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Если имеем от 3 до 5 звёзд, то в игру время от времени будет вступать полицейская машина, замаскированная под обычную (ЗАМАСКИРОВАННАЯ!!, а не просто чёрная без обозначений, как делали раньше), вместе с полицейскими в штатском. Скины у полицейских могут быть разные, машины - Примо, Премьер, обе такси. Водитель вооружён дрободаном, напарник - обычным пистолетом.
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread "UNDERCOVER" 2@ = 0 :UNDERCOVER_4 wait 0 if Player.Defined($PLAYER_CHAR) jf @UNDERCOVER_4 if and Player.WantedLevel($PLAYER_CHAR) > 2 not Player.WantedLevel($PLAYER_CHAR) > 5 // 8@ == 0 jf @UNDERCOVER_4 0209: 0@ = random_int_in_ranges 2000 5000 wait 0@ 0209: 0@ = random_int_in_ranges 0 3 14@ = 90.0 15@ = 0.0 16@ = -20 17@ = 15.0 0871: init_jump_table 0@ total_jumps 4 default_jump 0 @UNDERCOVER_9 jumps 0 @UNDERCOVER_12 1 @UNDERCOVER_14 2 @UNDERCOVER_17 3 @UNDERCOVER_20 -1 @UNDERCOVER_9 -1 @UNDERCOVER_9 -1 @UNDERCOVER_9 :UNDERCOVER_9 wait 0 if and Player.WantedLevel($PLAYER_CHAR) > 2 not Player.WantedLevel($PLAYER_CHAR) > 5 jf @UNDERCOVER_4 if Actor.Driving($PLAYER_ACTOR) then 04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 15@ 14@ 0.0 03D3: get_route_nearest_for 11@ 12@ 13@ store_to 11@ 12@ 13@ Z_angle_to 4@ 068D: get_camera_position_to 17@ 18@ 19@ Model.Load(#WHEEL_OR1) while not Model.Available(#WHEEL_OR1) wait 0 end 13@ += 0.6 0@ = Object.Create(#WHEEL_OR1, 11@, 12@, 13@) 0750: set_object 0@ visibility 0 wait 10 if or 86BD: not no_obstacles_between 11@ 12@ 13@ and 17@ 18@ 19@ solid 1 car 1 actor 0 object 1 particle 0 82CC: not object 0@ bounding_sphere_visible then Object.Destroy(0@) Model.Destroy(#WHEEL_OR1) else Object.Destroy(0@) Model.Destroy(#WHEEL_OR1) if 16@ = -20 then 15@ = -30.0 14@ = 75.0 16@ = 0 jump @UNDERCOVER_9 end if 16@ == 0 then 15@ = 0.0 14@ = 90.0 16@ = 20 jump @UNDERCOVER_9 end if 16@ == 20 then 15@ = 30.0 14@ = 75.0 16@ = 1 jump @UNDERCOVER_9 end if 16@ == 1 then 15@ = 0.0 14@ = 90.0 16@ = -20 jump @UNDERCOVER_9 end jump @UNDERCOVER_9 end else 04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 0.0 14@ 0.0 03D3: get_route_nearest_for 11@ 12@ 13@ store_to 11@ 12@ 13@ Z_angle_to 4@ Model.Load(#WHEEL_OR1) while not Model.Available(#WHEEL_OR1) wait 0 end 13@ += 0.6 0@ = Object.Create(#WHEEL_OR1, 11@, 12@, 13@) 0750: set_object 0@ visibility 0 wait 10 if 82CC: not object 0@ bounding_sphere_visible then Object.Destroy(0@) Model.Destroy(#WHEEL_OR1) else Object.Destroy(0@) Model.Destroy(#WHEEL_OR1) 14@ *= -1.0 17@ *= -1.0 jump @UNDERCOVER_9 end end 0209: 0@ = random_int_in_ranges 0 6 0871: init_jump_table 0@ total_jumps 7 default_jump 0 @UNDERCOVER_11 jumps 0 @UNDERCOVER_26 1 @UNDERCOVER_27 2 @UNDERCOVER_28 3 @UNDERCOVER_29 4 @UNDERCOVER_30 5 @UNDERCOVER_31 6 @UNDERCOVER_32 :UNDERCOVER_11 wait 0 0085: 1@ = 0@ 2@ = 1 0209: 0@ = random_int_in_ranges 0 6 0871: init_jump_table 0@ total_jumps 7 default_jump 0 @UNDERCOVER_35 jumps 0 @UNDERCOVER_26 1 @UNDERCOVER_27 2 @UNDERCOVER_28 3 @UNDERCOVER_29 4 @UNDERCOVER_30 5 @UNDERCOVER_31 6 @UNDERCOVER_32 :UNDERCOVER_12 wait 0 9@ = #PREMIER jump @UNDERCOVER_9 :UNDERCOVER_14 wait 0 9@ = #PRIMO jump @UNDERCOVER_9 :UNDERCOVER_17 wait 0 9@ = #TAXI jump @UNDERCOVER_9 :UNDERCOVER_20 wait 0 9@ = #CABBIE jump @UNDERCOVER_9 :UNDERCOVER_26 wait 0 0@ = #SBMYRI if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_27 wait 0 0@ = #OMYRI if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_28 wait 0 0@ = #OMYST if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_29 wait 0 0@ = #SOMYST if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_30 wait 0 0@ = #SWMYCR if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_31 wait 0 0@ = #SWMYST if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_32 wait 0 0@ = #HMYRI if 2@ == 0 then jump @UNDERCOVER_11 else jump @UNDERCOVER_35 end :UNDERCOVER_35 wait 0 2@ = 0 Model.Load(9@) while not Model.Available(9@) wait 0 end Model.Load(0@) while not Model.Available(0@) wait 0 end Model.Load(1@) while not Model.Available(1@) wait 0 end Model.Load(#CHROMEGUN) while not Model.Available(#CHROMEGUN) wait 0 end 5@ = Car.Create(9@, 11@, 12@, 13@) Car.Angle(5@) = 4@ 0129: 6@ = create_actor_pedtype 6 model 0@ in_car 5@ driverseat 01B2: give_actor 6@ weapon 25 ammo 9999 // Load the weapon model before using this 01C8: 7@ = create_actor_pedtype 6 model 1@ in_car 5@ passenger_seat 0 Model.Destroy(0@) Model.Destroy(1@) Model.Destroy(9@) Model.Destroy(#CHROMEGUN) Car.SetDriverBehaviour(5@, 5) Car.SetSpeedInstantly(5@, 33.0) Car.SetMaxSpeed(5@, 150.0) :UNDERCOVER_43 wait 0 if or not Player.Defined($PLAYER_CHAR) not Player.WantedLevel($PLAYER_CHAR) > 0 jf @UNDERCOVER_45 Car.SetToNormalDriver(5@) Car.RemoveReferences(5@) Actor.RemoveReferences(6@) Actor.RemoveReferences(7@) wait 3000 jump @UNDERCOVER_4 :UNDERCOVER_45 wait 0 if Car.Defined(5@) jf @UNDERCOVER_49 if 0202: actor $PLAYER_ACTOR near_car 5@ radius 5.0 5.0 flag 0 jf @UNDERCOVER_49 if Actor.Driving($PLAYER_ACTOR) then 03C0: 0@ = actor $PLAYER_ACTOR car 02E3: 10@ = car 0@ speed if 10@ <= 5.0 jf @UNDERCOVER_47 end if Actor.Defined(6@) then 0633: AS_actor 6@ exit_car 05E2: actor 6@ kill_actor $PLAYER_ACTOR Actor.RemoveReferences(6@) 01B9: set_actor 6@ armed_weapon_to 25 end if Actor.Defined(7@) then 0633: AS_actor 7@ exit_car 05E2: actor 7@ kill_actor $PLAYER_ACTOR Actor.RemoveReferences(7@) end Car.RemoveReferences(5@) wait 3000 jump @UNDERCOVER_4 :UNDERCOVER_47 wait 0 if and Actor.Defined(6@) Actor.Defined(7@) then if and 80F2: not actor 6@ near_actor $PLAYER_ACTOR radius 25.0 25.0 0 80F2: not actor 7@ near_actor $PLAYER_ACTOR radius 25.0 25.0 0 Actor.Driving($PLAYER_ACTOR) then if and not Car.Wrecked(5@) 0202: actor 6@ near_car 5@ radius 35.0 35.0 flag 0 0202: actor 7@ near_car 5@ radius 35.0 35.0 flag 0 then else wait 3000 jump @UNDERCOVER_4 end 05CB: AS_actor 6@ enter_car 5@ as_driver -1 ms 05CA: AS_actor 7@ enter_car 5@ passenger_seat 0 -1 ms Car.SetDriverBehaviour(5@, 0) while not Actor.InCar(7@, 5@) while not Actor.InCar(6@, 5@) wait 0 end wait 0 end Car.SetDriverBehaviour(5@, 6) Car.SetMaxSpeed(5@, 150.0) end else if Actor.Defined(6@) then Actor.RemoveReferences(6@) end if Actor.Defined(7@) then Actor.RemoveReferences(7@) end if Car.Defined(5@) then Car.RemoveReferences(5@) end end :UNDERCOVER_49 wait 0 if Actor.Defined(7@) then if or Actor.Dead(7@) 80F2: not actor 7@ near_actor $PLAYER_ACTOR radius 150.0 150.0 0 then Actor.RemoveReferences(7@) end if or Actor.Dead(6@) 80F2: actor 6@ near_actor $PLAYER_ACTOR radius 150.0 150.0 0 then Actor.RemoveReferences(6@) Actor.RemoveReferences(7@) Car.RemoveReferences(5@) jump @UNDERCOVER_4 end end if not Car.Defined(5@) then Actor.RemoveReferences(6@) Actor.RemoveReferences(7@) Car.RemoveReferences(5@) Actor.DestroyInstantly(6@) Actor.DestroyInstantly(7@) jump @UNDERCOVER_4 if Actor.InCar($PLAYER_ACTOR, 5@) then Car.RemoveReferences(5@) if Actor.Defined(6@) then Actor.RemoveReferences(6@) end if Actor.Defined(7@) then Actor.RemoveReferences(7@) end end end if 8202: not actor $PLAYER_ACTOR near_car 5@ radius 150.0 150.0 flag 0 then Actor.RemoveReferences(6@) Actor.RemoveReferences(7@) Car.RemoveReferences(5@) Car.Destroy(5@) Actor.DestroyInstantly(6@) Actor.DestroyInstantly(7@) jump @UNDERCOVER_4 end jump @UNDERCOVER_43
Тестим, оцениваем, комментируем
Last edited by BullDogHEMI427 (21-09-2010 20:00)
Also known as HemiG
It's cool to Hate. It's cool to be a bloody guitarist.
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Хорошо бы скомпилированный файл сразу выложить, для ленивых)
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Не вопрос (ну ясное дело=) ), зааттачил в первом посте.
Also known as HemiG
It's cool to Hate. It's cool to be a bloody guitarist.
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