#1 20-10-2010 03:23

From: UK
Registered: 09-11-2008
Posts: 189

CLEO Unlimited Jetpack Height Hack - Odd Effects?

I was going to release this little "Unlimited Jetpack Height" hack:

0A8C: write_memory 0x67F265 size 4 value 0xEB909090 virtual_protect 1  // NOP, jmp 0067f2b1
0A93: end_custom_thread

And it may just be me, but I feel that the jetpack performs differently all-around. It goes above the height limit as intended, but seems to behave quite differently in other ways...

And is it just me.. or has the hydra suddenly gained the ability to travel up vertically without loosing power on thrust... These are some rather odd effects and I'm wondering if maybe I'm imagining things or there is a reason for this that someone can figure out...


Fixed the code for CLEO 3 and optimized.

Last edited by Deji (20-10-2010 16:39)


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