#1 09-03-2014 14:56

JIEXAH949
Registered: 09-03-2014
Posts: 4

Помогите

например я не за вод местом и активировал его то меня тпшает на вод. место этого авто на котором я был пассажиром. Вот это я хотел исправить. Спасибо за внимание))
Вот скрипт:

:OPCODEEXE_13
wait 0 
if and
0AB0:   key_pressed 105 
   Actor.Driving($PLAYER_ACTOR)
else_jump @OPCODEEXE_13 
wait 0 
25@ = Actor.CurrentCar($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
Actor.StorePos($PLAYER_ACTOR, 29@, 28@, 27@)
3@ = 100000.0 
gosub @OPCODEEXE_284 
if 
056D:   actor 9@ defined 
else_jump @OPCODEEXE_13 
30@ = Actor.CurrentCar(9@)
036A: put_actor $PLAYER_ACTOR in_car 30@ 
036A: put_actor $PLAYER_ACTOR in_car 30@ 

:OPCODEEXE_134
wait 0 
07D5: set_car 30@ velocity_in_direction_XYZ 0.0 0.0 0.01 rotation_velocitiesXY 0.0 0.0 unk 0.0 
07DA: set_car 30@ rotation_velocity_XYZ 0.0 0.0 5.3 through_center_of_body 
if 
8AB0:   not key_pressed 105 
else_jump @OPCODEEXE_134 
if 
056E:   car 25@ defined 
else_jump @OPCODEEXE_259 
036A: put_actor $PLAYER_ACTOR in_car 25@ 
018C: play_sound 1056 at 0.0 0.0 0.0 
jump @OPCODEEXE_13 

:OPCODEEXE_259
wait 0 
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 29@ 28@ 27@ 
jump @OPCODEEXE_13 

:OPCODEEXE_284
0395: clear_area 1 at 0@ 1@ 2@ radius 100000.0 
16@ = 305868 
5@ = -686 
6@ = 1988 
jump @OPCODEEXE_439 
16@ = 305871 
17@ = -729 
20@ = 412 
16@ = 305869 
17@ = -741 
18@ = -1 
20@ = 2584 
   Player.Defined($PLAYER_CHAR)
else_jump @OPCODEEXE_439 
   Actor.Driving($PLAYER_ACTOR)
else_jump @OPCODEEXE_439 
18@ = Actor.CurrentCar($PLAYER_ACTOR)
jump @OPCODEEXE_439 

:OPCODEEXE_439
008B: 16@ = &0(16@,1i) // (int) 
0AB1: call_scm_func @OPCODEEXE_854 2 16@ 8 7@  
0A8D: 11@ = read_memory 16@ size 4 virtual_protect 0 
9@ = -1 
10@ = 0 

:OPCODEEXE_495
0AB1: call_scm_func @OPCODEEXE_854 2 11@ 20 4@  
   not 4@ == 0 
else_jump @OPCODEEXE_822 
0AB1: call_scm_func @OPCODEEXE_854 2 4@ 48 12@  
0AB1: call_scm_func @OPCODEEXE_854 2 4@ 52 13@  
0AB1: call_scm_func @OPCODEEXE_854 2 4@ 56 14@  
050A: 15@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 12@ 13@ 14@ 
0025:   3@ > 15@ // (float) 
else_jump @OPCODEEXE_822 
0085: 9@ = 10@ // (int) 
0AB1: call_scm_func @OPCODEEXE_854 2 16@ 4 4@  
005A: 4@ += 9@ // (int) 
0A8D: 4@ = read_memory 4@ size 1 virtual_protect 0 
9@ *= 256 
005A: 9@ += 4@ // (int) 
jump 5@ 
056D:   actor 9@ defined 
else_jump @OPCODEEXE_784 
if or
003C:   $PLAYER_ACTOR == 9@ // (int) 
   Actor.Dead(9@)
else_jump @OPCODEEXE_798 
jump @OPCODEEXE_784 
83CA:   not object 9@ exists 
else_jump @OPCODEEXE_798 
056E:   car 9@ defined 
else_jump @OPCODEEXE_784 
if or
003B:   18@ == 9@ // (int) 
   Car.Wrecked(9@)
else_jump @OPCODEEXE_798 
jump @OPCODEEXE_784 

:OPCODEEXE_784
9@ = -1 
jump @OPCODEEXE_822 

:OPCODEEXE_798
if 
   Actor.Driving(9@)
else_jump @OPCODEEXE_784 
0085: 3@ = 15@ // (int) 

:OPCODEEXE_822
005A: 11@ += 6@ // (int) 
10@ += 1 
002D:   10@ >= 7@ // (int) 
else_jump @OPCODEEXE_495 
return 

:OPCODEEXE_854
0A8E: 0@ = 0@ + 1@ // int 
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 
0AB2: ret 1 0@

Offline

#2 09-03-2014 17:31

SHooZ
From: Львів
Registered: 05-06-2013
Posts: 51
Website

Re: Помогите

не понял вопроса rolleyes

Offline

#3 09-03-2014 17:43

JIEXAH949
Registered: 09-03-2014
Posts: 4

Re: Помогите

SHooZ wrote:

не понял вопроса rolleyes

Крч. Ты сел в машину за пассажира. Активировал его и резко появился на месте водителя. Мне вот этого не нужно , а то кикает. Помогите это убрать

Offline

#4 09-03-2014 18:57

Seemann
Registered: 07-08-2006
Posts: 2,155

Re: Помогите

попробуй убрать опкоды 036A

Offline

#5 09-03-2014 20:54

SHooZ
From: Львів
Registered: 05-06-2013
Posts: 51
Website

Re: Помогите

Не тестил, но думаю, что будет работать: crazy

{$CLEO}
0000:
const
Car = 3@
PrevDriver = 4@
end
while true
    wait 0
    if
        0AB0:   key_pressed 105
    then
        04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
        if
            0AE2: Car = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 1   
        then
            if and
                not 1@ == FALSE
                Actor.InCar($PLAYER_ACTOR,Car)
            then
                046C: PrevDriver = car Car driver
                0362: remove_actor PrevDriver from_car_and_place_at  0 0 0 
                072A: put_actor $PLAYER_ACTOR into_car Car driverseat
            end
        end
    end
end
0A93: 

Offline

#6 11-03-2014 11:07

JIEXAH949
Registered: 09-03-2014
Posts: 4

Re: Помогите

SHooZ wrote:

Не тестил, но думаю, что будет работать: crazy

{$CLEO}
0000:
const
Car = 3@
PrevDriver = 4@
end
while true
    wait 0
    if
        0AB0:   key_pressed 105
    then
        04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
        if
            0AE2: Car = random_vehicle_near_point 0@ 1@ 2@ in_radius 10.0 find_next 1 pass_wrecked 1   
        then
            if and
                not 1@ == FALSE
                Actor.InCar($PLAYER_ACTOR,Car)
            then
                046C: PrevDriver = car Car driver
                0362: remove_actor PrevDriver from_car_and_place_at  0 0 0 
                072A: put_actor $PLAYER_ACTOR into_car Car driverseat
            end
        end
    end
end
0A93: 

Почему то он не работает так как нужно

Offline

#7 11-03-2014 18:16

SHooZ
From: Львів
Registered: 05-06-2013
Posts: 51
Website

Re: Помогите

JIEXAH949 wrote:

Почему то он не работает так как нужно

а что не так?

Last edited by SHooZ (11-03-2014 18:18)

Offline

#8 12-03-2014 16:02

JIEXAH949
Registered: 09-03-2014
Posts: 4

Re: Помогите

SHooZ wrote:
JIEXAH949 wrote:

Почему то он не работает так как нужно

а что не так?

А хотел сделать чтобы можно было крутить чужую машину, но чтобы я сам не появлялся за рулем в своей

Offline

#9 13-03-2014 16:29

JIEXAH949
Registered: 09-03-2014
Posts: 4

Re: Помогите

Можно тогда здесь убрать телепорт на водительское место?

// This file was decompiled using SASCM.ini published by GTAG ([url]http://gtag.gtagaming.com/opcode-database[/url]) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0662: printstring "#########################" 
0662: printstring "___Made by Opcode.eXe___" 
0662: printstring "[url=http://Www.Youtube.Com/OpcodeXe]Www.Youtube.Com/OpcodeXe[/url]" 
0662: printstring "#########################" 
0662: printstring "x" 
0662: printstring "x" 
0662: printstring "HELLO, YOU CAN TAKE A LOOK AT THIS SOURCE CODE." 
0662: printstring "BUT DONT RECOMPILE IT UNLESS YOU ARE PRO-SCRIPTER AND CAN FIX IT." 
0662: printstring "( You need to fix :AIC_GETACTOR ... )" 
0662: printstring "IF YOU ARE NOOB, AND TRY TO COMPILE THIS YOU WILL GET CRASHED." 
0662: printstring "PLEASE VISIT:" 
0662: printstring "[url=http://Www.Youtube.Com/OpcodeXe]Www.Youtube.Com/OpcodeXe[/url]" 
0662: printstring "x" 
0662: printstring "x" 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED007' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "> iTroll Hacks by Opcode.eXe <"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED008' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "> Slap"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED009' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "> Twist"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED010' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "> Troll-ESP"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED011' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "> AntiMagnet"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED012' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "> Zero-Health"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED013' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "SyncTime: ~1~ms"  
wait 100 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED014' 0@  
0AA5: call 7439872 num_params 2 pop 2 0@ "CarSpeed: ~1~kmh"  
wait 100 
0AB3: var 1 = 0 
0AB3: var 2 = 0 
0AB3: var 3 = 0 
0AB3: var 4 = 0 
0AB3: var 5 = 0 
0AB3: var 6 = 0 
0AB3: var 7 = 0 
0AB1: call_scm_func @ITR_837 1 -4210  
11@ = 0 
12@ = 0 
13@ = 0 
14@ = 0 
15@ = 0 
18@ = 357.0 
20@ = 357.0 
31@ = 0 

:ESP_1037
wait 0 
0AB1: call_scm_func @ITR_735 0 0@ 1@  
0AB1: call_scm_func @ITR_628 2 0@ 1@ 0@ 1@  
0093: 0@ = integer 0@ to_float 
0093: 1@ = integer 1@ to_float 
if 
05A5:   is_area_center 0@ 1@ scale 5.0 5.0 overlaping_area_center 87.0 382.0 scale 86.0 84.0 
else_jump @ESP_1252 
if or
0AB0:   key_pressed 1 
0AB0:   key_pressed 2 
else_jump @ESP_1252 
if 
  31@ == 0 
else_jump @ESP_1220 
018C: play_sound 1083 at 0.0 0.0 0.0 
wait 350 
31@ = 1 
jump @ESP_1252 

:ESP_1220
018C: play_sound 1084 at 0.0 0.0 0.0 
wait 350 
31@ = 0 

:ESP_1252
if 
  31@ == 1 
else_jump @ESP_3798 
if 
0AB0:   key_pressed 119 
else_jump @ESP_1307 

:ESP_1285
0AB0:   key_pressed 119 
else_jump @ESP_1307 
wait 0 
jump @ESP_1285 

:ESP_1307
03F0: enable_text_draw 1 
0AB1: call_scm_func @ITR_735 0 0@ 1@  
0AB1: call_scm_func @ITR_628 2 0@ 1@ 0@ 1@  
0093: 0@ = integer 0@ to_float 
0093: 1@ = integer 1@ to_float 
038E: draw_box_position 319.0 382.0 size 120.0 84.0 RGBA 0 0 0 255 
3@ = 358.0 
038E: draw_box_position 273.0 3@ size 6.0 6.0 RGBA 255 20 20 255 
3@ += 13.0 
038E: draw_box_position 273.0 3@ size 6.0 6.0 RGBA 255 20 20 255 
3@ += 13.0 
038E: draw_box_position 273.0 3@ size 6.0 6.0 RGBA 255 20 20 255 
3@ += 13.0 
038E: draw_box_position 273.0 3@ size 6.0 6.0 RGBA 255 20 20 255 
3@ += 13.0 
038E: draw_box_position 273.0 3@ size 6.0 6.0 RGBA 255 20 20 255 
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 200 98 44 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
033E: set_draw_text_position 320.0 342.0 GXT 'CRED007'  // Obbe Vermeij
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
033E: set_draw_text_position 289.0 353.0 GXT 'CRED008'  // ‹e?y??? ?po™pa???c¦
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
033E: set_draw_text_position 291.0 366.0 GXT 'CRED009'  // Alexander Roger
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
033E: set_draw_text_position 297.0 380.0 GXT 'CRED010'  // ‹e?y??? xy?o›®?k ?epco®a›e?
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
033E: set_draw_text_position 302.0 393.0 GXT 'CRED011'  // Ian McQue
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
033E: set_draw_text_position 303.0 406.0 GXT 'CRED012'  // Xy?o›®?k? ?epco®a›e?
if 
  32@ > 200 
else_jump @ESP_2775 
if or
0AB0:   key_pressed 1 
0AB0:   key_pressed 2 
else_jump @ESP_2775 
32@ = 0 
if 
05A5:   is_area_center 0@ 1@ scale 5.0 5.0 overlaping_area_center 273.0 358.0 scale 5.0 5.0 
else_jump @ESP_2201 
if 
  11@ == 0 
else_jump @ESP_2168 
11@ = 1 
018C: play_sound 1083 at 0.0 0.0 0.0 
0AB3: var 1 = 1 
jump @ESP_2201 

:ESP_2168
11@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
0AB3: var 1 = 0 

:ESP_2201
if 
05A5:   is_area_center 0@ 1@ scale 5.0 5.0 overlaping_area_center 273.0 371.0 scale 5.0 5.0 
else_jump @ESP_2341 
if 
  12@ == 0 
else_jump @ESP_2308 
12@ = 1 
018C: play_sound 1083 at 0.0 0.0 0.0 
0AB3: var 2 = 1 
jump @ESP_2341 

:ESP_2308
12@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
0AB3: var 2 = 0 

:ESP_2341
if 
05A5:   is_area_center 0@ 1@ scale 5.0 5.0 overlaping_area_center 273.0 384.0 scale 5.0 5.0 
else_jump @ESP_2495 
if 
  13@ == 0 
else_jump @ESP_2457 
13@ = 1 
0AB1: call_scm_func @ITR_837 1 -3805  
018C: play_sound 1083 at 0.0 0.0 0.0 
jump @ESP_2495 

:ESP_2457
13@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
end_thread_named 'ESP' 

:ESP_2495
if 
05A5:   is_area_center 0@ 1@ scale 5.0 5.0 overlaping_area_center 273.0 397.0 scale 5.0 5.0 
else_jump @ESP_2635 
if 
  14@ == 0 
else_jump @ESP_2602 
14@ = 1 
0AB3: var 4 = 1 
018C: play_sound 1083 at 0.0 0.0 0.0 
jump @ESP_2635 

:ESP_2602
14@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
0AB3: var 4 = 0 

:ESP_2635
if 
05A5:   is_area_center 0@ 1@ scale 5.0 5.0 overlaping_area_center 273.0 410.0 scale 5.0 5.0 
else_jump @ESP_2775 
if 
  15@ == 0 
else_jump @ESP_2742 
15@ = 1 
018C: play_sound 1083 at 0.0 0.0 0.0 
0AB3: var 5 = 1 
jump @ESP_2775 

:ESP_2742
15@ = 0 
018C: play_sound 1084 at 0.0 0.0 0.0 
0AB3: var 5 = 0 

:ESP_2775
if 
  11@ == 1 
else_jump @ESP_2824 
038E: draw_box_position 273.0 358.0 size 5.0 5.0 RGBA 0 0 0 255 

:ESP_2824
if 
  12@ == 1 
else_jump @ESP_2873 
038E: draw_box_position 273.0 371.0 size 5.0 5.0 RGBA 0 0 0 255 

:ESP_2873
if 
  13@ == 1 
else_jump @ESP_2922 
038E: draw_box_position 273.0 384.0 size 5.0 5.0 RGBA 0 0 0 255 

:ESP_2922
if 
  14@ == 1 
else_jump @ESP_2971 
038E: draw_box_position 273.0 397.0 size 5.0 5.0 RGBA 0 0 0 255 

:ESP_2971
if 
  15@ == 1 
else_jump @ESP_3020 
038E: draw_box_position 273.0 410.0 size 5.0 5.0 RGBA 0 0 0 255 

:ESP_3020
038E: draw_box_position 372.0 387.0 size 5.0 65.0 RGBA 100 0 0 255 
if 
05A5:   is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 372.0 387.0 scale 4.0 65.0 
else_jump @ESP_3318 
if 
05A5:   is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 372.0 18@ scale 4.0 4.0 
else_jump @ESP_3291 
18@ -= 357.0 
18@ *= 33.35 
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
1@ += 15.0 
0092: 19@ = float 18@ to_integer 
045A: draw_text_1number 0@ 1@ GXT 'CRED013' number 19@  // Alan Davidson
0AB3: var 6 = 19@ 
1@ -= 15.0 
18@ /= 33.35 
18@ += 357.0 

:ESP_3291
if or
0AB0:   key_pressed 1 
0AB0:   key_pressed 2 
else_jump @ESP_3318 
0087: 18@ = 1@ // (float) 

:ESP_3318
if 
  18@ > 417.0 
else_jump @ESP_3349 
18@ = 417.0 

:ESP_3349
if 
   not 18@ >= 357.0 
else_jump @ESP_3380 
18@ = 357.0 

:ESP_3380
038E: draw_box_position 372.0 18@ size 4.0 4.0 RGBA 0 0 0 255 
038E: draw_box_position 364.0 387.0 size 5.0 65.0 RGBA 100 0 0 255 
if 
05A5:   is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 364.0 387.0 scale 4.0 65.0 
else_jump @ESP_3707 
if 
05A5:   is_area_center 0@ 1@ scale 4.0 4.0 overlaping_area_center 364.0 20@ scale 4.0 4.0 
else_jump @ESP_3680 
20@ -= 357.0 
20@ *= 5.0 
03F0: enable_text_draw 1 
0342: set_text_draw_centered 1 
03E0: draw_text_behind_textures 0 
0340: set_text_draw_RGBA 204 102 51 255 
033F: set_text_draw_letter_size 0.205 0.955 
081C: draw_text_outline 1 RGBA 10 10 10 255 
1@ += 15.0 
0092: 19@ = float 20@ to_integer 
045A: draw_text_1number 0@ 1@ GXT 'CRED014' number 19@  // Alisdair Wood
1@ -= 15.0 
0AB3: var 7 = 19@ 
20@ /= 5.0 
20@ += 357.0 

:ESP_3680
if or
0AB0:   key_pressed 1 
0AB0:   key_pressed 2 
else_jump @ESP_3707 
0087: 20@ = 1@ // (float) 

:ESP_3707
if 
  20@ > 417.0 
else_jump @ESP_3738 
20@ = 417.0 

:ESP_3738
if 
   not 20@ >= 357.0 
else_jump @ESP_3769 
20@ = 357.0 

:ESP_3769
038E: draw_box_position 364.0 20@ size 4.0 4.0 RGBA 0 0 0 255 

:ESP_3798
jump @ESP_1037 
thread 'ESP' 

:ESP_3816
wait 0 
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0 
29@ += 4 
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 
30@ = 0 

:ESP_3860
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 
29@ += 1 
if and
  31@ >= 0 
  128 > 31@ 
else_jump @ESP_4178 
005A: 31@ += 30@ // (int) 
if and
803C:   not  $PLAYER_ACTOR == 31@ // (int) 
02CB:   actor 31@ bounding_sphere_visible 
else_jump @ESP_4178 
if 
   Actor.Driving(31@)
else_jump @ESP_4178 
04C4: store_coords_to 1@ 2@ 3@ from_actor 31@ with_offset 0.0 0.0 0.0 
04C4: store_coords_to 1@ 2@ 3@ from_actor 31@ with_offset 0.0 0.0 0.0 
0AB1: call_scm_func @ITR_977 3 1@ 2@ 3@ 4@ 5@  
03F0: enable_text_draw 1 
038E: draw_box_position 4@ 5@ size 3.5 3.5 RGBA 255 0 0 255 
038E: draw_box_position 4@ 5@ size 2.0 2.0 RGBA 200 0 0 255 
038E: draw_box_position 4@ 5@ size 1.5 1.5 RGBA 150 0 0 255 
038E: draw_box_position 4@ 5@ size 1.0 1.0 RGBA 100 0 0 255 
038E: draw_box_position 4@ 5@ size 0.5 0.5 RGBA 50 0 0 255 

:ESP_4178
30@ += 256 
  30@ > 35584 
else_jump @ESP_3860 
jump @ESP_3816 
thread 'iTR' 

:ITR_11
wait 0 
0AB4: 11@ = var 1 
0AB4: 12@ = var 2 
0AB4: 14@ = var 4 
0AB4: 15@ = var 5 
if or
  11@ == 1 
  12@ == 1 
  14@ == 1 
  15@ == 1 
else_jump @ITR_621 
if and
   Actor.Driving($PLAYER_ACTOR)
0AB0:   key_pressed 1 
else_jump @ITR_621 
25@ = Actor.CurrentCar($PLAYER_ACTOR)
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
Actor.StorePos($PLAYER_ACTOR, 29@, 28@, 27@)
3@ = 100000.0 
gosub @ITR_1071 
if 
056D:   actor 9@ defined 
else_jump @ITR_621 
30@ = Actor.CurrentCar(9@)
036A: put_actor $PLAYER_ACTOR in_car 30@ 
0AB4: 10@ = var 1 
if 
  10@ == 1 
else_jump @ITR_273 
0208: 17@ = random_float_in_ranges 0.0 1.0 
0208: 18@ = random_float_in_ranges 0.0 1.0 
07D5: set_car 30@ velocity_in_direction_XYZ 17@ 18@ 2.0 rotation_velocitiesXY 0.0 0.0 unk 0.0 

:ITR_273
0AB4: 10@ = var 2 
if 
  10@ == 1 
else_jump @ITR_321 
0208: 18@ = random_float_in_ranges 0.0 360.0 
0731: set_car 30@ y_angle_to 18@ 

:ITR_321
0AB4: 10@ = var 4 
if 
  10@ == 1 
else_jump @ITR_419 
Car.StorePos(25@, 2@, 3@, 4@)
Car.StorePos(30@, 5@, 6@, 7@)
0063: 2@ -= 5@ // (float) 
0063: 3@ -= 6@ // (float) 
0604: get_Z_angle_for_point 2@ 3@ store_to 7@ 
7@ -= 180.0 
Car.Angle(30@) = 7@

:ITR_419
0AB4: 10@ = var 5 
if 
  10@ == 1 
else_jump @ITR_458 
Car.Health(30@) = 100
jump @ITR_466 

:ITR_458
Car.Health(30@) = 500

:ITR_466
0AB4: 10@ = var 1 
if 
  10@ == 0 
else_jump @ITR_524 
0AB4: 10@ = var 7 
0093: 11@ = integer 10@ to_float 
11@ += 5.0 
Car.SetSpeedInstantly(30@, 11@)

:ITR_524
0AB4: 10@ = var 6 
wait 10@ 
if 
056E:   car 25@ defined 
else_jump @ITR_587 
036A: put_actor $PLAYER_ACTOR in_car 25@ 
018C: play_sound 1083 at 0.0 0.0 0.0 
jump @ITR_621 

:ITR_587
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 29@ 28@ 27@ 
018C: play_sound 1084 at 0.0 0.0 0.0 

:ITR_621
jump @ITR_11 

:ITR_628
2@ = 640.0 
0A8D: 4@ = read_memory 12677188 size 4 virtual_protect 0 
0093: 4@ = integer 4@ to_float 
0073: 2@ /= 4@ // (float) 
006B: 0@ *= 2@ // (float) 
3@ = 448.0 
0A8D: 5@ = read_memory 12677192 size 4 virtual_protect 0 
0093: 5@ = integer 5@ to_float 
0073: 3@ /= 5@ // (float) 
006B: 1@ *= 3@ // (float) 
0AB2: ret 2 0@ 1@ 

:ITR_735
0AA2: 0@ = load_library "user32.dll" // IF and SET 
0AA4: 1@ = get_proc_address "GetCursorPos" library 0@ // IF and SET 
0AC7: 2@ = var 5@ offset 
0AA5: call 1@ num_params 1 pop 0 2@  
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 
2@ += 4 
0A8D: 4@ = read_memory 2@ size 4 virtual_protect 0 
0AB2: ret 2 3@ 4@ 

:ITR_837
0A9F: 32@ = current_thread_pointer 
32@ += 16 
0A8D: 32@ = read_memory 32@ size 4 virtual_protect 0 
0062: 32@ -= 0@ // (int) 
0AA7: call_function 4607008 num_params 1 pop 1 32@ 33@  
005A: 32@ += 0@ // (int) 
33@ += 16 
0A8C: write_memory 33@ size 4 value 32@ virtual_protect 0 
33@ += 44 
32@ = 0 

:ITR_928
0A8C: write_memory 33@ size 4 value 1@(32@,30i) virtual_protect 0 
33@ += 4 
32@ += 1 
  32@ > 30 
else_jump @ITR_928 
0AB2: ret 0 

:ITR_977
0AA7: call_function 7392816 num_params 6 pop 6 1 1 7@s 6@s 2@s 0@s 29@  
0073: 2@ /= 6@ // (float) 
0073: 2@ /= 4@ // (float) 
0073: 3@ /= 7@ // (float) 
0073: 3@ /= 4@ // (float) 
2@ *= 640.0 
3@ *= 448.0 
0AB2: ret 2 2@ 3@ 

:ITR_1071
0395: clear_area 1 at 0@ 1@ 2@ radius 100000.0 
16@ = 305868 
5@ = -5683 
6@ = 1988 
jump @ITR_1226 
16@ = 305871 
17@ = -5726 
20@ = 412 
16@ = 305869 
17@ = -5738 
18@ = -1 
20@ = 2584 
   Player.Defined($PLAYER_CHAR)
else_jump @ITR_1226 
   Actor.Driving($PLAYER_ACTOR)
else_jump @ITR_1226 
18@ = Actor.CurrentCar($PLAYER_ACTOR)
jump @ITR_1226 

:ITR_1226
008B: 16@ = &0(16@,1i) // (int) 
0AB1: call_scm_func @ITR_1641 2 16@ 8 7@  
0A8D: 11@ = read_memory 16@ size 4 virtual_protect 0 
9@ = -1 
10@ = 0 

:ITR_1282
0AB1: call_scm_func @ITR_1641 2 11@ 20 4@  
   not 4@ == 0 
else_jump @ITR_1609 
0AB1: call_scm_func @ITR_1641 2 4@ 48 12@  
0AB1: call_scm_func @ITR_1641 2 4@ 52 13@  
0AB1: call_scm_func @ITR_1641 2 4@ 56 14@  
050A: 15@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 12@ 13@ 14@ 
0025:   3@ > 15@ // (float) 
else_jump @ITR_1609 
0085: 9@ = 10@ // (int) 
0AB1: call_scm_func @ITR_1641 2 16@ 4 4@  
005A: 4@ += 9@ // (int) 
0A8D: 4@ = read_memory 4@ size 1 virtual_protect 0 
9@ *= 256 
005A: 9@ += 4@ // (int) 
jump 5@ 
056D:   actor 9@ defined 
else_jump @ITR_1571 
if or
003C:   $PLAYER_ACTOR == 9@ // (int) 
   Actor.Dead(9@)
else_jump @ITR_1585 
jump @ITR_1571 
83CA:   not object 9@ exists 
else_jump @ITR_1585 
056E:   car 9@ defined 
else_jump @ITR_1571 
if or
003B:   18@ == 9@ // (int) 
   Car.Wrecked(9@)
else_jump @ITR_1585 
jump @ITR_1571 

:ITR_1571
9@ = -1 
jump @ITR_1609 

:ITR_1585
if 
   Actor.Driving(9@)
else_jump @ITR_1571 
0085: 3@ = 15@ // (int) 

:ITR_1609
005A: 11@ += 6@ // (int) 
10@ += 1 
002D:   10@ >= 7@ // (int) 
else_jump @ITR_1282 
return 

:ITR_1641
0A8E: 0@ = 0@ + 1@ // int 
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 
0AB2: ret 1 0@

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#10 25-03-2014 21:49

Shag
Registered: 29-03-2010
Posts: 147
Website

Re: Помогите

Никто здесь тебе не будет помогать делать читы для мультиплеера, и уж тем более - копаться в чужих читах.
Если уж сильно чего-то хочешь в читерском деле - учись этому сам.
Или обращайся к людям, которые специализируются на читах. Но сомневаюсь, что такие помогают даром.

Last edited by Shag (27-03-2014 23:20)

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