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Okay, lets try this one...
Anyone know the address for the start of the pickup pool?
I assume all pickups types use the same pool with an ID to specify its type... I think the size of each element is 0x20, but that's all I know.
It'd be something helpful to know, but all I really need as of now is to get the model and position of a particular pickup.
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Have you try to subtract this offset from the pickup? Or get the struct of pickup as object struct?
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Thanks.
Is there no way to change a pickup AS a pickup? Or a way to turn the object back into a pickup?
Edit
My code really sucks.
for 0@ = 0x20000 to 0x40000
    if
        09D1:   pickup 0@ created  // returns true...
    then
        0215: destroy_pickup 0@  // crashes (CWorld__remove)
    end
endIs there an actual working way to get the handle of any pickup?
Damn GTAForums suggestions 
Last edited by Deji (30-07-2010 01:27)
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