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wait 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0A8E: 1@ = 0@ + 0x0718
0A8D: 1@ = read_memory 1@ size 1 virtual_protect 0
1@ *= 0x1C
0A8E: 2@ = 0@ + 0x5A0
005a: 2@ += 1@
2@ += 0x8
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if
2@ == 2
what does this mean step by step ?
Last edited by Victor (24-01-2020 13:32)
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