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Hello!
I have a code to spawn a gang member, in case I want to spawn a police officer, but are two problems:
1 - Two policemen appear instead of appearing one.
2 - I set point for them to use a shotgun,but they use it like a pistol.
Here is my code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 0000: NOP :NONAME_5 wait 0 if 0AB0: key_pressed 122 else_jump @NONAME_5 jump @NONAME_31 :NONAME_31 wait 0 Model.Load(#LVPD1) 04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0 038B: load_requested_models 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 19@ = Actor.Create(Gang2, #LVPD1, 7@, 8@, 9@) 0631: put_actor 19@ in_group $PLAYER_GROUP Actor.Health(19@) = 500 Actor.SetImmunities(19@, 1, 1, 1, 1, 1) 07DD: set_actor 19@ temper_to 100 // see pedstats.dat 01B2: give_actor 19@ weapon 25 ammo 9999 // Load the weapon model before using this 081A: set_actor 19@ weapon_skill_to 10 wait 0 jump @NONAME_164 :NONAME_164 wait 0 if 0AB0: key_pressed 123 else_jump @NONAME_190 jump @NONAME_217 :NONAME_190 wait 0 if Actor.Dead(19@) else_jump @NONAME_164 jump @NONAME_217 :NONAME_217 wait 0 Actor.DestroyInstantly(18@) wait 0 jump @NONAME_5
I hope to help,people!
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01B2: give_actor 19@ weapon 25 ammo 9999 // Load the weapon model before using this
use model.load(%shotgun model id here%) before give weapon
Last edited by Jack Daniel's (15-10-2011 09:35)
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But where do I get?
Once on top of the code to gun?
And I do not know the id of the model of the shotgun!
Can you help me?
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model id - #CHROMEGUN
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Can you give me the full code please? How should I get? It is because it is the first time working with this type of code.
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{$CLEO .cs}
wait 1000
repeat
repeat
wait 0
until Player.Defined($PLAYER_CHAR)
repeat
wait 0
until 0AB0: key_pressed 0x7A
model.Load(#LVPD1)
model.Load(#CHROMEGUN)
038B: load_requested_models
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
if
0449: actor $PLAYER_ACTOR in_a_car
then
03C0: 2@ = actor $PLAYER_ACTOR car
19@ = Actor.Create(Gang2, #LVPD1, 7@, 8@, 9@)
0430: put_actor 19@ into_car 2@ passenger_seat 0
0631: put_actor 19@ in_group $PLAYER_GROUP
Actor.SetImmunities(19@, 1, 1, 1, 1, 1)
07DD: set_actor 19@ temper_to 100
081A: set_actor 19@ weapon_skill_to 10
model.Load(#TEC9)
01B2: give_actor 19@ weapon 32 ammo 9999
0114: set_actor 19@ weapon 32 ammo_to 2000 while_in_car
model.Destroy(#TEC9)
gosub @Check
else
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.0
19@ = Actor.Create(Gang2, #LVPD1, 7@, 8@, 9@)
0631: put_actor 19@ in_group $PLAYER_GROUP
Actor.Health(19@) = 500
Actor.SetImmunities(19@, 1, 1, 1, 1, 1)
07DD: set_actor 19@ temper_to 100
01B2: give_actor 19@ weapon 25 ammo 9999
081A: set_actor 19@ weapon_skill_to 10
gosub @Check
model.Destroy(#LVPD1)
model.Destroy(#CHROMEGUN)
end
until false:Check
:start
wait 0
if
0AB0: key_pressed 0x7B
then
Actor.DestroyInstantly(19@)
return
else
if
Actor.Dead(19@)
then
return
else
jump @start
end
end
Improved version of your script (checking if you are in car then put actor in to passenger seat and give him tec9 than he can shot)
UPD. What about about problem with using shotgun like a colt. So... I don't remeber how to solve it
Last edited by Jack Daniel's (15-10-2011 18:43)
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Strange, I loaded the gun model, but he's still holding and shooting like pistol.
Why is this happening?
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