#1 05-06-2011 06:58

andryshka
Registered: 05-06-2011
Posts: 13

aimbot для gtasa

Здравствуйте уважаемые программисты , нашел я  скрипт aimbot в интернете , но в игре он не работает , я его открыл в программе sanny builder 3 и попробывал скомпилировать и вылазиют какие то ошибки,  помогите разобраться в коде посмотрите что там не так плиз, вот сам код:

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0662: NOP "SYSTEMAIN.3DN.RU"
wait 0
thread "$PLAYER.DEFINED($PLAYER_CHAR)"

:$PLAYER.DEFINED($PLAYER_CHAR)_57
wait 0
if
   Player.Defined($PLAYER_CHAR)
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
0A8C: write_memory 11988014 size 1 value 1 virtual_protect 1
if and
   not Actor.Driving($PLAYER_ACTOR)
82D8:   not actor $PLAYER_ACTOR current_weapon == 0
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
if or
0AB0:   key_pressed 70
0AB0:   key_pressed 191
02D8:   actor $PLAYER_ACTOR current_weapon == 29
02D8:   actor $PLAYER_ACTOR current_weapon == 32
02D8:   actor $PLAYER_ACTOR current_weapon == 30
02D8:   actor $PLAYER_ACTOR current_weapon == 31
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
if
00E1:   player 0 pressed_key 6
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 22
02D8:   actor $PLAYER_ACTOR current_weapon == 23
02D8:   actor $PLAYER_ACTOR current_weapon == 24
02D8:   actor $PLAYER_ACTOR current_weapon == 25
02D8:   actor $PLAYER_ACTOR current_weapon == 26
02D8:   actor $PLAYER_ACTOR current_weapon == 27
02D8:   actor $PLAYER_ACTOR current_weapon == 28
else_jump @$PLAYER.DEFINED($PLAYER_CHAR)_57
0A8C: write_memory 11988014 size 0 value 0 virtual_protect 0
Actor.StorePos($PLAYER_ACTOR, 5@, 6@, 7@)
068D: get_camera_position_to 9@ 17@ 20@
0087: 20@ = 9@ // (float)
0087: 30@ = 17@ // (float)
0063: 20@ -= 5@ // (float)
0063: 30@ -= 6@ // (float)
20@ *= -2.0
30@ *= -2.0
005B: 9@ += 20@ // (float)
005B: 17@ += 30@ // (float)
0509: 20@ = distance_between_XY 9@ 17@ and_XY 5@ 6@
0063: 9@ -= 5@ // (float)
0063: 17@ -= 6@ // (float)
9@ *= 5.0
17@ *= 5.0
0604: get_Z_angle_for_point 9@ 17@ store_to 30@
Actor.Angle($PLAYER_ACTOR) = 30@
jump @$PLAYER.DEFINED($PLAYER_CHAR)_57

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#2 08-06-2011 12:14

met dog
Registered: 22-03-2011
Posts: 64

Re: aimbot для gtasa

так напиши

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000:
:defined
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @defined 
0A8C: write_memory 11988014 size 1 value 1 virtual_protect 1 
if and
   not Actor.Driving($PLAYER_ACTOR)
82D8:   not actor $PLAYER_ACTOR current_weapon == 0 
else_jump @defined
if or
0AB0:   key_pressed 70 
0AB0:   key_pressed 191 
02D8:   actor $PLAYER_ACTOR current_weapon == 29 
02D8:   actor $PLAYER_ACTOR current_weapon == 32 
02D8:   actor $PLAYER_ACTOR current_weapon == 30 
02D8:   actor $PLAYER_ACTOR current_weapon == 31 
else_jump @defined 
if 
00E1:   player 0 pressed_key 6 
else_jump @defined 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 22 
02D8:   actor $PLAYER_ACTOR current_weapon == 23 
02D8:   actor $PLAYER_ACTOR current_weapon == 24 
02D8:   actor $PLAYER_ACTOR current_weapon == 25 
02D8:   actor $PLAYER_ACTOR current_weapon == 26 
02D8:   actor $PLAYER_ACTOR current_weapon == 27 
02D8:   actor $PLAYER_ACTOR current_weapon == 28 
else_jump @defined
0A8C: write_memory 11988014 size 0 value 0 virtual_protect 0 
Actor.StorePos($PLAYER_ACTOR, 5@, 6@, 7@)
068D: get_camera_position_to 9@ 17@ 20@ 
0087: 20@ = 9@ // (float) 
0087: 30@ = 17@ // (float) 
0063: 20@ -= 5@ // (float) 
0063: 30@ -= 6@ // (float) 
20@ *= -2.0 
30@ *= -2.0 
005B: 9@ += 20@ // (float) 
005B: 17@ += 30@ // (float) 
0509: 20@ = distance_between_XY 9@ 17@ and_XY 5@ 6@ 
0063: 9@ -= 5@ // (float) 
0063: 17@ -= 6@ // (float) 
9@ *= 5.0 
17@ *= 5.0 
0604: get_Z_angle_for_point 9@ 17@ store_to 30@ 
Actor.Angle($PLAYER_ACTOR) = 30@
jump @defined

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#3 08-06-2011 16:46

andryshka
Registered: 05-06-2011
Posts: 13

Re: aimbot для gtasa

Спасибо ! Все работает.У меня еще есть один вопрос.Можно ли зделать такой aimbot что бы он стрелял на 2 мм вперед от скина , в зависимости движения игрока ? Чтобы маленько пинг улавливал).

Last edited by andryshka (08-06-2011 16:47)

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