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My no-cd gta-vc.exe MD5 checksum: 167a5c8b31b3e0dbefa033ca24453d4e
{$CLEO} 0000: NOP :error wait 0 if 05EE: key_pressed 48 // press 0 else_jump @error 05F5: call_scm_func @function params_count 0 jump @error :function 16@ = 0 while 16@ < 5000 wait 0 01E5: show_text_1number_highpriority GXT 'NUMBER' number 16@ time 5000 flag 1 // ~s~You need $~1~ to compete. end 05F6: ret 0
Game works until 05F6 is executed. Everything is written well in sample script, CLEO opcode causes problem.
Last edited by fastman92 (19-05-2011 13:33)
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Hey, I'm having a similar problem, in addition to 05F5 not working work for me. My test script
05F5: call_scm_func @test_1 0 ... :test_1 05F6: ret 0
crashes the game at extremely random points depending on what's in the parameters, like 0x5ace89, 0x4bc2a3, etc. I am running CLEO v1.1.1.6, VC US v1.0
Last edited by Planepics (27-12-2011 23:20)
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Ok, it works in a .cs external script file, but it continues to fail miserably when used in a .scm file.
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