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Personally, I did CLEO scripts to leave a parked vehicle, then okay, just that when I go to a place where vehicles are, the map is disappearing!
The vehicles appear, but the map is fading, where I look, it begins to appear, and give such a bug in one place, where it gets a lot of land etc..
If I turn around, what's behind me is gone.
So the game is terrible! And it is only in the place where my vehicles!
8 vehicles are parked nearby.
I'll show you pictures and my vehicle code, and please help me figure out what it is and solve this problem!
Photos:
[img align=l]http://img821.imageshack.us/img821/9743/gallery27n.jpg[/img]
Where are the fences? The houses, poles, etc, 69/51 Area???
[img align=l]http://img709.imageshack.us/img709/923/gallery26ev.jpg[/img]
Where is the exit gate, grills?
[img align=l]http://img716.imageshack.us/img716/6604/gallery25s.jpg[/img]
My vehicle was buried in the ground because of this bug in the script!
[img align=l]http://img199.imageshack.us/img199/5382/gallery24h.jpg[/img]
The worst is that it gives to pass between the sand pile, and a bug is very strange! Look down! It's a darn bu giving because of my script!
[img align=l]http://img822.imageshack.us/img822/3994/gallery23t.jpg[/img]
Where are the rocks? The runway, the hangars??
Lol
[img align=l]http://img851.imageshack.us/img851/2986/gallery22f.jpg[/img]
Where is the ground and the bars???
[img align=l]http://img809.imageshack.us/img809/1820/gallery18e.jpg[/img]
See my parked vehicles, but only in a weird floor! 69/51 Where is the area of GTA San Andreas, but where are her grades? Towers? The hangars? The houses???
[img align=l]http://img193.imageshack.us/img193/7963/gallery17t.jpg[/img]
Where are the little doors of the hangar exit? Look at it as the colors are "shaved" with no resolution! But my car is there!
[img align=l]http://img23.imageshack.us/img23/7029/gallery16dp.jpg[/img]
Where are the stones, fences, towers, houses, where is everything!
All vanishes! Please help me solve this problem very weird!
Now, my script:
{$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread "PACRALCATRAZ" wait 1000 0A95: enable_thread_saving 014B: 1@ = init_parked_car_generator #POLMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 356.8221 1978.78 19.6394 angle 90.0 014C: set_parked_car_generator 1@ cars_to_generate_to 101 014B: 2@ = init_parked_car_generator #LEVIATHN color -1 -1 1 alarm 0 door_lock 0 0 10000 at 364.5612 1938.329 18.3923 angle 90.0 014C: set_parked_car_generator 2@ cars_to_generate_to 101 014B: 3@ = init_parked_car_generator #CARGOBOB color -1 -1 1 alarm 0 door_lock 0 0 10000 at 225.8197 2007.322 18.385 angle 270.0 014C: set_parked_car_generator 3@ cars_to_generate_to 101 014B: 4@ = init_parked_car_generator #HUNTER color -1 -1 1 alarm 0 door_lock 0 0 10000 at 205.9053 1964.862 18.8403 angle 270.0 014C: set_parked_car_generator 4@ cars_to_generate_to 101 014B: 5@ = init_parked_car_generator #RAINDANC color -1 -1 1 alarm 0 door_lock 0 0 10000 at 361.9625 1900.363 19.096 angle 90.0 014C: set_parked_car_generator 5@ cars_to_generate_to 101 014B: 6@ = init_parked_car_generator #MAVERICK color -1 -1 1 alarm 0 door_lock 0 0 10000 at 279.9827 1956.439 17.8658 angle 270.0 014C: set_parked_car_generator 6@ cars_to_generate_to 101 014B: 7@ = init_parked_car_generator #VCNMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 167.5763 1990.403 19.497 angle 124.597 014C: set_parked_car_generator 7@ cars_to_generate_to 101 014B: 8@ = init_parked_car_generator #VCNMAV color -1 -1 1 alarm 0 door_lock 0 0 10000 at 164.375 1966.328 19.6553 angle 124.597 014C: set_parked_car_generator 8@ cars_to_generate_to 101 0A93: end_custom_thread
Is something wrong? Because it's very weird people!
Look at the pictures! What a strange thing!
Help me solve this problem please!
I await your help!
It is URGENT!
Last edited by Manoel Victor (05-05-2011 16:03)
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Texture Draw Fix / Stream Memory Fix will fix this
http://alexander.sannybuilder.com/?cate … memory_fix
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Thank you very friend!
:D:D:D:D:D:D:D:D:clap::clap::clap::clap::clap::clap::clap::clap::clap::clap::lol::lol::lol::lol::lol::lol::lol::lol:
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