#1 06-11-2011 07:25

russkiy
Registered: 02-08-2011
Posts: 41

Интерьеры (VC)

Вот код интерьеров,но при запуске новой игры у меня чисто чёрный экран.

:MAIN_138
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -597.361 651.506 12.0 radius 1.0 1.0 1.0 
else_jump @MAIN_263 
fade 0 500 
wait 500 
00BA: text_styled 'BIKEBAR' 3000 ms 2 
select_interior 11 
0055: put_player $PLAYER_CHAR at -597.361 648.706 10.0 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_263
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -597.174 650.256 12.0 radius 1.0 1.0 1.0 
else_jump @MAIN_373 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at -597.174 653.256 10.0 
0171: set_player $PLAYER_CHAR z_angle_to 180.0 
fade 1 500 
wait 500 

:MAIN_373
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -887.156 1160.68 14.0 radius 1.0 1.0 1.0 
else_jump @MAIN_498 
fade 0 500 
wait 500 
00BA: text_styled 'RECORD' 3000 ms 2 
select_interior 9 
0055: put_player $PLAYER_CHAR at -878.79 1160.37 17.0 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_498
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -875.99 1160.37 17.0 radius 1.0 1.0 1.0 
else_jump @MAIN_608 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at -875.141 1159.38 10.0 
0171: set_player $PLAYER_CHAR z_angle_to 180.0 
fade 1 500 
wait 500 

:MAIN_608
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -893.96 1054.69 15.67 radius 1.0 1.0 1.0 
else_jump @MAIN_733 
fade 0 500 
wait 500 
00BA: text_styled 'CONCERT' 3000 ms 2 
select_interior 8 
0055: put_player $PLAYER_CHAR at -924.115 1054.524 12.28 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_733
if or
00F6:   player $PLAYER_CHAR 0 -937.9 1075.34 11.0 radius 1.0 1.0 1.0 
00F6:   player $PLAYER_CHAR 0 -937.9 1079.7 11.0 radius 1.0 1.0 1.0 
00F6:   player $PLAYER_CHAR 0 -948.9 1084.14 11.0 radius 1.0 1.0 1.0 
00F6:   player $PLAYER_CHAR 0 -901.44 1062.0 11.0 radius 1.0 1.0 1.0 
else_jump @MAIN_950 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at -891.6 1054.524 15.6 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_950
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 123.3 -829.9 10.57 radius 1.0 1.0 1.0 
else_jump @MAIN_1075 
fade 0 500 
wait 500 
00BA: text_styled 'LAWYER' 3000 ms 2 
select_interior 6 
0055: put_player $PLAYER_CHAR at 139.54 -1369.7 13.1 
0171: set_player $PLAYER_CHAR z_angle_to 0.0 
fade 1 500 
wait 500 

:MAIN_1075
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 136.7 -1369.8 13.18 radius 1.0 1.0 1.0 
else_jump @MAIN_1185 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at 119.76 -827.37 10.57 
0171: set_player $PLAYER_CHAR z_angle_to 60.0 
fade 1 500 
wait 500 

:MAIN_1185
if or
00F6:   player $PLAYER_CHAR 0 -1085.1 -243.51 18.19 radius 1.0 1.0 1.0 
00F6:   player $PLAYER_CHAR 0 -1091.05 -243.38 18.19 radius 1.0 1.0 1.0 
else_jump @MAIN_1343 
fade 0 500 
wait 500 
00BA: text_styled 'PRINTW' 3000 ms 2 
select_interior 18 
0055: put_player $PLAYER_CHAR at -1067.0 -279.0 12.0 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_1343
if 
00F6:   player $PLAYER_CHAR 0 -1081.26 -280.24 12.0 radius 1.0 1.0 1.0 
else_jump @MAIN_1449 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at -1088.17 -243.94 17.0 
0171: set_player $PLAYER_CHAR z_angle_to 180.0 
fade 1 500 
wait 500 

:MAIN_1449
wait 0 
if or
00F6:   player $PLAYER_CHAR 0 -962.71 146.1 9.39 radius 1.0 1.0 1.0 
00F6:   player $PLAYER_CHAR 0 -957.42 150.46 9.24 radius 1.0 1.0 1.0 
else_jump @MAIN_1611 
fade 0 500 
wait 500 
00BA: text_styled 'POULET' 3000 ms 2 
select_interior 12 
0055: put_player $PLAYER_CHAR at -962.799 148.391 8.355 
0171: set_player $PLAYER_CHAR z_angle_to 0.0 
fade 1 500 
wait 500 

:MAIN_1611
wait 0 
if or
00F6:   player $PLAYER_CHAR 0 -962.74 147.19 9.39 radius 1.0 1.0 1.0 
00F6:   player $PLAYER_CHAR 0 -958.51 149.3 9.24 radius 1.0 1.0 1.0 
else_jump @MAIN_1758 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at -962.56 144.59 8.355 
0171: set_player $PLAYER_CHAR z_angle_to 180.0 
fade 1 500 
wait 500 

:MAIN_1758
wait 0 
if and
   Player.Money($PLAYER_CHAR) > 5
00F6:   player $PLAYER_CHAR 0 531.78 -120.0 13.33 radius 1.0 1.0 1.0 
else_jump @MAIN_1878 
Player.Money($PLAYER_CHAR) += -5
fade 0 500 
wait 500 
0055: put_player $PLAYER_CHAR at 531.73 -136.45 36.0 
0171: set_player $PLAYER_CHAR z_angle_to 0.0 
fade 1 500 
wait 500 

:MAIN_1878
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 531.8 -138.96 36.4 radius 1.0 1.0 1.0 
else_jump @MAIN_1984 
fade 0 500 
wait 500 
0055: put_player $PLAYER_CHAR at 531.75 -118.84 12.5 
0171: set_player $PLAYER_CHAR z_angle_to 0.0 
fade 1 500 
wait 500 

:MAIN_1984
wait 0 
if and
   Player.Money($PLAYER_CHAR) > 10
00F6:   player $PLAYER_CHAR 0 474.76 30.29 12.0 radius 1.0 1.0 1.0 
else_jump @MAIN_2104 
Player.Money($PLAYER_CHAR) += -10
fade 0 500 
wait 500 
0055: put_player $PLAYER_CHAR at 455.95 30.44 33.5 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_2104
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 454.15 30.44 34.8 radius 1.0 1.0 1.0 
else_jump @MAIN_2210 
fade 0 500 
wait 500 
0055: put_player $PLAYER_CHAR at 476.98 30.29 11.0 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_2210
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -448.48 1247.93 12.34 radius 1.0 1.0 1.0 
else_jump @MAIN_2316 
fade 0 500 
wait 500 
0055: put_player $PLAYER_CHAR at -448.48 1250.13 76.5 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_2316
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 -448.48 1247.93 77.3 radius 1.0 1.0 1.0 
else_jump @MAIN_2422 
fade 0 500 
wait 500 
0055: put_player $PLAYER_CHAR at -448.48 1249.93 10.74 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_2422
wait 0 
if or
00F6:   player $PLAYER_CHAR 0 -1513.99 -944.54 21.73 radius 2.0 2.0 2.0 
00F6:   player $PLAYER_CHAR 0 -1357.19 -944.54 21.73 radius 2.0 2.0 2.0 
else_jump @MAIN_2569 
fade 0 500 
wait 500 
select_interior 9 
0055: put_player $PLAYER_CHAR at 216.83 -1295.88 18.28 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_2569
wait 0 
if 
00F6:   player $PLAYER_CHAR 0 219.34 -1285.98 19.28 radius 1.0 1.0 1.0 
else_jump @MAIN_2679 
fade 0 500 
wait 500 
select_interior 0 
0055: put_player $PLAYER_CHAR at -1436.21 -879.44 19.88 
0171: set_player $PLAYER_CHAR z_angle_to 90.0 
fade 1 500 
wait 500 

:MAIN_2679
jump @MAIN_138 

:MAIN_2686
fade 1 1000 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MAIN_2686 
select_interior 0 
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather 
end_thread

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