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Вопрос таков: есть скрипт, который спавнит педов в рандомных местах с рандомным кол-вом, но мне нужно, что бы они спавнились в промежуток с 21:30 до 04:25.
Как мне это сделать? Какие строки нужно прописать?
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нужно найти где создается пед, что-то вроде:
$actor = actor_create #model at 0 0 0
и завернуть эту команду в условие:
if isNight() then $actor = actor_create #model at 0 0 0 end
где isNight это проверка времени:
:isNight int hours int minutes 00BF: hours = current_time_hours, minutes = current_time_minutes hours *= 60 minutes += hours if or minutes >= 1290 // 21*60 + 30 minutes <= 265 // 4*60 + 25 then end return
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if isNight() then $actor = actor_create #model at 0 0 0 end
Спасибо за помощь, но у меня Sanny Builder пишет: Неизвестная команда isNight().
Если что код не мой, но скрипт содержал исходник, вот он:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
060A: create_decision_maker_type 5 store_to 31@ // decision\allowed\m_.ped files
0708: reset_decision_maker 31@ event 31
0708: reset_decision_maker 31@ event 36
0708: reset_decision_maker 31@ event 9
0709: set_decision_maker 31@ on_event 36 taskID 1000 respect 0.0 hate 100.0 like 0.0 dislike 0.0 in_car 1 on_foot 1 // see *.ped files
0709: set_decision_maker 31@ on_event 9 taskID 1000 respect 0.0 hate 100.0 like 0.0 dislike 100.0 in_car 1 on_foot 1 // see *.ped files
0709: set_decision_maker 31@ on_event 31 taskID 200 respect 100.0 hate 100.0 like 100.0 dislike 100.0 in_car 1 on_foot 1 // see *.ped files
:NONAME_132
wait 0
01F0: set_max_wanted_level_to 0
01EB: set_traffic_density_multiplier_to 0.0
03DE: set_pedestrians_density_multiplier_to 0.0
0923: enable_air_traffic 0
06D7: enable_train_traffic 0
06D0: enable_emergency_traffic 0
if
Player.Defined(0)
else_jump @NONAME_545
0@ = 0
:NONAME_188
if
13@(0@,12i) == 1
else_jump @NONAME_286
if or
Actor.Dead(1@(0@,12i))
8104: not actor $PLAYER_ACTOR near_actor 1@(0@,12i) radius 150.0 150.0 150.0 sphere 0
else_jump @NONAME_279
Actor.RemoveReferences(1@(0@,12i))
13@(0@,12i) = 0
:NONAME_279
jump @NONAME_524
:NONAME_286
wait 0
0208: 25@ = random_float_in_ranges -60.0 60.0
0208: 26@ = random_float_in_ranges -60.0 60.0
04C4: store_coords_to 27@ 28@ 29@ from_actor $PLAYER_ACTOR with_offset 25@ 26@ 0.0
092E: get_water_height_at 27@ 28@ ignore_waves 0 store_to 30@
if and
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere 27@ 28@ 29@ radius 10.0 10.0 10.0
80C2: not sphere_onscreen 27@ 28@ 29@ radius 5.0
not 30@ >= 0.0
else_jump @NONAME_433
jump @NONAME_440
:NONAME_433
jump @NONAME_286
:NONAME_440
0376: 1@(0@,12i) = create_random_actor_at 27@ 28@ -100.0
gosub @NONAME_552
0489: set_actor 1@(0@,12i) muted 1
060B: set_actor 1@(0@,12i) decision_maker_to 31@
05E2: AS_actor 1@(0@,12i) kill_actor $PLAYER_ACTOR
13@(0@,12i) = 1
:NONAME_524
0@ += 1
0@ > 11
else_jump @NONAME_188
:NONAME_545
jump @NONAME_132
:NONAME_552
0209: 27@ = random_int_in_ranges 0 3
if
27@ == 0
else_jump @NONAME_603
Actor.SetWalkStyle(1@(0@,12i), "OLDMAN")
jump @NONAME_688
:NONAME_603
if
27@ == 1
else_jump @NONAME_648
Actor.SetWalkStyle(1@(0@,12i), "OLDFATMAN")
jump @NONAME_688
:NONAME_648
if
27@ == 2
else_jump @NONAME_688
Actor.SetWalkStyle(1@(0@,12i), "OLDFATWOMAN")
:NONAME_688
return
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Обнови Sanny Builder или замени IsNight() на gosub @IsNight
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