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Yes, CLEO three-quarters..
[large]Description[/large]
This mod adds extra optional settings to the stream.ini file, which already contains several settings for GTASA.
There are currently 11 extra settings. I'm working on finding some more to add.
[large]Features[/large]
* Frame Delay (increases FPS)
* Frame Limit
* Black Roads Fix
* License Plate Filtering
* Stencil Shadow Opacity
* Disable Motion Blur
* Disable Reflections (alt+tab bugfix)
* Disable Sound
* Disable Collision Particles
* Disable Flashes
* Disable Heat Haze
This mod works with both CLEO 4 and CLEO 3.
Visit the CLEO Website for the latest version of CLEO.
I'm working on adding new tweaks and bugfix options, so if you have any specific requests (and know how it can be done), feel free to ask here.
Last edited by Deji (20-12-2010 05:47)
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Some time ago, when only way to disable that awful motion blur was SAPT(that strange, but i never saw cleo mod to disable heat haze or mblur), i had to write small cleo, to disable it. Thanks gtaforums topic with addresses by the way. Now, it contain a bit more stuff than mblur(remove_blur_and_stuff.cs:D)
Maybe some of the addresses you want to include in your mod.
{$CLEO .cs} 0000: NOP wait 0 0@ = 5497358 0A8C: write_memory 0@ size 4 value -1869574000 virtual_protect 1 0@ += 4 0A8C: write_memory 0@ size 1 value 144 virtual_protect 1 // health indicator 0A8C: write_memory 9261316 size 4 value 0 virtual_protect 1 // mblur 0A8C: write_memory 0x72C1B7 size 1 value 0xEB virtual_protect 1 // heat haze //0A8C: write_memory 0xA9AE54 size 1 value 2 virtual_protect 1 // Visual FX Quality [0-3] 0A8C: write_memory 0xC1704C size 1 value 105 virtual_protect 1 // Frame limiter [60fps] 0A8C: write_memory 0x7115B4 size 4 value 191498602 virtual_protect 1 // Shadows 0A8C: write_memory 0x884958 size 4 value 2 virtual_protect 1 // texture filtering for license plates 0A8C: write_memory 0x8A6160 size 5 value 0 virtual_protect 1 // disable replay 0A8C: write_memory 0x6D261D size 1 value 2 virtual_protect 1 // Fly height limit 0A8C: write_memory 0x6DADE8 size 1 value 0xEB virtual_protect 1 // HYDRA speed limit for 0@ = 354164 to 354188 &0(0@,1i) = 16843009 end //all map 0A8C: write_memory 0x67F265 size 4 value -342847344 virtual_protect 1 // unlimited jetpack height //0A8C: write_memory 0x969164 size 4 value 0x000100 virtual_protect 0 // All cars have nitro 0A8C: write_memory 0x00716642 size 4 value 0x47C35000 virtual_protect 1 // clouds disabler { 0A8C: write_memory size 4 value virtual_protect 1 0A8C: write_memory size 4 value virtual_protect 1 } 0A93: end_custom_thread
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Seems an odd way to disable clouds, but I'll probably implement it for the next release. I believe I have pretty much everything there related to streaming/graphics etc... can't believe I forgot the health indicator, though
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NOP'ing the call at 0x53E1B4 seems to do the trick pretty well.. I noticed an lag decrease when flying in a hydra without the clouds. They were ugly and too opaque, anyway.
Added "noclouds" and "notargetblip" (the health indicator above aimed peds heads) so far. Tryna find some more values to do with lighting/shading...
EDIT
Forgot to mention here that Stream Ini Extender 0.4b is out and brings 4 new options.
* Disable Clouds
* Disable Target Blip
* Disable Specular Vehicle Lighting
* Disable Vehicle Lighting
Last edited by Deji (23-12-2010 23:56)
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