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I'm using this code:
014B: 1@ = init_parked_car_generator #HUNTER color 0 0 1 alarm 0 door_lock 0 0 10000 at 311.8512 1955.5172 25.0000 angle 90.0 014C: set_parked_car_generator 1@ cars_to_generate_to 101
I've used it for the ease of creating a vehicle at a specific point.
However, I'm having problems to put properties to this vehicle, properties such as:
0A21: set_car 1@ not_affected_by_cheats 1 08F2: set_car 1@ targettable_by_heatseeker 0
How could I place these properties on the vehicle using the method I provided at the beginning of this topic?
Last edited by ESForces (22-12-2017 05:06)
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0A21: set_car 1@ not_affected_by_cheats 1
08F2: set_car 1@ targettable_by_heatseeker 0
Use before:
if 056E: car 1@ defined then // You'r code here end
If car created in other thread, then use a global variable. The Game don't save this properties. Need always check car and set properties if car exist.
Last edited by wmysterio (22-12-2017 15:04)
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