#1 22-08-2010 15:59

ATP
Registered: 07-07-2009
Posts: 15
Website

Change IPL object position, by memory hacking

Hi,
is it possible to change the position of an IPL mapped object through changing its memory adresses ingame? Similar we can do it for the handling.cfg.

Last edited by ATP (22-08-2010 16:00)

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#2 22-08-2010 20:43

ZAZ
Registered: 05-12-2007
Posts: 55

Re: Change IPL object position, by memory hacking

ATP wrote:

Hi,
is it possible to change the position of an IPL mapped object through changing its memory adresses ingame? Similar we can do it for the handling.cfg.

don't know but it's possible to change the model of some ipls with opcode 03B6:
for example I change the 16663, a51_jetpstuff with 1386, ContainerCrane and back for my ufo mod
http://www.youtube.com/watch?v=gFlBLyETnhA

03B6: replace_model_at 269.008 1882.42 -26.8906 radius 20.0 from 16663 to 1386

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#3 23-08-2010 16:05

ATP
Registered: 07-07-2009
Posts: 15
Website

Re: Change IPL object position, by memory hacking

Thanks man, that solved my problem;-)

don't know but it's possible to change the model of some ipls with opcode 03B6:

What means of some IPLs, how can I check to wich IPL its possible?

Last edited by ATP (23-08-2010 16:05)

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#4 23-08-2010 18:32

ZAZ
Registered: 05-12-2007
Posts: 55

Re: Change IPL object position, by memory hacking

ATP wrote:

Thanks man, that solved my problem;-)

don't know but it's possible to change the model of some ipls with opcode 03B6:

What means of some IPLs, how can I check to wich IPL its possible?

Trail and error. You must find out which is possible to change in a stable way and which cause crashes.

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