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Вот код интерьеров,но при запуске новой игры у меня чисто чёрный экран.
:MAIN_138 wait 0 if 00F6: player $PLAYER_CHAR 0 -597.361 651.506 12.0 radius 1.0 1.0 1.0 else_jump @MAIN_263 fade 0 500 wait 500 00BA: text_styled 'BIKEBAR' 3000 ms 2 select_interior 11 0055: put_player $PLAYER_CHAR at -597.361 648.706 10.0 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_263 wait 0 if 00F6: player $PLAYER_CHAR 0 -597.174 650.256 12.0 radius 1.0 1.0 1.0 else_jump @MAIN_373 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at -597.174 653.256 10.0 0171: set_player $PLAYER_CHAR z_angle_to 180.0 fade 1 500 wait 500 :MAIN_373 wait 0 if 00F6: player $PLAYER_CHAR 0 -887.156 1160.68 14.0 radius 1.0 1.0 1.0 else_jump @MAIN_498 fade 0 500 wait 500 00BA: text_styled 'RECORD' 3000 ms 2 select_interior 9 0055: put_player $PLAYER_CHAR at -878.79 1160.37 17.0 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_498 wait 0 if 00F6: player $PLAYER_CHAR 0 -875.99 1160.37 17.0 radius 1.0 1.0 1.0 else_jump @MAIN_608 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at -875.141 1159.38 10.0 0171: set_player $PLAYER_CHAR z_angle_to 180.0 fade 1 500 wait 500 :MAIN_608 wait 0 if 00F6: player $PLAYER_CHAR 0 -893.96 1054.69 15.67 radius 1.0 1.0 1.0 else_jump @MAIN_733 fade 0 500 wait 500 00BA: text_styled 'CONCERT' 3000 ms 2 select_interior 8 0055: put_player $PLAYER_CHAR at -924.115 1054.524 12.28 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_733 if or 00F6: player $PLAYER_CHAR 0 -937.9 1075.34 11.0 radius 1.0 1.0 1.0 00F6: player $PLAYER_CHAR 0 -937.9 1079.7 11.0 radius 1.0 1.0 1.0 00F6: player $PLAYER_CHAR 0 -948.9 1084.14 11.0 radius 1.0 1.0 1.0 00F6: player $PLAYER_CHAR 0 -901.44 1062.0 11.0 radius 1.0 1.0 1.0 else_jump @MAIN_950 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at -891.6 1054.524 15.6 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_950 wait 0 if 00F6: player $PLAYER_CHAR 0 123.3 -829.9 10.57 radius 1.0 1.0 1.0 else_jump @MAIN_1075 fade 0 500 wait 500 00BA: text_styled 'LAWYER' 3000 ms 2 select_interior 6 0055: put_player $PLAYER_CHAR at 139.54 -1369.7 13.1 0171: set_player $PLAYER_CHAR z_angle_to 0.0 fade 1 500 wait 500 :MAIN_1075 wait 0 if 00F6: player $PLAYER_CHAR 0 136.7 -1369.8 13.18 radius 1.0 1.0 1.0 else_jump @MAIN_1185 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at 119.76 -827.37 10.57 0171: set_player $PLAYER_CHAR z_angle_to 60.0 fade 1 500 wait 500 :MAIN_1185 if or 00F6: player $PLAYER_CHAR 0 -1085.1 -243.51 18.19 radius 1.0 1.0 1.0 00F6: player $PLAYER_CHAR 0 -1091.05 -243.38 18.19 radius 1.0 1.0 1.0 else_jump @MAIN_1343 fade 0 500 wait 500 00BA: text_styled 'PRINTW' 3000 ms 2 select_interior 18 0055: put_player $PLAYER_CHAR at -1067.0 -279.0 12.0 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_1343 if 00F6: player $PLAYER_CHAR 0 -1081.26 -280.24 12.0 radius 1.0 1.0 1.0 else_jump @MAIN_1449 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at -1088.17 -243.94 17.0 0171: set_player $PLAYER_CHAR z_angle_to 180.0 fade 1 500 wait 500 :MAIN_1449 wait 0 if or 00F6: player $PLAYER_CHAR 0 -962.71 146.1 9.39 radius 1.0 1.0 1.0 00F6: player $PLAYER_CHAR 0 -957.42 150.46 9.24 radius 1.0 1.0 1.0 else_jump @MAIN_1611 fade 0 500 wait 500 00BA: text_styled 'POULET' 3000 ms 2 select_interior 12 0055: put_player $PLAYER_CHAR at -962.799 148.391 8.355 0171: set_player $PLAYER_CHAR z_angle_to 0.0 fade 1 500 wait 500 :MAIN_1611 wait 0 if or 00F6: player $PLAYER_CHAR 0 -962.74 147.19 9.39 radius 1.0 1.0 1.0 00F6: player $PLAYER_CHAR 0 -958.51 149.3 9.24 radius 1.0 1.0 1.0 else_jump @MAIN_1758 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at -962.56 144.59 8.355 0171: set_player $PLAYER_CHAR z_angle_to 180.0 fade 1 500 wait 500 :MAIN_1758 wait 0 if and Player.Money($PLAYER_CHAR) > 5 00F6: player $PLAYER_CHAR 0 531.78 -120.0 13.33 radius 1.0 1.0 1.0 else_jump @MAIN_1878 Player.Money($PLAYER_CHAR) += -5 fade 0 500 wait 500 0055: put_player $PLAYER_CHAR at 531.73 -136.45 36.0 0171: set_player $PLAYER_CHAR z_angle_to 0.0 fade 1 500 wait 500 :MAIN_1878 wait 0 if 00F6: player $PLAYER_CHAR 0 531.8 -138.96 36.4 radius 1.0 1.0 1.0 else_jump @MAIN_1984 fade 0 500 wait 500 0055: put_player $PLAYER_CHAR at 531.75 -118.84 12.5 0171: set_player $PLAYER_CHAR z_angle_to 0.0 fade 1 500 wait 500 :MAIN_1984 wait 0 if and Player.Money($PLAYER_CHAR) > 10 00F6: player $PLAYER_CHAR 0 474.76 30.29 12.0 radius 1.0 1.0 1.0 else_jump @MAIN_2104 Player.Money($PLAYER_CHAR) += -10 fade 0 500 wait 500 0055: put_player $PLAYER_CHAR at 455.95 30.44 33.5 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_2104 wait 0 if 00F6: player $PLAYER_CHAR 0 454.15 30.44 34.8 radius 1.0 1.0 1.0 else_jump @MAIN_2210 fade 0 500 wait 500 0055: put_player $PLAYER_CHAR at 476.98 30.29 11.0 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_2210 wait 0 if 00F6: player $PLAYER_CHAR 0 -448.48 1247.93 12.34 radius 1.0 1.0 1.0 else_jump @MAIN_2316 fade 0 500 wait 500 0055: put_player $PLAYER_CHAR at -448.48 1250.13 76.5 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_2316 wait 0 if 00F6: player $PLAYER_CHAR 0 -448.48 1247.93 77.3 radius 1.0 1.0 1.0 else_jump @MAIN_2422 fade 0 500 wait 500 0055: put_player $PLAYER_CHAR at -448.48 1249.93 10.74 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_2422 wait 0 if or 00F6: player $PLAYER_CHAR 0 -1513.99 -944.54 21.73 radius 2.0 2.0 2.0 00F6: player $PLAYER_CHAR 0 -1357.19 -944.54 21.73 radius 2.0 2.0 2.0 else_jump @MAIN_2569 fade 0 500 wait 500 select_interior 9 0055: put_player $PLAYER_CHAR at 216.83 -1295.88 18.28 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_2569 wait 0 if 00F6: player $PLAYER_CHAR 0 219.34 -1285.98 19.28 radius 1.0 1.0 1.0 else_jump @MAIN_2679 fade 0 500 wait 500 select_interior 0 0055: put_player $PLAYER_CHAR at -1436.21 -879.44 19.88 0171: set_player $PLAYER_CHAR z_angle_to 90.0 fade 1 500 wait 500 :MAIN_2679 jump @MAIN_138 :MAIN_2686 fade 1 1000 if Player.Defined($PLAYER_CHAR) else_jump @MAIN_2686 select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather end_thread
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