw_text_1number 330.0 240.0 GXT 'NUMBER' number 1@  // ~1~
0A8D: 11@ = read_memory 11989093 size 1 virtual_protect 0 
if 
   not 11@ == 1 
0AA1: return_if_false 
03E3: set_texture_to_be_drawn_antialiased 1 
074B: draw_texture 1 position 374.0 250.7 scale 35.0 35.0 angle 180.0 color_RGBA 80 240 30 140 
return 

Offline

Board footer

Powered by FluxBB