#1 Re: GTA Modding » Exhaust » 09-05-2014 23:33

No one has any idea how to do this?

#2 Re: GTA Modding » Exhaust » 06-05-2014 13:31

НикИТОС wrote:

You can edit model of a car with adding one more dummy.


I tried that it just move the exhaust to that side. I'm trying to get dual exhaust on sa-mp and since you can't edit the handling.cfg without hacks I need to do it some other way

Edit
Someone on another forum helped me out with this code, but i would like to attach particles to it, how would i do that?

{$CLEO}
0A8D: 0@ = read_memory 0xC30188 size 4 virtual_protect 0
08BD: set 0@ bit 13
0A8C: write_memory 0xC30188 size 4 value 0@ virtual_protect 0
0A93: end_custom_thread

I want the particle to be created on both exhaust pipes with this particle "overheat_car"

#3 GTA Modding » Exhaust » 06-05-2014 04:05

ihatetn931
Replies: 3

How would i go about making it so a car will have 2  exhaust pipes that emit smoke, without having to edit in the handling.cfg  DOUBLE_EXHAUST (or adding it to the handling.cfg).

So basically a car has one exhaust but emits 2 smoke particles with the same offsets that  DOUBLE_EXHAUST would have.

This is for Grand Theft Auto San andreas Pc

#4 Re: GTA Modding » CLEO 3 Library (issues and solutions) » 31-10-2009 00:46

Does anyone know how to get this working on San andreas multiplayer, I have version 1.0 the orginal from the cd, I don't use any cracks. I bought the game when it first comes out, When i replace the 2 dlls and i go to load up sa-mp it crashes. Is there some modified dlls or somthing that make it work for sa-mp, I wanna use the emgerncey lights mod. I have tried it with No scirpts installed and it does the same thing. it works fine in single player, Just dosen't work on sa-mp i have to put the orginals dlls in the dir to make sa-mp work

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