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Здравствуйте уважаемые программисты , нашел я скрипт aimbot в интернете , но в игре он не работает , я его открыл в программе sanny builder 3 и попробывал скомпилировать и вылазиют какие то ошибки, помогите разобраться в коде посмотрите что там не так плиз, вот сам код:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
0662: NOP "SYSTEMAIN.3DN.RU"
wait 0
thread "$PLAYER.DEFINED($PLAYER_CHAR)"
:$PLAYER.DEFINED($PLAYER_CHAR)_57
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
0A8C: write_memory 11988014 size 1 value 1 virtual_protect 1
if and
not Actor.Driving($PLAYER_ACTOR)
82D8: not actor $PLAYER_ACTOR current_weapon == 0
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
if or
0AB0: key_pressed 70
0AB0: key_pressed 191
02D8: actor $PLAYER_ACTOR current_weapon == 29
02D8: actor $PLAYER_ACTOR current_weapon == 32
02D8: actor $PLAYER_ACTOR current_weapon == 30
02D8: actor $PLAYER_ACTOR current_weapon == 31
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
if
00E1: player 0 pressed_key 6
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
if or
02D8: actor $PLAYER_ACTOR current_weapon == 22
02D8: actor $PLAYER_ACTOR current_weapon == 23
02D8: actor $PLAYER_ACTOR current_weapon == 24
02D8: actor $PLAYER_ACTOR current_weapon == 25
02D8: actor $PLAYER_ACTOR current_weapon == 26
02D8: actor $PLAYER_ACTOR current_weapon == 27
02D8: actor $PLAYER_ACTOR current_weapon == 28
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
0A8C: write_memory 11988014 size 0 value 0 virtual_protect 0
Actor.StorePos($PLAYER_ACTOR, 5@, 6@, 7@)
068D: get_camera_position_to 9@ 17@ 20@
0087: 20@ = 9@ // (float)
0087: 30@ = 17@ // (float)
0063: 20@ -= 5@ // (float)
0063: 30@ -= 6@ // (float)
20@ *= -2.0
30@ *= -2.0
005B: 9@ += 20@ // (float)
005B: 17@ += 30@ // (float)
0509: 20@ = distance_between_XY 9@ 17@ and_XY 5@ 6@
0063: 9@ -= 5@ // (float)
0063: 17@ -= 6@ // (float)
9@ *= 5.0
17@ *= 5.0
0604: get_Z_angle_for_point 9@ 17@ store_to 30@
Actor.Angle($PLAYER_ACTOR) = 30@
jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
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так напиши
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: :defined wait 0 if Player.Defined($PLAYER_CHAR) else_jump @defined 0A8C: write_memory 11988014 size 1 value 1 virtual_protect 1 if and not Actor.Driving($PLAYER_ACTOR) 82D8: not actor $PLAYER_ACTOR current_weapon == 0 else_jump @defined if or 0AB0: key_pressed 70 0AB0: key_pressed 191 02D8: actor $PLAYER_ACTOR current_weapon == 29 02D8: actor $PLAYER_ACTOR current_weapon == 32 02D8: actor $PLAYER_ACTOR current_weapon == 30 02D8: actor $PLAYER_ACTOR current_weapon == 31 else_jump @defined if 00E1: player 0 pressed_key 6 else_jump @defined if or 02D8: actor $PLAYER_ACTOR current_weapon == 22 02D8: actor $PLAYER_ACTOR current_weapon == 23 02D8: actor $PLAYER_ACTOR current_weapon == 24 02D8: actor $PLAYER_ACTOR current_weapon == 25 02D8: actor $PLAYER_ACTOR current_weapon == 26 02D8: actor $PLAYER_ACTOR current_weapon == 27 02D8: actor $PLAYER_ACTOR current_weapon == 28 else_jump @defined 0A8C: write_memory 11988014 size 0 value 0 virtual_protect 0 Actor.StorePos($PLAYER_ACTOR, 5@, 6@, 7@) 068D: get_camera_position_to 9@ 17@ 20@ 0087: 20@ = 9@ // (float) 0087: 30@ = 17@ // (float) 0063: 20@ -= 5@ // (float) 0063: 30@ -= 6@ // (float) 20@ *= -2.0 30@ *= -2.0 005B: 9@ += 20@ // (float) 005B: 17@ += 30@ // (float) 0509: 20@ = distance_between_XY 9@ 17@ and_XY 5@ 6@ 0063: 9@ -= 5@ // (float) 0063: 17@ -= 6@ // (float) 9@ *= 5.0 17@ *= 5.0 0604: get_Z_angle_for_point 9@ 17@ store_to 30@ Actor.Angle($PLAYER_ACTOR) = 30@ jump @defined
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Спасибо ! Все работает.У меня еще есть один вопрос.Можно ли зделать такой aimbot что бы он стрелял на 2 мм вперед от скина , в зависимости движения игрока ? Чтобы маленько пинг улавливал).
Last edited by andryshka (08-06-2011 16:47)
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