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I had gotten it to load in the past but recently it refuses to load my own special actor models.
The Script
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'TEAM' :TEAM_5 wait 0 if Player.Defined( $PLAYER_CHAR ) else_jump @TEAM_5 077E: get_active_interior_to 0@ if and 09E7: player $PLAYER_CHAR not_frozen 0AB0: key_pressed 77 0AB0: key_pressed 9 0@ == 0 else_jump @TEAM_5 023C: load_special_actor 'P1_CloneTrooper' as 5 // models 290-299 Model.Load( #MP5LNG ) Model.Load( #SPECIAL05 ) 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 2.0 038B: load_requested_models jump @TEAM_7 :TEAM_7 wait 0 if and Model.Available( #MP5LNG ) Model.Available( #SPECIAL05 ) else_jump @TEAM_7 wait 0 1@ += 300 4@ = Actor.Create(Gang2, #SPECIAL05 , 1@ , 2@ , 3@ ) wait 10 2@ += 300 5@ = Actor.Create(Gang2, #SPECIAL05 , 1@ , 2@ , 3@ ) wait 10 1@ -= 300 6@ = Actor.Create(Gang2, #SPECIAL05 , 1@ , 2@ , 3@ ) wait 10 11@ = Marker.CreateAboveActor( 4@ ) 12@ = Marker.CreateAboveActor( 5@ ) 13@ = Marker.CreateAboveActor( 6@ ) 07E0: set_marker 18@ type_to 1 07E0: set_marker 19@ type_to 1 07E0: set_marker 20@ type_to 1 Actor.Health( 4@ ) = 500 Actor.Health( 5@ ) = 500 Actor.Health( 6@ ) = 500 01B2: give_actor 4@ weapon 29 ammo 1200 // Load the weapon model before using this 01B2: give_actor 5@ weapon 29 ammo 1200 // Load the weapon model before using this 01B2: give_actor 6@ weapon 29 ammo 1200 // Load the weapon model before using this Actor.WeaponAccuracy( 4@ ) = 80 Actor.WeaponAccuracy( 5@ ) = 80 Actor.WeaponAccuracy( 6@ ) = 80 :TEAM_9 wait 0 if Actor.Dead( $PLAYER_ACTOR ) else_jump @TEAM_11 Actor.DestroyInstantly( 4@ ) Actor.DestroyInstantly( 5@ ) Actor.DestroyInstantly( 6@ ) Marker.Disable( 11@ ) Marker.Disable( 12@ ) Marker.Disable( 13@ ) :TEAM_11 wait 0 if Actor.Dead( 4@ ) else_jump @TEAM_13 Actor.DestroyWithFade( 4@ ) Marker.Disable( 11@ ) 32@ += 1 :TEAM_13 wait 0 if Actor.Dead( 5@ ) else_jump @TEAM_15 Actor.DestroyWithFade( 5@ ) Marker.Disable( 12@ ) 32@ += 1 :TEAM_15 wait 0 if Actor.Dead( 6@ ) else_jump @TEAM_17 Actor.DestroyWithFade( 6@ ) Marker.Disable( 13@ ) 32@ += 1 wait 0 if :TEAM_17 wait 0 if 32@ == 3 else_jump @TEAM_19 32@ = 0 jump @TEAM_5 :TEAM_19 wait 0 077E: get_active_interior_to 0@ if and 09E7: player $PLAYER_CHAR not_frozen 0AB0: key_pressed 77 0AB0: key_pressed 9 0@ == 0 else_jump @TEAM_9 Actor.DestroyInstantly( 4@ ) Actor.DestroyInstantly( 5@ ) Actor.DestroyInstantly( 6@ ) Marker.Disable( 11@ ) Marker.Disable( 12@ ) Marker.Disable( 13@ ) wait 3000 jump @TEAM_5 |
It doesn't seem like it likes me very much anymore... I've seen other scripts people have made, load special actors that have custom models... and work just fine. Is there like a limit or something?
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Name is too long. 7 chars is max.
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OH... Okay i'll remember that.
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