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{$CLEO .cs}
:DEMOTEXT
03A4: name_thread "test"
wait 1000
:DEMOTEXT_1
wait 0
if
0256: player $PLAYER_CHAR defined
0129: 1@ = create_actor_pedtype 23 model #WMOMIB
0129: 2@ = create_actor_pedtype 23 model #WMOMIB
0129: 3@ = create_actor_pedtype 23 model #WMOMIB
0129: 4@ = create_actor_pedtype 23 model #WMOMIB
0129: 5@ = create_actor_pedtype 23 model #WMOMIB
0A93: end_custom_threadBut I need to set their positions
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Why did you cut the opcode???
It's for creating actors in car:
0129: 41@ = create_actor_pedtype 23 model #SPECIAL02 in_car 35@ driverseat
You must use another:
009A: 2@ = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0
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{$CLEO .cs}
:DEMOTEXT
03A4: name_thread "test"
wait 1000
:DEMOTEXT_1
wait 0
if
0256: player $PLAYER_CHAR defined
009A: 1@ = create_actor_pedtype 4 model #WMOMIB at -2552.9502,-300.3968,26.1107
009A: 2@ = create_actor_pedtype 4 model #WMOMIB at -2553.5691,-304.8354,26.1374
009A: 3@ = create_actor_pedtype 4 model #WMOMIB at -2560.7734,-297.5293,29.4281
009A: 4@ = create_actor_pedtype 4 model #WMOMIB at -2557.0779,-297.3231,29.4281
009A: 5@ = create_actor_pedtype 4 model #WMOMIB at -2556.8064,-308.1158,29.4281
009A: 6@ = create_actor_pedtype 4 model #WMOMIB at -2560.6057,-308.1154,29.4281
009A: 7@ = create_actor_pedtype 4 model #WMOMIB at -2625.1453,-308.5279,22.3376
009A: 8@ = create_actor_pedtype 4 model #WMOMIB at -2625.1367,-302.4276,22.2090
009A: 9@ = create_actor_pedtype 4 model #WMOMIB at -2620.9072,-293.5685,22.1984
009A: 10@ = create_actor_pedtype 4 model #WMOMIB at -2613.5566,-259.9180,19.1717
009A: 11@ = create_actor_pedtype 4 model #WMOMIB at -2621.0857,-256.3839,18.8610
009A: 12@ = create_actor_pedtype 4 model #WMOMIB at -2630.8018,-242.9615,18.3560
009A: 13@ = create_actor_pedtype 4 model #WMOMIB at -2627.9829,-234.8933,18.4085
0A93: end_custom_threadNot enough params error 
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{$CLEO .cs}
:DEMOTEXT
03A4: name_thread "test"
wait 1000
:DEMOTEXT_1
wait 0
if
0256: player $PLAYER_CHAR defined
009A: 1@ = create_actor_pedtype 4 model #WMOMIB at -2552.9502 -300.3968 26.1107
009A: 2@ = create_actor_pedtype 4 model #WMOMIB at -2553.5691 -304.8354 26.1374
009A: 3@ = create_actor_pedtype 4 model #WMOMIB at -2560.7734 -297.5293 29.4281
009A: 4@ = create_actor_pedtype 4 model #WMOMIB at -2557.0779 -297.3231 29.4281
009A: 5@ = create_actor_pedtype 4 model #WMOMIB at -2556.8064 -308.1158 29.4281
009A: 6@ = create_actor_pedtype 4 model #WMOMIB at -2560.6057 -308.1154 29.4281
009A: 7@ = create_actor_pedtype 4 model #WMOMIB at -2625.1453 -308.5279 22.3376
009A: 8@ = create_actor_pedtype 4 model #WMOMIB at -2625.1367 -302.4276 22.2090
009A: 9@ = create_actor_pedtype 4 model #WMOMIB at -2620.9072 -293.5685 22.1984
009A: 10@ = create_actor_pedtype 4 model #WMOMIB at -2613.5566 -259.9180 19.1717
009A: 11@ = create_actor_pedtype 4 model #WMOMIB at -2621.0857 -256.3839 18.8610
009A: 12@ = create_actor_pedtype 4 model #WMOMIB at -2630.8018 -242.9615 18.3560
009A: 13@ = create_actor_pedtype 4 model #WMOMIB at -2627.9829 -234.8933 18.4085
0A93: end_custom_threadWtf it crashes my gta sa >.>
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Read tutorials first
http://www.gtaforums.com/index.php?show … 1059080249
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Thanks!
Now it doesnt crash 
but it doesnt work, the actor aint there
:DEMOTEXT 03A4: name_thread "test" wait 1000 :DEMOTEXT_1 wait 0 if 0256: player $PLAYER_CHAR defined 0247: load_model #WMOMIB 038B: load_requested_models :MODEL_LOAD 00D6: if 8248: not model #WMOMIB available 004D: jump_if_false @MODEL_SPAWN 0001: wait 0 ms 0002: jump @MODEL_LOAD :MODEL_SPAWN 10@ = Actor.Create(CIVFEMALE, #WMOMIB, -2552.9502, -300.3968, 26.1107) //Here you do what you want to do with the actor. 0249: release_model #WMOMIB 0A93: end_custom_thread
Last edited by braduz (25-08-2010 11:45)
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May be, you've set the wrong coords?
===
You shouldn't name every thread, when it's not needed to close it externally(by other script).
So, that'll be better:
{$CLEO .cs}
wait 1000
:DEMOTEXT_1
wait 100
if
0256: player $PLAYER_CHAR defined
jf @DEMOTEXT_1
0247: load_model #WMOMIB
:MODEL_LOAD
wait 100
if
0248: model #WMOMIB available
jf @MODEL_LOAD
:MODEL_SPAWN
00@ = Actor.Create(CIVFEMALE, #WMOMIB, -2552.9502, -300.3968, 26.1107)
0249: release_model #WMOMIB
0A93: end_custom_threadAnd this is an ideal syntax, which is more convenient for understanding:
{$CLEO .cs}
wait 1000
while not player.Defined($PLAYER_CHAR) //cycle for waiting player defined
wait 100
end
model.Load(#WMOMIB)
while not model.Available(#WMOMIB)
wait 100
end
actor.Create(0@,CIVFEMALE,#WMOMIB,-2552.9502,-300.3968,26.1107)
model.Destroy(#WMOMIB)
0A93: end_custom_threadAlso, if an actor is too far from the player, he'll just fall down through the ground(collision is calculated on fixed distance from the player)
In that case, you should lock an actor using
actor.LockInCurrentPosition(0@,true)
until the player gets closer(smth about 200m in radius)
Or you can just create an actor when the player is closer than ~200m
Last edited by 3Doomer (25-08-2010 12:06)
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