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Hello. I'm trying to do desaturation by layering a filter on top of the environment and learning about screen painting along the way. So far there has been a “haze” (in the screenshot). This is a cleo script for Vice City. And at the same time I season it with rain. I took the text displayed on the screen from the MAIN section and want it to remain invisible (you can use any text from the MAIN section, but it should still remain invisible).
Please help me realize my plans, I still don’t know how to do bleaching any other way.
{$CLEO .cs} 0000: 03A4: name_thread 'BACKFC' 0001: wait 2000 ms 0006: TIMERA = 0 // @ = int 0004: $hz = 0 // $ = int while true wait 0 03F0: enable_text_draw 1 if //разукрашиваем в нужный цвет на протяжении 5сек 001B: 5000 > TIMERA // int > @ //5sekund then //5секунд это временное условие, позже заменится на смерть нужного педа 01B6: set_weather 2 0050: gosub @BACKFC_15844 0340: set_text_draw_color 0 0 0 0 045A: text_draw_1number 0.0 0.0 'BIKE' $hz end 01B7: release_weather // break end 03F0: enable_text_draw 0 //когда прошло 5секунд выключаем рисование на экране и погода будет сброшена. :BACKFC_15844 //вытягиваем эффект на весь экран. //0341: set_text_draw_align_justify 1 //03E4: set_text_draw_align_right 0 0343: set_text_linewidth 3500.0 //0348: set_text_draw_proportional 1 //0342: set_text_draw_centered 0 0345: set_text_draw_in_box 1 033F: set_text_draw_letter_width_height 1.6 55.6 0051: return //0A93: terminate_this_custom_script
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