#1 27-04-2010 16:05

Midnightz
From: U.S.
Registered: 26-08-2007
Posts: 39
Website

Proper use of --> 0ADC: test_cheat "BLOWUP"

Two questions...

I downloaded Deji's sascm.ini and opcodes.txt and deliberately EXCLUDED the CLEO4 opcodes in my download request because I am not using it.

Is this opcode:

0ADC:   test_cheat "BLOWUP"

...a CLEO4 only opcode?  Or does it also work with CLEO3?

If it works with CLEO3, can someone please show me a working example of it?  Perhaps I am using it incorrectly...

Thank you,
-Midnightz

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#2 27-04-2010 21:09

Deji
From: UK
Registered: 09-11-2008
Posts: 189
Website

Re: Proper use of --> 0ADC: test_cheat "BLOWUP"

The database was recently updated to allow duplicate opcodes to be shown side by side, in the event of 2 opcodes being different on different games (such as the CLEO for VC opcodes, which share opcode # with SA ones).

So I think that is to blame for the database sending full sascm.ini and opcode.txt files regardless of user input. So it's giving you CLEO 4 opcodes, even if you don't choose them. However deselecting both CLEO 3 and CLEO 4 means no CLEO opcodes.

I should have it fixed in just a few minutes wink

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#3 27-04-2010 22:54

Midnightz
From: U.S.
Registered: 26-08-2007
Posts: 39
Website

Re: Proper use of --> 0ADC: test_cheat "BLOWUP"

Understood.  I tried again but it seems the problem is still not fixed?  Please let me know when you've corrected it so that I can use your files without CLEO4 opcodes.  Many thanks!

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#4 28-04-2010 10:33

Deji
From: UK
Registered: 09-11-2008
Posts: 189
Website

Re: Proper use of --> 0ADC: test_cheat "BLOWUP"

Fixed.

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#5 29-04-2010 13:15

Midnightz
From: U.S.
Registered: 26-08-2007
Posts: 39
Website

Re: Proper use of --> 0ADC: test_cheat "BLOWUP"

Thanks grin

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