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как сделать чтобы когда ты наступал на маркер начиналась Миссия танци из клуба
вот скрипт
{$CLEO}
//-------------MAIN---------------
:krol
04ED: load_animation "DANCING"
04EE: animation "DANCING" loaded
model.Load(#FAM1)
model.Load(#FAM2)
model.Load(#FAM3)
model.Load(#HMORI)
model.Load(#BFYST)
model.Load(#MAFBOSS)
model.Load(#SABRE)
038B: load_requested_models
:krol_2
wait 0
if and
1@ = actor.Create(CivMale,#FAM1, 2421.6592, -1668.9302, 13.5436)
actor.Angle(1@) = 263.572
2@ = actor.Create(CivMale,#FAM2,2436.0806, -1669.9332, 13.5586)
actor.Angle(2@) = 92.9727
3@ = actor.Create(CivMale,#FAM3,2431.2603, -1678.8314, 13.7542)
actor.Angle(3@) = 356.4651
4@ = actor.Create(civmale,#HMORI,2438.7427, -1679.2723, 13.7601)
actor.Angle(4@) = 28.7153
5@ = actor.Create(civmale,#BFYST,2428.322, -1666.7814, 13.5354)
actor.Angle(5@) = 44.3587
6@ = actor.Create(civmale,#MAFBOSS,2434.9243, -1674.1879, 13.6521)
actor.Angle(6@) = 58.3138
7@ = car.Create(#SABRE,2418.8684, -1678.0919, 13.6927)
car.Angle(7@) = 354.0254
0605: actor 1@ perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -1
0605: actor 2@ perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -1
0605: actor 3@ perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -1
0605: actor 3@ perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -1
0605: actor 5@ perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -1
0605: actor 6@ perform_animation_sequence "DANCE_LOOP" IFP_file "DANCING" 4.0 loop 1 0 0 0 time -1
:krol_3
wait 500
model.Destroy(#FAM1)
model.Destroy(#FAM2)
model.Destroy(#FAM3)
model.Destroy(#HMORI)
model.Destroy(#BFYST)
model.Destroy(#MAFBOSS)
model.Destroy(#SABRE)
marker.CreateIconAndSphere($Mark,49,2428.3142, -1673.3704, 13.6308)
Зарания Спасибо!!!!
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