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I've found this code is causing the crashes,
{$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'SPDOMTR' jump @SPDOMTR_32 jump @SPDOMTR_25 :SPDOMTR_25 jump @SPDOMTR_32 :SPDOMTR_32 wait 0 if and not Actor.Dead($PLAYER_ACTOR) Actor.Defined($PLAYER_ACTOR) Actor.Driving($PLAYER_ACTOR) $ACTIVE_INTERIOR == 0 else_jump @SPDOMTR_112 0811: 0@ = actor $PLAYER_ACTOR car // versionC 0390: load_txd_dictionary "SPDMTR" 038F: load_texture "SPDMTR1" as 8 // Load dictionary with 0390 first wait 2000 jump @SPDOMTR_119 :SPDOMTR_112 jump @SPDOMTR_32 :SPDOMTR_119 wait 0 02E3: 3@ = car 0@ speed 3@ *= 2.2224 3@ *= 1.61 0092: 2@ = float 3@ to_integer if 2@ > 99 else_jump @SPDOMTR_194 7@ = 565.0 jump @SPDOMTR_204 :SPDOMTR_194 7@ = 570.0 :SPDOMTR_204 03E3: set_texture_to_be_drawn_antialiased 1 038D: draw_texture 8 position 538.5 360.0 size 258.0 50.0 RGBA 255 255 255 200 03F0: enable_text_draw 1 0349: set_text_draw_font 3 060D: draw_text_shadow 0 color_RGBA 225 225 225 225 0340: set_text_draw_RGBA 0 0 0 255 045A: draw_text_1number 7@ 340.5 GXT 'MTR_1' number 2@ 03F0: enable_text_draw 0 if or not $ACTIVE_INTERIOR == 0 wasted_or_busted Actor.Dead($PLAYER_ACTOR) not Actor.InCar($PLAYER_ACTOR, 0@) else_jump @SPDOMTR_345 jump @SPDOMTR_352 :SPDOMTR_345 jump @SPDOMTR_119 :SPDOMTR_352 wait 0 03F0: enable_text_draw 0 Car.RemoveReferences(0@) jump @SPDOMTR_32
What is causing the crash?
I have recently observed that the schools missions crash when I have cleo mods installed. Is there any specific mod in cleo that is causing the problem? I don't know. I am not a cleo expert.
What do others on the forums think about this? What may be causing incompatibility between the cleo mods and schools? Normal missions can be played just fine with cleo mods installed.
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