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So far:
{$CLEO .cs} :DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 0129: 1@ = create_actor_pedtype 23 model #WMOMIB 0129: 2@ = create_actor_pedtype 23 model #WMOMIB 0129: 3@ = create_actor_pedtype 23 model #WMOMIB 0129: 4@ = create_actor_pedtype 23 model #WMOMIB 0129: 5@ = create_actor_pedtype 23 model #WMOMIB 0A93: end_custom_thread
But I need to set their positions
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Why did you cut the opcode???
It's for creating actors in car:
0129: 41@ = create_actor_pedtype 23 model #SPECIAL02 in_car 35@ driverseat
You must use another:
009A: 2@ = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0
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{$CLEO .cs} :DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 009A: 1@ = create_actor_pedtype 4 model #WMOMIB at -2552.9502,-300.3968,26.1107 009A: 2@ = create_actor_pedtype 4 model #WMOMIB at -2553.5691,-304.8354,26.1374 009A: 3@ = create_actor_pedtype 4 model #WMOMIB at -2560.7734,-297.5293,29.4281 009A: 4@ = create_actor_pedtype 4 model #WMOMIB at -2557.0779,-297.3231,29.4281 009A: 5@ = create_actor_pedtype 4 model #WMOMIB at -2556.8064,-308.1158,29.4281 009A: 6@ = create_actor_pedtype 4 model #WMOMIB at -2560.6057,-308.1154,29.4281 009A: 7@ = create_actor_pedtype 4 model #WMOMIB at -2625.1453,-308.5279,22.3376 009A: 8@ = create_actor_pedtype 4 model #WMOMIB at -2625.1367,-302.4276,22.2090 009A: 9@ = create_actor_pedtype 4 model #WMOMIB at -2620.9072,-293.5685,22.1984 009A: 10@ = create_actor_pedtype 4 model #WMOMIB at -2613.5566,-259.9180,19.1717 009A: 11@ = create_actor_pedtype 4 model #WMOMIB at -2621.0857,-256.3839,18.8610 009A: 12@ = create_actor_pedtype 4 model #WMOMIB at -2630.8018,-242.9615,18.3560 009A: 13@ = create_actor_pedtype 4 model #WMOMIB at -2627.9829,-234.8933,18.4085 0A93: end_custom_thread
Not enough params error
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{$CLEO .cs} :DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 009A: 1@ = create_actor_pedtype 4 model #WMOMIB at -2552.9502 -300.3968 26.1107 009A: 2@ = create_actor_pedtype 4 model #WMOMIB at -2553.5691 -304.8354 26.1374 009A: 3@ = create_actor_pedtype 4 model #WMOMIB at -2560.7734 -297.5293 29.4281 009A: 4@ = create_actor_pedtype 4 model #WMOMIB at -2557.0779 -297.3231 29.4281 009A: 5@ = create_actor_pedtype 4 model #WMOMIB at -2556.8064 -308.1158 29.4281 009A: 6@ = create_actor_pedtype 4 model #WMOMIB at -2560.6057 -308.1154 29.4281 009A: 7@ = create_actor_pedtype 4 model #WMOMIB at -2625.1453 -308.5279 22.3376 009A: 8@ = create_actor_pedtype 4 model #WMOMIB at -2625.1367 -302.4276 22.2090 009A: 9@ = create_actor_pedtype 4 model #WMOMIB at -2620.9072 -293.5685 22.1984 009A: 10@ = create_actor_pedtype 4 model #WMOMIB at -2613.5566 -259.9180 19.1717 009A: 11@ = create_actor_pedtype 4 model #WMOMIB at -2621.0857 -256.3839 18.8610 009A: 12@ = create_actor_pedtype 4 model #WMOMIB at -2630.8018 -242.9615 18.3560 009A: 13@ = create_actor_pedtype 4 model #WMOMIB at -2627.9829 -234.8933 18.4085 0A93: end_custom_thread
Wtf it crashes my gta sa >.>
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Read tutorials first
http://www.gtaforums.com/index.php?show … 1059080249
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Thanks!
Now it doesnt crash
but it doesnt work, the actor aint there
:DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 0247: load_model #WMOMIB 038B: load_requested_models :MODEL_LOAD 00D6: if 8248: not model #WMOMIB available 004D: jump_if_false @MODEL_SPAWN 0001: wait 0 ms 0002: jump @MODEL_LOAD :MODEL_SPAWN 10@ = Actor.Create(CIVFEMALE, #WMOMIB, -2552.9502, -300.3968, 26.1107) //Here you do what you want to do with the actor. 0249: release_model #WMOMIB 0A93: end_custom_thread
Last edited by braduz (25-08-2010 11:45)
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May be, you've set the wrong coords?
===
You shouldn't name every thread, when it's not needed to close it externally(by other script).
So, that'll be better:
{$CLEO .cs} wait 1000 :DEMOTEXT_1 wait 100 if 0256: player $PLAYER_CHAR defined jf @DEMOTEXT_1 0247: load_model #WMOMIB :MODEL_LOAD wait 100 if 0248: model #WMOMIB available jf @MODEL_LOAD :MODEL_SPAWN 00@ = Actor.Create(CIVFEMALE, #WMOMIB, -2552.9502, -300.3968, 26.1107) 0249: release_model #WMOMIB 0A93: end_custom_thread
And this is an ideal syntax, which is more convenient for understanding:
{$CLEO .cs} wait 1000 while not player.Defined($PLAYER_CHAR) //cycle for waiting player defined wait 100 end model.Load(#WMOMIB) while not model.Available(#WMOMIB) wait 100 end actor.Create(0@,CIVFEMALE,#WMOMIB,-2552.9502,-300.3968,26.1107) model.Destroy(#WMOMIB) 0A93: end_custom_thread
Also, if an actor is too far from the player, he'll just fall down through the ground(collision is calculated on fixed distance from the player)
In that case, you should lock an actor using
actor.LockInCurrentPosition(0@,true)
until the player gets closer(smth about 200m in radius)
Or you can just create an actor when the player is closer than ~200m
Last edited by 3Doomer (25-08-2010 12:06)
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