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Как отличие от GTA IV HUD, я делаю LCS HUD MOD. Вот как выглядит оригинал:
Top: PS2 Version, Bottom: PSP Version
Написать комментарий ли вы думаете, что это хороший или нет.
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Странно у меня изображения не отображаются
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игра вылетает с сценарий, но тем не менее я отправляю адреса памяти, которая должна двигаться на экране текстов.
{$CLEO} 0000: 05E5: 0@ = game_version if 0@ == 0 then wait 1000 05DF: write_memory 0x5FDB90{III} size 4 value 0.667 virtual_protect 0 // HUD Text horizontal scale 05DF: write_memory 0x5FDB8C{III} size 4 value 1.09 virtual_protect 0 // HUD text vertical scale 05DF: write_memory 0x5083B6{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083B8{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083BA{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083E4{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083E6{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x5083E8{1.0} size 1 value 0xFF virtual_protect 1 //radardisc color 05DF: write_memory 0x50632D size 1 value 0xE8 virtual_protect 1 05DF: write_memory 0x50632F size 1 value 0xE8 virtual_protect 1 //ammo color 05DF: write_memory 0x506331 size 1 value 0xE8 virtual_protect 1 05DF: write_memory 0x5FDBB0{III} size 4 value 48.0 virtual_protect 0 // Weapon icon scale 05DF: write_memory 0x5FDBB4{III} size 4 value 13.0 virtual_protect 0 // Weapon icon distance from top 05DF: write_memory 0x5FDBB8{III} size 4 value 60.0 virtual_protect 0 // Weapon icon distance from right 05DF: write_memory 0x5FDBC8 size 4 value 37.0 virtual_protect 0 // Weapon ammo text distance from right 05DF: write_memory 0x5FDBC4{III} size 4 value 48.0 virtual_protect 0 // Weapon ammo text distance from top 05DF: write_memory 0x5FDB94{III} size 4 value 60.0 virtual_protect 0 // Money distance from top 05DF: write_memory 0x5FDB9C{III} size 4 value 14.0 virtual_protect 0 // Money distance from right 05DF: write_memory 0x5FDC20{III} size 4 value 9.0 virtual_protect 0 // Time distance from top 05DF: write_memory 0x5FDC24{III} size 4 value 64.0 virtual_protect 0 // Time distance from right 05DF: write_memory 0x5FDBD4{III} size 4 value 1000.0 virtual_protect 0 // Health and Armor distance from top 05DF: write_memory 0x5FDBE8{III} size 4 value 32.0 virtual_protect 0 // Wanted stars distance from right 05DF: write_memory 0x5FDBEC{III} size 4 value 78.0 virtual_protect 0 // Wanted stars distance from top 05DF: write_memory 0x5FDBF0{III} size 4 value 18.0 virtual_protect 0 // wanted level stars X spacing between stars 05DF: write_memory 0x505FBA{1.0} size 1 value 0x30 virtual_protect 1 //money color 05DF: write_memory 0x505FBF{1.0} size 1 value 0x95 virtual_protect 1 //money color 05DF: write_memory 0x505FC1{1.0} size 1 value 0x27 virtual_protect 1 //money color 05DF: write_memory 0x507769{1.0} size 1 value 0x35 virtual_protect 1 //time color 05DF: write_memory 0x50776B{1.0} size 1 value 0xB6 virtual_protect 1 //time color 05DF: write_memory 0x507770{1.0} size 1 value 0xFB virtual_protect 1 //time color 05DF: write_memory 0x506CA8{1.0} size 1 value 0x35 virtual_protect 1 //stars color 05DF: write_memory 0x506CAA{1.0} size 1 value 0xB6 virtual_protect 1 //stars color 05DF: write_memory 0x506CAF{1.0} size 1 value 0xFB virtual_protect 1 //stars color while true wait 0 end end
Thanks to Sergey81 for this.
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