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Данный скрипт написан 3Doomer-ом при поддержке Viger 24.08.2010, как реализация системы pathfinding на движке GTA San Andreas
То, что долго работает - знаю, влом исправлять.
Архив, так-же, содержит QuickOpcode v2.0 за авторством Viger и плагин под это чудо, имени меня, тоже под его авторством.
Не забудьте скачать с сайта (SannyBuilder.com) CLEO 4, чтобы всю это мракобесие не ругалось на вас английскими букофками.
Исходник прилагается в целях поржать/поучиться.
Разрешается выкладывать сие ужасное творение везде, где захочется, но при указании одного из реквизитов автора.
Реквизиты:
3Doomer2@gmail.com
ICQ 466645558
Забирайте, злые дети http://ifolder.ru/19008448
==========
{$CLEO .cs}
0662: NOP "By 3Doomer"
wait 1000
//USER DEFINED VARS
25@=30.0 //point placement distance
26@=30.0 //point pass radius
27@=0 //point radar type
//END OF USER DEFINED VARS
while true
wait 200
while Player.Defined($PLAYER_CHAR)
wait 200
while Actor.Driving($PLAYER_ACTOR)
wait 200
8@=0.0
9@=0.0
10@=1000.0
03E5: show_text_box 'GPSHLP1'
03C0: 0@ = actor $PLAYER_ACTOR car
while Actor.Driving($PLAYER_ACTOR)
wait 200
if
0AB6: store_target_marker_coords_to 8@ 9@ 10@
then
fade 0 500
while fading
wait 100
end
02C1: store_to 8@ 9@ 10@ car_path_coords_closest_to 8@ 9@ 10@
player.CanMove($PLAYER_CHAR,false)
0519: set_car 0@ locked 1
099A: set_car 0@ collision_detection 0
01EB: set_traffic_density_multiplier_to 0.0
03DE: set_pedestrians_density_multiplier_to 0.0
00BF: 15@ = current_time_hours, 16@ = current_time_minutes
actor.Create(17@,4,#MALE01,0.0,0.0,1000.0)
car.StorePos(0@,1@,2@,3@)
4@ = car.Angle(0@)
19@ = car.Health(0@)
model.Load(#BANSHEE)
while not model.Available(#BANSHEE)
wait 100
end
02C1: store_to 5@ 6@ 7@ car_path_coords_closest_to 1@ 2@ 3@
car.Create(18@,#BANSHEE,5@,6@,7@)
car.PutAt(0@,5@,6@,7@)
0395: clear_area 1 at 5@ 6@ 7@ radius 1000.0
0175: set_car 18@ Z_angle_to 4@
036A: put_actor 17@ in_car 18@
model.Destroy(#BANSHEE)
car.SetImmunities(18@,1,1,1,1,1)
00AD: set_car 18@ max_speed_to 500.0
01EC: make_car 18@ very_heavy 1
0423: set_car 18@ improved_handling_to 20.0
00AE: set_car 18@ traffic_behaviour_to 2
00AF: set_car 18@ driver_behaviour_to 2
car.DriveTo(18@,8@,9@,10@)
car.StorePos(18@,5@,6@,7@)
0A9A: 14@ = openfile "CLEO/GPS.tmp" mode 0x6277
marker.CreateIconWithoutSphere(13@,0,5@,6@,7@)
0A9E: writefile 14@ size 4 from 13@
while 80FE: not actor 17@ sphere 0 in_sphere 8@ 9@ 10@ radius 10.0 10.0 10.0
wait 500
0731: set_car 18@ y_angle_to 0.0
0224: set_car 0@ health_to 19@
0224: set_car 18@ health_to 1000
00C0: set_current_time_hours_to 15@ minutes_to 16@
car.StorePos(18@,11@,12@,13@)
if
0AB0: key_pressed 8
then
car.DriveTo(18@,11@,12@,13@)
end
050A: 13@ = distance_between_XYZ 11@ 12@ 13@ and_XYZ 5@ 6@ 7@
if
0025: 13@ > 25@
then
car.StorePos(18@,5@,6@,7@)
car.PutAt(0@,5@,6@,7@)
marker.CreateIconWithoutSphere(13@,27@,5@,6@,7@)
0A9E: writefile 14@ size 4 from 13@
end
end
0A9B: closefile 14@
01EB: set_traffic_density_multiplier_to 1.0
03DE: set_pedestrians_density_multiplier_to 1.0
actor.DestroyInstantly(17@)
actor.RemoveReferences(17@)
car.Destroy(18@)
car.RemoveReferences(18@)
car.PutAt(0@,1@,2@,3@)
0A9A: 1@ = openfile "CLEO/GPS.tmp" mode 0x6272
099A: set_car 0@ collision_detection 1
0519: set_car 0@ locked 0
player.CanMove($PLAYER_CHAR,true)
camera.Restore_WithJumpCut()
fade 1 500
gosub @readfile
while true
wait 200
if
00FE: actor $PLAYER_ACTOR sphere 1 in_sphere 11@ 12@ 13@ radius 26@ 26@ 26@
then
marker.Disable(2@)
gosub @readfile
end
if or
8AB6: not store_target_marker_coords_to 8@ 9@ 10@
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 5@ 6@ 7@ radius 26@ 26@ 26@
not actor.Driving($PLAYER_ACTOR)
then
while 8AD6: not end_of_file 1@ reached
wait 0
marker.Disable(2@)
0A9D: readfile 1@ size 4 to 2@
end
0A9B: closefile 1@
Break
end
end
while 0AB6: store_target_marker_coords_to 8@ 9@ 10@
wait 200
if
not actor.Driving($PLAYER_ACTOR)
then
Break
end
end
end //targeted
end //driving
end //in car
01C3: remove_references_to_car 0@
end //pldef
end //cycle
:readfile
0A9D: readfile 1@ size 4 to 2@
0A32: 3@ = marker 2@ handle
3@+=8
0A8D: 11@ = read_memory 3@ size 4 virtual_protect 0
3@+=4
0A8D: 12@ = read_memory 3@ size 4 virtual_protect 0
3@+=4
0A8D: 13@ = read_memory 3@ size 4 virtual_protect 0
return
Last edited by 3Doomer (24-08-2010 11:21)
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