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I have recently observed that the schools missions crash when I have cleo mods installed. Is there any specific mod in cleo that is causing the problem? I don't know. I am not a cleo expert.
What do others on the forums think about this? What may be causing incompatibility between the cleo mods and schools? Normal missions can be played just fine with cleo mods installed.
Last edited by cst1992 (18-08-2013 18:15)
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I've found this code is causing the crashes,
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'SPDOMTR'
jump @SPDOMTR_32
jump @SPDOMTR_25
:SPDOMTR_25
jump @SPDOMTR_32
:SPDOMTR_32
wait 0
if and
not Actor.Dead($PLAYER_ACTOR)
Actor.Defined($PLAYER_ACTOR)
Actor.Driving($PLAYER_ACTOR)
$ACTIVE_INTERIOR == 0
else_jump @SPDOMTR_112
0811: 0@ = actor $PLAYER_ACTOR car // versionC
0390: load_txd_dictionary "SPDMTR"
038F: load_texture "SPDMTR1" as 8 // Load dictionary with 0390 first
wait 2000
jump @SPDOMTR_119
:SPDOMTR_112
jump @SPDOMTR_32
:SPDOMTR_119
wait 0
02E3: 3@ = car 0@ speed
3@ *= 2.2224
3@ *= 1.61
0092: 2@ = float 3@ to_integer
if
2@ > 99
else_jump @SPDOMTR_194
7@ = 565.0
jump @SPDOMTR_204
:SPDOMTR_194
7@ = 570.0
:SPDOMTR_204
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 8 position 538.5 360.0 size 258.0 50.0 RGBA 255 255 255 200
03F0: enable_text_draw 1
0349: set_text_draw_font 3
060D: draw_text_shadow 0 color_RGBA 225 225 225 225
0340: set_text_draw_RGBA 0 0 0 255
045A: draw_text_1number 7@ 340.5 GXT 'MTR_1' number 2@
03F0: enable_text_draw 0
if or
not $ACTIVE_INTERIOR == 0
wasted_or_busted
Actor.Dead($PLAYER_ACTOR)
not Actor.InCar($PLAYER_ACTOR, 0@)
else_jump @SPDOMTR_345
jump @SPDOMTR_352
:SPDOMTR_345
jump @SPDOMTR_119
:SPDOMTR_352
wait 0
03F0: enable_text_draw 0
Car.RemoveReferences(0@)
jump @SPDOMTR_32What is causing the crash?
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