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I had gotten it to load in the past but recently it refuses to load my own special actor models.
The Script
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'TEAM' :TEAM_5 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @TEAM_5 077E: get_active_interior_to 0@ if and 09E7: player $PLAYER_CHAR not_frozen 0AB0: key_pressed 77 0AB0: key_pressed 9 0@ == 0 else_jump @TEAM_5 023C: load_special_actor 'P1_CloneTrooper' as 5 // models 290-299 Model.Load(#MP5LNG) Model.Load(#SPECIAL05) 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 2.0 038B: load_requested_models jump @TEAM_7 :TEAM_7 wait 0 if and Model.Available(#MP5LNG) Model.Available(#SPECIAL05) else_jump @TEAM_7 wait 0 1@ += 300 4@ = Actor.Create(Gang2, #SPECIAL05, 1@, 2@, 3@) wait 10 2@ += 300 5@ = Actor.Create(Gang2, #SPECIAL05, 1@, 2@, 3@) wait 10 1@ -= 300 6@ = Actor.Create(Gang2, #SPECIAL05, 1@, 2@, 3@) wait 10 11@ = Marker.CreateAboveActor(4@) 12@ = Marker.CreateAboveActor(5@) 13@ = Marker.CreateAboveActor(6@) 07E0: set_marker 18@ type_to 1 07E0: set_marker 19@ type_to 1 07E0: set_marker 20@ type_to 1 Actor.Health(4@) = 500 Actor.Health(5@) = 500 Actor.Health(6@) = 500 01B2: give_actor 4@ weapon 29 ammo 1200 // Load the weapon model before using this 01B2: give_actor 5@ weapon 29 ammo 1200 // Load the weapon model before using this 01B2: give_actor 6@ weapon 29 ammo 1200 // Load the weapon model before using this Actor.WeaponAccuracy(4@) = 80 Actor.WeaponAccuracy(5@) = 80 Actor.WeaponAccuracy(6@) = 80 :TEAM_9 wait 0 if Actor.Dead($PLAYER_ACTOR) else_jump @TEAM_11 Actor.DestroyInstantly(4@) Actor.DestroyInstantly(5@) Actor.DestroyInstantly(6@) Marker.Disable(11@) Marker.Disable(12@) Marker.Disable(13@) :TEAM_11 wait 0 if Actor.Dead(4@) else_jump @TEAM_13 Actor.DestroyWithFade(4@) Marker.Disable(11@) 32@ += 1 :TEAM_13 wait 0 if Actor.Dead(5@) else_jump @TEAM_15 Actor.DestroyWithFade(5@) Marker.Disable(12@) 32@ += 1 :TEAM_15 wait 0 if Actor.Dead(6@) else_jump @TEAM_17 Actor.DestroyWithFade(6@) Marker.Disable(13@) 32@ += 1 wait 0 if :TEAM_17 wait 0 if 32@ == 3 else_jump @TEAM_19 32@ = 0 jump @TEAM_5 :TEAM_19 wait 0 077E: get_active_interior_to 0@ if and 09E7: player $PLAYER_CHAR not_frozen 0AB0: key_pressed 77 0AB0: key_pressed 9 0@ == 0 else_jump @TEAM_9 Actor.DestroyInstantly(4@) Actor.DestroyInstantly(5@) Actor.DestroyInstantly(6@) Marker.Disable(11@) Marker.Disable(12@) Marker.Disable(13@) wait 3000 jump @TEAM_5
It doesn't seem like it likes me very much anymore... I've seen other scripts people have made, load special actors that have custom models... and work just fine. Is there like a limit or something?
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Name is too long. 7 chars is max.
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OH... Okay i'll remember that.
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