You are not logged in.
Script like that already was here, but I've made my own. Press Tab+B, and car will f*ck off here will be real fun.
{$CLEO} {@VERISION 0.8} :CarBng thread 'CarBng' :CarBng_0 wait 500 077E: get active interior to $ACTIVE_INTERIOR if and Player.Defined($PLAYER_CHAR) Player.Controllable($PLAYER_CHAR) Actor.Driving($PLAYER_ACTOR) $ACTIVE_INTERIOR == 0 8965: not actor $PLAYER_ACTOR swimming 0AB0: key pressed 9 //Tab 0AB0: key pressed 66 //B else_jump @CarBng_0 041A: 1@ = actor $PLAYER_ACTOR weapon 16 ammo if 1@ == 0 else_jump @CarBng_GR 041A: 1@ = actor $PLAYER_ACTOR weapon 17 ammo if 1@ == 0 else_jump @CarBng_TG 041A: 1@ = actor $PLAYER_ACTOR weapon 18 ammo if 1@ <> 1 else_jump @CarBng_MV0 if 1@ == 0 else_jump @CarBng_MV1 041A: 1@ = actor $PLAYER_ACTOR weapon 39 ammo if 1@ == 0 else_jump @CarBng_SC wait 5000 jump @CarBng_0 :CarBng_GR 03C0: 0@ = actor $PLAYER_ACTOR car Marker.CreateAboveCar(5@, 0@) Marker.SetColor(5@, 5) Marker.SetIconSize(5@, 2) 1@ -= 1 017B: set_actor $PLAYER_ACTOR weapon 16 ammo_to 1@ 00BA: show text styled GXT 'GRENADE' time 500 ms style 1 Car.SetImmunities(0@, 0, 0, 0, 0, 0) wait 5000 020B: explode_car 0@ wait 250 0407: store_coords_to 2@ 3@ 4@ from_car 0@ with_offset 0 0 0 0948: create_explosion_at 2@ 3@ 4@ type 10 camera_shake 1 Marker.Disable(5@) jump @CarBng_0 :CarBng_TG 03C0: 0@ = actor $PLAYER_ACTOR car Marker.CreateAboveCar(5@, 0@) Marker.SetColor(5@, 1) Marker.SetIconSize(5@, 2) 1@ -= 1 017B: set_actor $PLAYER_ACTOR weapon 17 ammo_to 1@ 00BA: 'TEARGAS' 500 1 wait 1000 066B: 1@ = attach_particle "teargasAD" to_car 0@ offset 0 0 0 1 064C: make_particle 1@ visible wait 15000 0650: destroy_particle 1@ Marker.Disable(5@) jump @CarBng_0 :CarBng_MV0 03C0: 0@ = actor $PLAYER_ACTOR car Marker.CreateAboveCar(5@, 0@) Marker.SetColor(5@, 5) Marker.SetIconSize(5@, 2) 1@ -= 1 017B: set_actor $PLAYER_ACTOR weapon 18 ammo_to 1@ 00BA: GXT 'MOLOTOVS' 500 1 wait 2000 Car.SetImmunities(0@, 0, 0, 0, 0, 0) 066B: 1@ = attach_particle "FIRE_LARGE" to_car 0@ offset 0 0 0 1 064C: make_particle 1@ visible wait 7500 020B: explode_car 0@ wait 250 0407: store_coords_to 2@ 3@ 4@ from_car 0@ with_offset 0 0 0 0948: create_explosion_at 2@ 3@ 4@ type 1 camera_shake 1 wait 2500 0650: destroy_particle 2@ Marker.Disable(5@) jump @CarBng_0 :CarBng_MV1 03C0: 0@ = actor $PLAYER_ACTOR car Marker.CreateAboveCar(5@, 0@) Marker.SetColor(5@, 5) Marker.SetIconSize(5@, 2) 1@ -= 2 017B: set_actor $PLAYER_ACTOR weapon 18 ammo_to 1@ 00BA: GXT 'MOLOTOVS' 500 1 wait 2000 Car.SetImmunities(0@, 0, 0, 0, 0, 0) 066B: 1@ = attach_particle "FIRE_LARGE" to_car 0@ offset 0 0 0 1 064C: make_particle 1@ visible for 7@ = 0 to 299 wait 25 0407: store_coords_to 2@ 3@ 4@ from_car 0@ with_offset 0 0 -0.5 02CF: 6@ = create_fire_at 2@ 3@ 4@ propagation 1000 size 2 end 020B: explode_car 0@ wait 250 0407: store_coords_to 2@ 3@ 4@ from_car 0@ with_offset 0 0 0 0948: create_explosion_at 2@ 3@ 4@ type 1 camera_shake 1 wait 2500 0650: destroy_particle 2@ Marker.Disable(5@) jump @CarBng_0 :CarBng_SC 03C0: 0@ = actor $PLAYER_ACTOR car Marker.CreateAboveCar(5@, 0@) Marker.SetColor(5@, 1) Marker.SetIconSize(5@, 2) 1@ -= 1 017B: set_actor $PLAYER_ACTOR weapon 39 ammo_to 1@ 00BA: GXT 'SATCHELC' 500 1 wait 2500 :CarBng_SC0 wait 500 if Car.Wrecked(0@) then jump @CarBng_SC1 end if 0AB0: key pressed 9 //Tab 0AB0: key pressed 66 //B else_jump @CarBng_SC0 :CarBng_SC1 Car.SetImmunities(0@, 0, 0, 0, 0, 0) 020B: explode_car 0@ wait 250 0407: store_coords_to 2@ 3@ 4@ from_car 0@ with_offset 0 0 0 0948: create_explosion_at 2@ 3@ 4@ type 10 camera_shake 1 Marker.Disable(5@) jump @CarBng_0
Next release: tear gas makes real tears, fire is hot, all the weapon names showing. Now script showing only "Grenades", who knows names of GXT values "Satchel Charges", "Tear Gas", "Molotovs" - please, tell me.
Offline