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hey, i want that every car is locked, so the player cant get in the cars, except of bfinjection and the roadtrain....
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{$CLEO} wait 0 while true repeat wait 0 until player.Defined($player_char) repeat wait 0 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 4@ closest_ped_to 3@ until 056E: car 4@ defined if 056D: actor 3@ defined then 01C2: remove_references_to_actor 3@ end 0441: 5@ = car 4@ model 0AA7: call_function 0x4c5aa0 num_params 1 pop 1 5@ 6@ // testing "isModelCar" if and 6@ == true // vehicle is car 5@ <> 515 // RDTRAIN ID number 5@ <> 424 // BFINJECT ID number then if 056E: car 4@ defined then car.DoorStatus(4@) = 2 // lock doors car.RemoveReferences(4@) end end end
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Last edited by Den_spb (26-01-2010 09:56)
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[large]thank you!!!!!![/large]
edit: dont works.........
Last edited by knightrider1994 (25-01-2010 17:23)
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Does it have to be in a cleo?
Or can you put it in the main.scm also?
(i tried in cleo first it donr worked and in the main the game crashs)
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