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How would i go about making it so a car will have 2 exhaust pipes that emit smoke, without having to edit in the handling.cfg DOUBLE_EXHAUST (or adding it to the handling.cfg).
So basically a car has one exhaust but emits 2 smoke particles with the same offsets that DOUBLE_EXHAUST would have.
This is for Grand Theft Auto San andreas Pc
Last edited by ihatetn931 (06-05-2014 04:08)
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You can edit model of a car with adding one more dummy.
I tried that it just move the exhaust to that side. I'm trying to get dual exhaust on sa-mp and since you can't edit the handling.cfg without hacks I need to do it some other way
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Someone on another forum helped me out with this code, but i would like to attach particles to it, how would i do that?
{$CLEO} 0A8D: 0@ = read_memory 0xC30188 size 4 virtual_protect 0 08BD: set 0@ bit 13 0A8C: write_memory 0xC30188 size 4 value 0@ virtual_protect 0 0A93: end_custom_thread
I want the particle to be created on both exhaust pipes with this particle "overheat_car"
Last edited by ihatetn931 (06-05-2014 15:49)
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No one has any idea how to do this?
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