You are not logged in.
I downloaded a mod for displaying the distance between the player and the checkpoint. I followed the instructions, put the .cs and .ini files inside CLEO but my game crashed every time right when I loaded a savegame or started a new game.
Mod: https://youtu.be/i5xmdaXV5Y4
Please point out any error in the script or guide me on how to make my own for achieving the mod.
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 6.14.2013 {$CLEO .cs} //-------------MAIN--------------- thread "distance" wait 2000 :DISTANCE_17 wait 100 0AAB: file_exists "CLEO\cp_distance.ini" else_jump @DISTANCE_17 0AF2: 3@ = get_float_from_ini_file "cleo\cp_distance.ini" section "Pos" key "PosX" 0AF2: 4@ = get_float_from_ini_file "cleo\cp_distance.ini" section "Pos" key "PosY" 0AC8: 11@ = allocate_memory_size 1024 :DISTANCE_136 wait 0 if 0ADC: test_cheat "RLDCP" else_jump @DISTANCE_236 0AF2: 3@ = get_float_from_ini_file "cleo\cp_distance.ini" section "Pos" key "PosX" 0AF2: 4@ = get_float_from_ini_file "cleo\cp_distance.ini" section "Pos" key "PosY" :DISTANCE_236 if 0AB1: call_scm_func @DISTANCE_593 0 else_jump @DISTANCE_459 03F0: enable_text_draw 1 0AB1: call_scm_func @DISTANCE_466 0 30@ 29@ 28@ Actor.StorePos($PLAYER_ACTOR, 27@, 26@, 25@) 050A: 16@ = distance_between_XYZ 27@ 26@ 25@ and_XYZ 30@ 29@ 28@ 0092: 16@ = float 16@ to_integer 0AD3: 11@ = format "Distance: %d" 16@ 0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED209' 21@ 0AA5: call 7439872 num_params 2 pop 2 21@ 11@ 033F: set_text_draw_letter_size 0.33 1.2 081C: draw_text_outline 1 RGBA 0 0 0 255 0340: set_text_draw_RGBA 255 255 255 255 0349: set_text_draw_font 3 03E4: set_text_draw_align_right 1 033E: set_draw_text_position 3@ 4@ GXT 'CRED209' // Gary J. Foreman :DISTANCE_459 jump @DISTANCE_136 :DISTANCE_466 if 0AA2: 0@ = load_library "samp.dll" // IF and SET else_jump @DISTANCE_579 0A8E: 1@ = 0@ + 2203916 // int 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 1@ += 12 0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0 1@ += 4 0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0 1@ += 4 0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0 0AA3: free_library 0@ :DISTANCE_579 0AB2: 3 2@ 3@ 4@ ret :DISTANCE_593 if 0AA2: 0@ = load_library "samp.dll" // IF and SET else_jump @DISTANCE_697 0A8E: 1@ = 0@ + 2203916 // int 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 1@ += 36 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 if 1@ == 1 else_jump @DISTANCE_690 0485: return_true jump @DISTANCE_692 :DISTANCE_690 059A: return_false :DISTANCE_692 0AA3: free_library 0@ :DISTANCE_697 0AB2: 0 ret
Offline